Not in the beta, so I'm purely theory crafting at the moment. I wanted to make a spec that could take a lot of abuse from single to multiple mobs and continue to plow through them.
http://www.worldofwarcraft.com/info/...00000000000000
Now, there are a few things I don't know that will affect this build. For example, does Death Coil have a cooldown that will keep me from firing off the proc of Sudden Doom, then using it a second time to finish them off? Also, are ghouls going to be a decent source of damage for a Death Knight? How effective should I expect Dancing Rune Weapon to be in terms of damage?
http://www.worldofwarcraft.com/info/...12001050000000
This is a more pet centric version, designed to keep me with a Ghoul at all times, along with increasing the chances of diseasing my opponents for big Blood Strikes and Obliterates. Improved Corpse Explosion in particular is something I like, giving me a bit of AoE outside of Death and Decay to take down those pesky Vyrkul or whatever gets in my way.
Anyone in beta see something I should grab, something I should ignore?