Looks nice! Let me know if you want me to have a look at that non-centralized bar for you. :-)))
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Working on a new one already. Never ending story. Might try to combine Enix' and mine somehow.
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Who are you asking? :-)))
Last edited by Coxeter; 2022-08-22 at 03:03 PM.
I think everybody's nuts.
Oh perfect, thanks! Was wondering why it didn't look as nice as I wanted to.
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Haha it looks kinda centralized to me, if you're thinking about the meter saying '60' while being in the middle it's because it's calculating how much Astral Power I will have after my next spell.
What I could use some work with though is changing the color of the castbar depending on three things: If I'm in Moonkin form, if I have a "spam Wrath procc" or a "spam starfire procc"
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
https://wago.io/nk36m7q9l does this work?
I don't play Moonkin.
I think everybody's nuts.
Still work in progress, felt like sharing a very early preview
Current MM Hunter UI with some custom art and buttons, still working on the mainbar and still needs a lot of work. Will do unitframes and the rest after.
Short ±2min video on YT:
edit:
Buttons also work with regular keybinds, i'm clicking them with mouse in the video just to show that clicking also works.
Button order from left to right:
1 Arcane Shot
2 Multi-shot (overlay if Trickshots is active)
3 Aimed Shot
4 Counter Shot
5 Rapid Fire
6 Kill Shot
8 Explosive shot
9 True Shot
0 Steady Shot
Volley
Binding Shot
Bursting Shot
Exhilaration
Turtle shield
F Cheetah
R Disengage
Last edited by shade3891; 2022-09-02 at 12:41 PM.
Current version of my UI heavily inspired by Alza. I am using a 21" 4:3 display at the moment.
abload (.de) /img/wowscrnshot_090322_105tior (.) jpg
I'd appreciate help with the links until i can post them myself!
For the effects, simple 3D model weakauras cropped to a square, takes quite a bit of time to get them to fit and look nice with the underlying icons.
I tried buttonwatcher at first but somehow it was generating a bug that resulted in lag spikes so in the end decided to make it myself and made them securebuttons that allowed me to set a mouseover and onclick action .
The mouseover allows me to hide and show the effects on mouseover. Multiple triggers and conditions control visibilty, colour and saturation.
The onclick value controls what spells are cast. Did set left and right mouse click to the same spell, but could define it to have different spells and target depending on what was clicked, like you can do with macros.
Once again, going in a somewhat new direction. I'm still trying out the centralized UI. This is a quick test showing off the player- and targetframe. I'm not sure how "Target Name" and "Healthpoints" should be displayed.
Don't mind the rest of the addons. This is mainly to show off the progress on the middle section of the screen.
https://www.youtube.com/watch?v=-qB0-SCuZyw
I think everybody's nuts.