Thread: Post Your UI

  1. #26081
    Field Marshal bjordin's Avatar
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    Quote Originally Posted by Ansi View Post


    I mixed sInterface with Ansi Ui ─ and I think it feels like a mordern classic.
    Looks great man! I think personally id center the forteXorcist bar there.

  2. #26082
    Doing some scripts on Plater for Overwatch nameplates:


  3. #26083
    Talking about Overwatch -> I found this: OwD UI: Minimalistic

    So I created this:



    Gif:



    And here my current Wago.io Collection
    Last edited by Lybrial; 2019-02-15 at 10:08 PM.

  4. #26084
    Pit Lord shade3891's Avatar
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    @ Tercio , that looks really awesome!

  5. #26085
    Quote Originally Posted by shade3891 View Post
    This is what I use, the name of the clickable aura is TARGET_CLICK in this case.
    (Trigger for the aura = always active.)

    Code:
    local r = WeakAuras.regions["TARGET_CLICK"].region
    if r then 
        local b = CreateFrame("Button", "MySecureWAUnitFrameTarget", UIParent, "SecureUnitButtonTemplate")
        if b then
            local point1, _, relativePoint1, xOfs1, yOfs1 = r:GetPoint()
            local _, _, _, xOfs2, yOfs2 = UIParent:GetPoint();
            local width, height = r:GetWidth(), r:GetHeight();
            b:ClearAllPoints(); 
            b:SetPoint(point1, UIParent, relativePoint1, xOfs1-xOfs2, yOfs1 - yOfs2 );
            b:SetWidth (width);
            b:SetHeight(height);
            b:SetFrameLevel(r:GetFrameLevel() + 2)
            b:SetAttribute("unit","target")
            b:SetAttribute("type","target") -- leftclick
            b:SetAttribute("*type2", "togglemenu") -- rightclick
            b:RegisterForClicks("AnyUp")
            RegisterStateDriver(b, "visibility", "[target=target] show; hide]" );
        end
    end
    Hi shade3891. I found out what caused the buggy behaviour on my side. The code was totally fine, yours and mine
    but only if you not set an anchor to another weakaura. I thought it would be smart to anchor the player clickable frame
    to my player unit frame so that when you move the player frame the player clickable frame is getting moved too.
    I put the anchor to be at parent group instead and now everything is working fine.

  6. #26086
    Quote Originally Posted by Lybrial View Post
    Talking about Overwatch -> I found this: OwD UI: Minimalistic

    So I created this:



    Gif:



    And here my current Wago.io Collection
    what is the masque that you use for the square white border?

  7. #26087
    Pit Lord shade3891's Avatar
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    Quote Originally Posted by Lybrial View Post
    ...
    Glad you figured it out! I have custom art/wa on most of my characters that's why I didn't anchor the frame. Dumb luck

  8. #26088
    Quote Originally Posted by Skildar View Post
    what is the masque that you use for the square white border?
    Its Masque: Clean Icons - Square
    My whole UI is now available here
    Last edited by Lybrial; 2019-02-16 at 05:36 PM.

  9. #26089
    Quote Originally Posted by Lybrial View Post
    Its Masque: Clean Icons - Square[/URL]
    Really amazing UI. May I ask what addon you use for the quest tracker?

  10. #26090
    Quote Originally Posted by Lybrial View Post
    And where do you put this code? If trigger is always active you put it into action?
    Can you just export your WA and post it? ^^
    I saw that you use Kaliel's tracker on your UI. I use Kaliels tracker too, but mine permanently shows a weird shadow behind it. Like this: imgur com /a/ y2jhHlo

    I noticed you didn't have that on yours. Could you tell me how you got rid of that? its been annoying me for a while now :P

    Thanks in advance.

  11. #26091
    Quote Originally Posted by Pee View Post
    I saw that you use Kaliel's tracker on your UI. I use Kaliels tracker too, but mine permanently shows a weird shadow behind it. Like this: imgur com /a/ y2jhHlo

    I noticed you didn't have that on yours. Could you tell me how you got rid of that? its been annoying me for a while now :P

    Thanks in advance.
    What have you set as header texture or header color?

  12. #26092
    Quote Originally Posted by Lybrial View Post
    What have you set as header texture or header color?
    imgur com/a/xHTyTgZ Like this. As texture I have it set as "none".

    I'm trying to figure out what the option is to remove the shadow, but I can't find it. I must be missing something

  13. #26093
    Quote Originally Posted by Pee View Post
    imgur com/a/xHTyTgZ Like this. As texture I have it set as "none".

    I'm trying to figure out what the option is to remove the shadow, but I can't find it. I must be missing something
    As far as I know there is no such thing like a shadow for the title bar.
    Maybe another Addon influencing the style?

  14. #26094
    Quote Originally Posted by Lybrial View Post
    As far as I know there is no such thing like a shadow for the title bar.
    Maybe another Addon influencing the style?
    Hm, its odd. I've only started getting the shadow when I updated it a while ago. But it could be. Thanks anyway (:

    Edit: You were right, the addon doing that was Aurora
    Last edited by Pee; 2019-02-16 at 10:27 PM.

  15. #26095
    Quote Originally Posted by Shnider View Post
    I'm pretty new to the UI scene so I managed to create something nice while maintaining Blizzard UI.
    This is still work in progress & I plan to expand upon this.

    Special thanks to @Shibb for inspiring me to do this. The holy power tracker is actually his.

    Great UI! Any plans sharing it ?

  16. #26096
    Added a twin version:



    Can be found here.

  17. #26097
    Progress 90%......
    Last edited by Enixz; 2019-09-23 at 06:23 PM.

  18. #26098
    Quote Originally Posted by Enixz View Post
    Progress 90%......


    http://tinypic.com/enix8619
    Very good work!

  19. #26099
    Field Marshal bjordin's Avatar
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    Quote Originally Posted by Enixz View Post
    Progress 90%......


    http://tinypic.com/enix8619
    Nice! its like a synthesis of all the good bits of every UI posted here and is still coherent!

  20. #26100


    This is based on the idea that I wanted a UI where I could see as much as the game area as possible unencumbered by UI elements without sacrificing important need-to-know information. I used a Viewport addon to shrink the viewable area so I wouldnt lose screen real estate, whilst "hiding" the various unit frames and elements on the edge and none of the view would be behind the UI except the essentials.

    I wasn't intending to use this and just did it as an experiment but Im really liking it and finding it more cinematic and immersive. I cant quite get the aspect ratio right but its a compromise I have to put up with.

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