Non ti fidar di me se il cuor ti manca.
I think everybody's nuts.
no target.
Yes. I just make the debuffs into dynamic groups and it clones all the debuffs. although I'd love to stack the same spells.
This is WA`s author: https://wago.io/chlTNgi3I/13.
It's not me.I just made some changes.so I don't know how to prevent the icons from overlapping.
The original author of this WA`s is not me. It can adjust the buff time rules you need to monitor. buuuuuut there is a problem: the time of the skill cannot be reset after the boss battle.
Last edited by Enixz; 2022-07-19 at 03:06 AM.
Hello there, fam.
I’m working on a centralized player frame with Maelstrom/castbar and rotation attached to it. I made a quick clip showing the WIP off.
Rotational cooldowns on the left, and primary rotation on the right. The castbar is the bar with the icon closest to the health bar and then the maelstrom bar pops up above that one. The whole UI is RGB 0/0/0 @80% opacity and the whenever something white pops up it indicates importance (— loss of health, reaching maximum maelstrom, procs and so forth.)
Have a look and tell me what I can do to improve. It might turn out to be a CleanSlate v2.
https://youtu.be/TbQFFx-GUz8
- - - Updated - - -
Already moved on. Nevermind me. I'm expanding my creativity in the Dragonflight waiting room.
I think everybody's nuts.
The animations look really cool. The whole black thing not really.
Non ti fidar di me se il cuor ti manca.
More of a conceptual idea of a UI than anything, based on an immersive experience and random ideas....!
https://www.youtube.com/watch?v=QbZqQo7lbOQ
CleanSlate V2 WIP.
Once again sorry for the poor quality.
I think everybody's nuts.
Haha. Yeah, I have. It works pretty well. It only shows borders on all unit frames and nameplates then the "lost health" is colored. So everything is inverted. Makes m+ not seem to cluttered. It's quite nice to play with, actually. I need to get a .lua guy to help me out, though. I've created the animated unitframes and castbars, which are centralized, but the nameplates are either inverted (showing only lost health) OR centralized. Those two don't work together for some odd reason.
I think everybody's nuts.
You vs the guy she tells you not to worry about.
My UI users have been asking me to re-add blizz gryphons for years now, but I didn't want to mix hi-res and low-res textures. As the result some of them even made WAs for gryphons
So today I finally drew a custom gryphon, it's even lore-accurate unlike the default one, mine has bird front paws It still requires some tweaking, some shadows/highlights are a bit too strong, but whatevs, there's plenty of time till 10.x.
-- edit #1
Actually, I went ahead and finished it this morning.
Had to redo the animation a bit as well.