Originally Posted by
Gron
Its a good question - and it seems many answers have overlaps, like Mimiron, etc.
For me, BC had amazing raiding background, and I think it comes from multiple levels:
- Bossess were hard to do. Actually you felt you earned your gear. Multiple failures on Gruul, then downing him was really awesome feeling. This awesome feeling is gone in WOTLK.
- Bossess had characters. Not lore, but character. E.g. Kael, with the 4 weapons - and his style to announce a new opponent to face you - being confident your raid will fail. Then the first add comes, who just looks at you, and starts to go towards you with his huge axe up in the air... then you have to run! That was a lot of fun. Sometimes the bossess were a bit too hard, but Blizzard nerfed them overtime, and people were very happy to down hard bossess. Still, they had this "character".
- Its an amazing feeling to down a hard fight together as a guild, and progress for next one. Somehow the hard/easy modes don't translate to the same feeling. Back there was a competition of who done what in between guilds on my server. Now we don't even look at sites like wowjutsu, etc.
- The amount of loot was less, and this gave epics feeling of value. So it was harder to earn, and you cherished these items for longer. E.g. Karazhan dropped Moroes Pocket Watch, and I was over with joy when I got it. I even used it in Black Temple - kept it for so long, over multiple tiers. In WOTLK I don't use anything from Naxx25 in Ulduar.
- I like some of the WOTLK bossess now: e.g. Mimiron is great, and I have to say that even with Northrend beasts the 3rd boss is funny (though might not remain memorable).
- Last boss in Sunwell had this epic animation, as well as when you defeated him, you had this exit animation. It was great, and added to the epicness of the fight.
- In BC bosses were very varied. So if you think about Mount Hijal type raid, that was very interesting. If you think about Gruul, it had 2 very different fights. If you think about Karazhan, it had Opera that had 3 random events. If you think about Kara again, it had Chess, which broke your raiding day and you had a lot of fun. Not to mention Nightbane that was hard but rewarding. Very very different types of fights, you felt you were challenged. Even in Black Temple, ROS as tank you had to burn your excess rage else you wiped the whole raid. Really fantastic idea that was never done before.
In WOTLK you don't see this. You see copy/paste Naxxramas25. You see copy/paste Jormungular bossess that don't leave lasting impression. You will see AnubArak, who you killed at level 72 to come back as 'Nub'Arak. The ingenuity and creative effort that was put into raiding in BC seems to have lessened considerably.
I think this creativeness along with characteristical bossess would make boss encounters fun. Back it BC we all knew what bossess did, yet they were much more fun.