sorry, I'm excited about this addon lol. How i can delete it?
I feel like the corners are comfortable (balance/zen), but not efficient. If you were dead set on clear area around your character so you could see ground/players/pvp/etc, then I'd try a more "diamond" arrangement of UI elements. I think this would reduce eye travel time (better than corners, worse than grouped), while still feeling open. Maybe if I'm so inclined, I'll explore the concept.
If you're going to stick to it, then I'd just focus on tidying up.
- You have buffs showing both time remaining and a bar; you don't need both.
- Skin the boss frames with your UF addon.
- Hide mana bars on raid frames
- Cut down on action bars by either hiding in/out combat, or replace some buttons with OPie or other addon
- Hide minimap buttons anyways :P
Diamond
--X--
X---X
--X--
I actually tried something kind of similar a while back, with stuff along the very bottom/corners, but having stuff centered has felt way better to me in the long run.
As far as centered elements obscuring ground effects, it doesn't happen unless things are truly centered, but by placing things close enough that you can see them without looking around at all while having the area around your character clear isn't terribly difficult to achieve. I have ~10 yards of clear area around my character currently.
As far as nameplates for DoT information, I find it works pretty well as long as you're also using something like boss frames to track them on longer-living targets. For example, tracking Sunfire on Hellfire Assault mobs or Gorefiend stuff is pretty easy with nameplates, but tracking DoTs on say...High Council is much easier with boss frames.
I posted my work in progress UI, but I very specifically ensured that I had my feet/immediate character area visible, while centering player/target elements and raid frames; essentially what you're saying is possible, but in a different way than your screenshot.
Last edited by klaxce; 2016-08-18 at 06:03 AM.
y, why not. But please write me a PM next time, this thread is for UI Screenshots and not support discussion!
L354:
self:SetWidth(426)
L1176 and following:
spawnHelper(self, 'player', 'BOTTOM', 0, 196)
spawnHelper(self, 'target', 'TOP', 0, -60)
spawnHelper(self, 'targettarget', 'TOP', -142,-110)
I am trying to finish up the new version of my UI. You can toggle between the ye olde iron horde look aswell - but here's a little teaser =)
I tried to keep it similiar to the default UI as in minimap, raid/party/boss/arena frames, action bars positions , but giving it a drastically different look and feel.
I used to play with the stock Blizzard UI with some Quality of Life enhancing Addons, now since Legion knocks on my coffin I decided to play with it and made this.
http://imgur.com/a/ogAOg
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Thought I'd post mine after a few months of work on Alpha, Beta and eventually pre-patch. I tend to do a complete UI re-work including WeakAuras every expansion.
I'm a raider so I have to keep it functional and tone down on a lot of the pretty stuff a lot of the UIs have on here. I'm a big fan of minimalist UIs only showing what you need, so I've toned down/removed as much as I could whilst still keeping the UI as a whole functional and easy to read at a glance.
Out of Combat:
Spoiler:
With Weak Auras:
Spoiler:
Raid:
Spoiler:
Party/Dungeon:
Spoiler:
Addons Used:
ElvUI
ElvUI Enhanced (Legion)
ElvUI AddOnSkins
Skada
DBM
Font: Expressway
Bar Textures: ElvUI Norm/Blank
Lyn or someone using his UI: do the Blizzard Raid Frames sometimes show up? It doesn't happen to me all the time but sometimes i join a raid a *pufff* there they are :s
Yup. Skada Chat Frame Integrator. I'm a big fan of putting meters into chat tabs.
That is not dead which can eternal lie.
And with strange aeons even death may die.
I'm considering doing an almost-complete revamp now, so thanks for the feedback ^^. I'm not dead set on having clear central area, it's just what I'm used to at this point. Might be worth the transition to something more efficient now, I really don't know. Diamond setup seems a bit weird; I'm thinking about a UI mostly clustered in the bottom-center, but I haven't figured out an efficient / effective layout that includes the minimap and raidframes. I'll keep thinking on it.
As for tidying up, I agree with your points except for hiding mana bars--as a healer, I like knowing how my fellow healers are doing on mana, because it helps me make better decisions. The bars at the top of each frame show roles normally (blank for DPS, green for healer, red for tank) but double as timer bars for specific buffs (Renewing Mist, new Atonement).
...and that, yeah. Haven't figured out where to put everything if I just cut a bar out.
Yeah, I'm thinking about it. I'll get back to you guys when I think of something that'll actually work.
Fair enough. I don't play DoT classes enough to know. /shrug
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