Minimalist is more a style than an actual way of making UIs - i've done the same thing, my UI has been done with the goal of leaving the most space possible free on the screen, while keeping enough information and functionality to be useful.
There are some graphical UI and compilation around that are really really ood and beautiful, bu they just simply don' fit my style Hell, TukUI to me is not enough minimal (while i's a really awesome work, i couldn't get to that level even in years).
Non ti fidar di me se il cuor ti manca.
Did some more modifications. Replaced the WeakAuras player frames with SuF, Recount with Skada, Prat with Chatter, DBM with BigWigs, removed the optional addons, moved th map to lower right corner, normalized font. Overall I'm pretty happy with how it looks. Only thing not visible here is the cast bar (between player frames and action bars, my main is a mage.)
Here's what my final setup looks like :
Still not allowed to post links
Last edited by mmocba105e19de; 2013-01-15 at 07:40 PM.
Well, Cowt says he likes sketching his UIs out. I've never tried this before, but what I'd do is make a few lists of addons. One for stuff that are essential, stuff that you absolutely need. Then another list for stuff that you'd like to have, but isn't crucial to the overall function of the UI. Start by downloading the addons from the first list only, and configuring them one at a time. If you get completely overwhelmed by this, I would personally say start with the unit frames. IMO they are probably one of, if not the single most important element in a UI. You can also get a good idea of where everything else should go from there. I personally like to keep everything central, so I'll have my procs/cooldowns etc next to my unit frames along with any class addons like runes, swing timers etc. It should really just fall into place where things should go. If not, alt-z and take a screenshot of WoW without anything on the screen. Throw it into paint and start drawing out where, roughly, things should go. I personally like to just get straight in and screw around with stuff in game. UI development is a long process of refinement, and shouldn't be something that happens in the course of a few hours. Many of Care's, Led's UIs etc have been in some form of development ever since WotLK as from what I remember. My own has been in development since early Cataclysm. If you aren't sure about where you want stuff on you screen, look at more screenshots for inspiration or just screw around with it in game!
Thing is I have a work in progress ui back and my main raiding ui backup. Only problem is every time I swap I have to resetup my actionbars, etc for some reason which kinda discourages me from experimenting. Can't really go into a new raid fight as a tank without a functioning ui lol.
This is my code to add 1px borders to Skada bars. Starting at Skada\BarDisplay.lua:259
Edit: If you'd also like to reduce some of the text clutter on your Skada bars, the percentage of damage dealt is rarely ever useful and can be disabled in in-game options (of course it's 100% up to you if you like to show that or not). And the dps number can be formatted to show 124.8k instead of 124839.3, by encasing the dps text output in Skada\Damage.lua:219 in the following function:Code:-- Initialization of bars. bar = mod:CreateBar(win, barid, barlabel, data.value, win.metadata.maxvalue or 1, data.icon, false) bar.id = data.id --- insert this --- if not bar.bg then local frame = CreateFrame("Frame", nil, bar) frame:ClearAllPoints() frame:SetPoint("TOPLEFT", bar, "TOPLEFT", -1, 1) frame:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", 1, -1) frame:SetBackdrop({ edgeFile = [=[Interface\ChatFrame\ChatFrameBackground]=], edgeSize = 1, bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {left = 1, right = 1, top = 1, bottom = 1}}) frame:SetFrameLevel(bar:GetFrameLevel()) frame:SetBackdropColor(0, 0, 0, .3) frame:SetBackdropBorderColor(0, 0, 0) bar.bg = frame end --- end ---
Code:d.valuetext = Skada:FormatValueText( Skada:FormatNumber(player.damage), self.metadata.columns.Damage, Skada:FormatNumber(dps), self.metadata.columns.DPS, string.format("%02.1f%%", player.damage / set.damage * 100), self.metadata.columns.Percent )
Last edited by Khadjid; 2013-01-16 at 01:36 AM.
There! Got rid of omen and made another skada window covering my threat. Have anyone gotten SetShadowOffset to work in skada?
Guys I'm dying to be able to use a thin outline for the text on my unit frames on ElvUI, the default 'OUTLINE' setting is far too thick for my liking and I can't seem to find anyway to edit the thickness of this. Anyone got any ideas?
Is there a difference between outline and thinoutline? If I'm wrong and there is. Then i think you would have to edit lua to do that and change instances of "OUTLINE" to "THINOUTLINE".
I've done many similar changes for addons that do not have a working monochrome setting. (Normal Monochrome crashes wow on every addon it seems) So I've changed many times via lua to "THINOUTLINEMONOCHROME".
Trying again to get a nice looking, yet functional UI. I don't think it looks very good at all.
Anyone know how I could get a dynamic weakauras group above the actionbars to where I could have it swap depending on what skills I'd want to use? Say if Shuffle is about to fall off have it display Blackout Kick if I have 2 chi, etc. Or else display the skill on the left side has they come off cooldown and all that. If I could get something like that made in weakauras I could probably hide my actionbars finally.
And I still have no idea what to do with the minimap, it's just so fugly up there.
OOC and Casting:
http://i.minus.com/ibbmsdjMaVOrBf.jpg
ElvUI Anchors:
http://i.minus.com/i8iNHUQf1DJ3F.jpg
WeakAuras:
http://i.minus.com/i8NnvGk5txbg7.jpg
I'm going to hide the keybinds for sure. I just like having them there just in case lol.