Thread: Post Your UI

  1. #22201
    Been sticking to this throughout most of this exp.


  2. #22202
    Deleted
    Hello!

    My new UI!

    Minimalistic

    Solo:
    Just Chat, minimap and fps/Time/durability are visible

    Solo with target:
    http://imgur.com/a/JCUKj

    In group and with target and focus:
    http://imgur.com/a/PaT57

    the color of target Life bar change with the class.

    Addon:
    ElvUI
    WeakAura
    Raven
    Last edited by mmoce676d2a79d; 2016-11-10 at 05:14 PM.

  3. #22203
    Quote Originally Posted by Paschlina View Post
    Been sticking to this throughout most of this exp.

    That's nice and clean. Loved your unitframes. ElvUI? If so, mind sharing?

  4. #22204
    a meticulously hand crafted disc-centric ui

  5. #22205


    some sword art online style unit frames im playing with

  6. #22206
    Quote Originally Posted by kheath812 View Post


    some sword art online style unit frames im playing with
    Those are actually pretty sweet looking. Could fit very well in an asymmetric layout. What're you using for unit frames?
    Last edited by Medestruit; 2016-11-10 at 09:09 AM.

  7. #22207
    Quote Originally Posted by Paschlina View Post
    Been sticking to this throughout most of this exp.

    Yeah, if you wouldnt mind, I would love the elvui profile for this

  8. #22208
    Quote Originally Posted by kheath812 View Post


    some sword art online style unit frames im playing with
    I remember someone made the actual SAO Interface was pretty cool. Looks nice

  9. #22209
    Blademaster tankknat's Avatar
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    whats the texture on those... those are pretty sweet...

  10. #22210
    Quote Originally Posted by kheath812 View Post


    some sword art online style unit frames im playing with
    I really like this idea.
    oh, honey.

  11. #22211
    Quote Originally Posted by kheath812 View Post


    some sword art online style unit frames im playing with
    So looking at this got me to messing around with things as well in a similar theme.



    I'm building these in WeakAuras(I've been fooling around with the idea of a UI mostly using only WAs for a while).

    The problem I'm having is, the power text. Not the text itself, but the string I'm using for the power function isn't what I want. My display text a "%c | %t" with the trigger set to player power. The function of the custom text I have is:

    Code:
    function()
        if UnitIsDead("target") then
            return "0"
        end
        
        local power = UnitPower("target")
        if power >= 1000000 then
            power = string.format("%.1fm", power / 1000000) -- 2.4m
        elseif power >= 10000 then
            power = string.format("%dk", power / 1000) -- 24k, 240k
        elseif power >= 1000 then
            power = string.format("%.1fk", power / 1000) -- 2.4k
        end
        return power
    end
    While this works, and does indeed give CurrentMP | TotalMP, the total MP value is not abbreviated and looks super wonky. Can WA handle using the same function for UnitPower AND UnitPowerMax in the same string? Or am I going to have to add a second child frame to handle the UnitPowerMax using that string as well? My HP is currently that way(2 children, 1 is "%c |" for Current HP and the other is a "%c%" for HP% value), but only works because everyone is millions of HP and the percentage variable doesn't look strangely spaced when it is lower than 3 digits. It's a more constant text overall where MP is all over depending on the type of power(mostly mana).
    Last edited by Medestruit; 2016-11-10 at 10:45 AM.

  12. #22212
    Heyou, have u talked to Lyn yet ?

    Where wanted to play with the UI asap

  13. #22213
    Quote Originally Posted by Medestruit View Post
    So looking at this got me to messing around with things as well in a similar theme.



    I'm building these in WeakAuras(I've been fooling around with the idea of a UI mostly using only WAs for a while).

    The problem I'm having is, the power text. Not the text itself, but the string I'm using for the power function isn't what I want. My display text a "%c | %t" with the trigger set to player power. The function of the custom text I have is:

    Code:
    function()
        if UnitIsDead("target") then
            return "0"
        end
        
        local power = UnitPower("target")
        if power >= 1000000 then
            power = string.format("%.1fm", power / 1000000) -- 2.4m
        elseif power >= 10000 then
            power = string.format("%dk", power / 1000) -- 24k, 240k
        elseif power >= 1000 then
            power = string.format("%.1fk", power / 1000) -- 2.4k
        end
        return power
    end
    While this works, and does indeed give CurrentMP | TotalMP, the total MP value is not abbreviated and looks super wonky. Can WA handle using the same function for UnitPower AND UnitPowerMax in the same string? Or am I going to have to add a second child frame to handle the UnitPowerMax using that string as well? My HP is currently that way(2 children, 1 is "%c |" for Current HP and the other is a "%c%" for HP% value), but only works because everyone is millions of HP and the percentage variable doesn't look strangely spaced when it is lower than 3 digits. It's a more constant text overall where MP is all over depending on the type of power(mostly mana).
    You could do it this way

    Code:
    function()
        local v = UnitPower("player")
        local p = UnitPowerMax("player")
        local id = UnitIsDead("player")
        if v >= 1e9 then
            return format("%.2fB", v / 1e9) .. " | " .. format("".2fB", p) -- 2.04B
        elseif v >= 1e6 then
            return format("%.2fM", v / 1e6) .. " | " .. format("%.2fM", p) -- 2.04M
        elseif v >= 1e3 then
            return format("%.0fk", v / 1e3) .. " | " .. format("%.0fk", p) -- 204k
         else
                return format("%d", v) .. " | " .. format("%d", p) -- 204
            end
        end
    end
    Not tested as when i wrote my own code for Power text i changed it to use abs rather than this way but should do it (as it worked for HP with Percent)

    If it doesn't work i can edit it once i get home with the power code i have
    Last edited by Rehok; 2016-11-10 at 11:51 AM.

  14. #22214
    Pandaren Monk Chrno's Avatar
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    Hey guys,

    There are some amazing UI’s in this thread …. I can’t believe how much work some people put into them…

    After running with the same UI for too many years I decided to invest some time in creating a new UI with less bars more visibility etc … while still showing me everything I need to see .. At first I played without the skill cube in the middle. But It really just didn’t feel right, so I putted that back in. It’s still much much cleaner then the one I had before.

    Look at my own video I am happy with how my character HP bar ended up but I realise there are still things I need to change. Happy to hear about peoples thoughts.



    Most of the things you see are:
    - Bartender,
    - Pitbull
    - Quartz
    - Weakaura’s
    - NeedToKnow (I’ll prob replace this by weakaura’s soon)
    Warrior, getting my face smashed in because I love it

    "The Perfect Raid Design Drawn by me .

  15. #22215
    Quote Originally Posted by Chrno View Post
    Hey guys,

    There are some amazing UI’s in this thread …. I can’t believe how much work some people put into them…

    After running with the same UI for too many years I decided to invest some time in creating a new UI with less bars more visibility etc … while still showing me everything I need to see .. At first I played without the skill cube in the middle. But It really just didn’t feel right, so I putted that back in. It’s still much much cleaner then the one I had before.

    Look at my own video I am happy with how my character HP bar ended up but I realise there are still things I need to change. Happy to hear about peoples thoughts.

    Most of the things you see are:
    - Bartender,
    - Pitbull
    - Quartz
    - Weakaura’s
    - NeedToKnow (I’ll prob replace this by weakaura’s soon)
    Things I'd change :

    PlayerFrame :

    - No nickame. You know what your name is.
    - No "110 Warrior Dwarf" either
    - No role icon
    - Move your IgnorePain WA somewhere else where it's more visible.
    - Get rid off the Ignore Pain buff bar
    - Maybe do a WA that goes with IP to show Shield Block buff is up and get rid off Shield Block's buff bar
    - Get rid off Nightmare Ichor buff bar

    Party frames :
    - I'd only show %HP. Not CurrentHP/MaxHP | %HP. That's too much for a tank.
    - No role icon
    - No Combat Icon
    - Thinner power bar (or even 0. Especially if it's not mana. Who cares about Focus/Energy/Maelstrom/...). If you want to keep Mana bar, make the blue less aggressive maybe.
    - Maybe no Race in the Name. Maybe even no level. Just "Mage", "Hunter", "Rogue" ... Maybe even nothing since you got that colored by class.
    - No hunter's pet

    Target Frame :
    - It's fine. DBM/BigWigs is overlapping with ToT's debuffs though. Don't get rid off them since it's useful to see what's the other tanks debuff when offtanking. Otherwise get rid off them and always /focus your co-tank ?
    - Power bar : less aggressive coloring. It clashes with the rest + makes it way too important for that area of the screen.

    Boss frame :
    - Skin them

    Right chat:
    - Lock it so the borders/resize anchor disappear

    Minimap skin, too ?
    Hide your side button bars when not mouseover'd too since it seems to be un-important buttons.
    Signatures in 2018 LUL

  16. #22216
    Deleted
    Quote Originally Posted by cloud7928 View Post
    Would you consider releasing the UI without Lyns addons if he doesn't give you permission to distribute them? Would love to have that UI! Great work!
    Love it also ! It will be great if Heyou can share it <3

  17. #22217
    Quote Originally Posted by Lyn View Post
    I really like this idea.
    Oh god, new Lyn UI inc!

  18. #22218
    Deleted
    Would be happy if someone share this.

  19. #22219
    Quote Originally Posted by tehdef View Post
    Oh god, new Lyn UI inc!
    Nope

    /10char
    oh, honey.

  20. #22220
    Deleted
    Quote Originally Posted by kheath812 View Post


    some sword art online style unit frames im playing with
    Awesome! Mind telling what font that is? :-)

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