100% agree.Originally Posted by Danner
last raid i did had 2 holy priests, 2 sham, a druid and a pally
So thats 2 chain heals, 2 CoH and 2 PoM, a wild growth and the pallies glyph residual heal (for AoE heals)
Not to mention beacon, binding, riptide
For a damage burst the number of potential heals hitting 1 player is likely to be quite high. So if you are the guy hitting g/heal then quite often your target is only down 20% health (if you are lucky) and that massive heal just isn't needed.
When every healer has multi target healing (ummm - all of them??) then the need for very large heals is way lessened.
I think the idea of everyone taking damage is /yawn design that should be kicked to touch with tank-n-spank. new idea plox :-)
Given it was the bomb back in the day I think the Naxx ideas haven't lasted the test of time - SSC anyone (yeah tell me that sucker was easy with blues and 1/2 T4)
Bottom line: spec no longer matters too much cos content is easy. when healers get tested by hard content then we will see what's what. But of course by then the spells/specs and tweaks of the class are all different. Would Naxx be so easy if healers had really marginal mana regen??