- Misery now increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 5/10/15%.
What does this means compared to live ?
- Misery now increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 5/10/15%.
What does this means compared to live ?
..: Character: Armory :..
..: Config: AMD PhenomII X4 955, 8GB DDR3 Ram, GF GTX460, 2.6TB HDD, Gentoo Linux :..
A nerf
Does this sound to anyone else like this talent will increase the base coefficient of these spells?
i did some math
if i understand the talent now on live it adds 15% of your spell power to your MB,MF,MS
so lets assume 1000 Spell power this talents adds +150 damage to these spells
If this talent now increases the coefficent from our spells ( as i understand it )
MB is on a 42.8% coef if i remember correctly
+15% would be +6,42%
from 1000 Spell power
MB gains +428 Damage (42,8)
With the new talent:
MB gains +499 Damage (49,22) (a Nerf)
if its additive and its 42,8% + 15% then
MB gains +578 Damage (57,8) (same)
but this is the same then so it cant be, or i dont understand this change then
WTH ? ???
..: Character: Armory :..
..: Config: AMD PhenomII X4 955, 8GB DDR3 Ram, GF GTX460, 2.6TB HDD, Gentoo Linux :..
Looks like a nerf on the PTR.
MF and MB are the 2 most important spells making over 50% of total dmg, so even a small nerf on them will show on the meters.
Why?
I don't think even blizzard has an answer for that. It's just one of those "we felt like we needed to fix this thing that wasn't broken" ideas. Maybe they are trying to homogenize talents or something, without putting too much thought into it.
AFAIK on live it adds 15% of your spellpower to the BASE damage of MB,MF,MS, dunno if you thought of that in your calculation.Originally Posted by bayi
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
no i didnt, i did that at 2am today but i only calculated +dmg what is changed by the fact that it adds to the base dmg or to the total dmg ?Originally Posted by AetherMcLoud
QFTOriginally Posted by Berner
..: Character: Armory :..
..: Config: AMD PhenomII X4 955, 8GB DDR3 Ram, GF GTX460, 2.6TB HDD, Gentoo Linux :..
I worded it wrong. Right now the 15% do not benefit from shadow weaving, darkness and all the other buffs/debuffs. If the coefficient gets 15% more bonus, then that should take those buffs/debuffs into account I think.Originally Posted by bayi
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
oh, i see nowOriginally Posted by AetherMcLoud
how could i calculate then the dmg including theese dmg modifiers?
i still want to know what the hell is this change supposed to be
..: Character: Armory :..
..: Config: AMD PhenomII X4 955, 8GB DDR3 Ram, GF GTX460, 2.6TB HDD, Gentoo Linux :..
you forgot a lot of things here.Originally Posted by bayi
old misery added a flat 15% of spell power as damage, thats 150 per 1000 spell damage.
the way I read new misery is a 15% coefficient increase.
This misery damage is now effected by shadow form bonus, darkness bonus, weaving bonus, crit bonus (not sure that the old +15% was crittable as it was added after all modifyers).
if this a pre talent coefficient this makes us better now, and helps our main spells scale better with gear. Great.
that was the answer what i wanted to hearOriginally Posted by MaritnR
..but my math ends here ( after 3 hour sleep ), can u please do it ?
..: Character: Armory :..
..: Config: AMD PhenomII X4 955, 8GB DDR3 Ram, GF GTX460, 2.6TB HDD, Gentoo Linux :..
Just did a quick test on the PTR and live.
I had the exact same stats and related talents on both.
I removed all items with proc effects (Illustration, Sundial, Lightweave).
I used the level 70 dummy.
Both tests ended with 117 Mind Flays, 20 Mind Blasts.
Live
Mind Flay hit: min 1079, avg 1091, max 1102
Mind Flay crit: min 2158, avg 2180, max 2204
Mind Blast hit: min 2657, avg 2715, max 2763
Mind Blast crit: min 5424, avg 5452, max 5479
PTR
Mind Flay hit: min 981, avg 1092, max 1103
Mind Flay crit: min 2041, avg 2185, max 2204
Mind Blast hit: min 2602, avg 2717, max 2762
Mind Blast crit: min 5496, avg 5496, max 5496
The PTR's Mind Flay min is caused by a change to Mind Flay. It now applies one stack of Shadow Weaving per tick, as opposed to live where it applies two on cast.
Basically, damage is the same. There is a chance I'm at a spot where my gear makes my damage the same, though I can't see that being the case, but I'll try naked in a few minutes. I'll also try after respeccing, incase I'm still benefiting from the old Misery.
Another strange thing on the PTR.. My Mind Flay seems to have an extra 10% crit. No matter how many times I test, I end up with my Mind Flay critting roughly 22% of the time. I have 12% crit. On Live, my Mind Flay crit averages 11%, which it should be. There are no other debuffs on my target.
EDIT: My damage is the same naked. There was no actual change.
Originally Posted by zsuper
It could very well just be a wording change. Wouldn't be the first time they changed the wording of a talent without changing the mechanic behind it.
You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
Or a small change now so they don't have to fix a big problem later.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.