Been sticking to this throughout most of this exp.
Been sticking to this throughout most of this exp.
Hello!
My new UI!
Minimalistic
Solo:
Just Chat, minimap and fps/Time/durability are visible
Solo with target:
http://imgur.com/a/JCUKj
In group and with target and focus:
http://imgur.com/a/PaT57
the color of target Life bar change with the class.
Addon:
ElvUI
WeakAura
Raven
Last edited by mmoce676d2a79d; 2016-11-10 at 05:14 PM.
some sword art online style unit frames im playing with
whats the texture on those... those are pretty sweet...
So looking at this got me to messing around with things as well in a similar theme.
I'm building these in WeakAuras(I've been fooling around with the idea of a UI mostly using only WAs for a while).
The problem I'm having is, the power text. Not the text itself, but the string I'm using for the power function isn't what I want. My display text a "%c | %t" with the trigger set to player power. The function of the custom text I have is:
While this works, and does indeed give CurrentMP | TotalMP, the total MP value is not abbreviated and looks super wonky. Can WA handle using the same function for UnitPower AND UnitPowerMax in the same string? Or am I going to have to add a second child frame to handle the UnitPowerMax using that string as well? My HP is currently that way(2 children, 1 is "%c |" for Current HP and the other is a "%c%" for HP% value), but only works because everyone is millions of HP and the percentage variable doesn't look strangely spaced when it is lower than 3 digits. It's a more constant text overall where MP is all over depending on the type of power(mostly mana).Code:function() if UnitIsDead("target") then return "0" end local power = UnitPower("target") if power >= 1000000 then power = string.format("%.1fm", power / 1000000) -- 2.4m elseif power >= 10000 then power = string.format("%dk", power / 1000) -- 24k, 240k elseif power >= 1000 then power = string.format("%.1fk", power / 1000) -- 2.4k end return power end
Last edited by Medestruit; 2016-11-10 at 10:45 AM.
Heyou, have u talked to Lyn yet ?
Where wanted to play with the UI asap
You could do it this way
Not tested as when i wrote my own code for Power text i changed it to use abs rather than this way but should do it (as it worked for HP with Percent)Code:function() local v = UnitPower("player") local p = UnitPowerMax("player") local id = UnitIsDead("player") if v >= 1e9 then return format("%.2fB", v / 1e9) .. " | " .. format("".2fB", p) -- 2.04B elseif v >= 1e6 then return format("%.2fM", v / 1e6) .. " | " .. format("%.2fM", p) -- 2.04M elseif v >= 1e3 then return format("%.0fk", v / 1e3) .. " | " .. format("%.0fk", p) -- 204k else return format("%d", v) .. " | " .. format("%d", p) -- 204 end end end
If it doesn't work i can edit it once i get home with the power code i have
Last edited by Rehok; 2016-11-10 at 11:51 AM.
Hey guys,
There are some amazing UI’s in this thread …. I can’t believe how much work some people put into them…
After running with the same UI for too many years I decided to invest some time in creating a new UI with less bars more visibility etc … while still showing me everything I need to see .. At first I played without the skill cube in the middle. But It really just didn’t feel right, so I putted that back in. It’s still much much cleaner then the one I had before.
Look at my own video I am happy with how my character HP bar ended up but I realise there are still things I need to change. Happy to hear about peoples thoughts.
Most of the things you see are:
- Bartender,
- Pitbull
- Quartz
- Weakaura’s
- NeedToKnow (I’ll prob replace this by weakaura’s soon)
Things I'd change :
PlayerFrame :
- No nickame. You know what your name is.
- No "110 Warrior Dwarf" either
- No role icon
- Move your IgnorePain WA somewhere else where it's more visible.
- Get rid off the Ignore Pain buff bar
- Maybe do a WA that goes with IP to show Shield Block buff is up and get rid off Shield Block's buff bar
- Get rid off Nightmare Ichor buff bar
Party frames :
- I'd only show %HP. Not CurrentHP/MaxHP | %HP. That's too much for a tank.
- No role icon
- No Combat Icon
- Thinner power bar (or even 0. Especially if it's not mana. Who cares about Focus/Energy/Maelstrom/...). If you want to keep Mana bar, make the blue less aggressive maybe.
- Maybe no Race in the Name. Maybe even no level. Just "Mage", "Hunter", "Rogue" ... Maybe even nothing since you got that colored by class.
- No hunter's pet
Target Frame :
- It's fine. DBM/BigWigs is overlapping with ToT's debuffs though. Don't get rid off them since it's useful to see what's the other tanks debuff when offtanking. Otherwise get rid off them and always /focus your co-tank ?
- Power bar : less aggressive coloring. It clashes with the rest + makes it way too important for that area of the screen.
Boss frame :
- Skin them
Right chat:
- Lock it so the borders/resize anchor disappear
Minimap skin, too ?
Hide your side button bars when not mouseover'd too since it seems to be un-important buttons.
Signatures in 2018 LUL
Would be happy if someone share this.