Wasn't Hammer of the Righteous given in TBC, and then given lower lvl spell ranks, similar to Water Shield/Aspect of the Viper?
Wasn't Hammer of the Righteous given in TBC, and then given lower lvl spell ranks, similar to Water Shield/Aspect of the Viper?
Ret can already Tank while leveling in instances (Granted not Wrath quality ones, and barely BC ones, but before that They are able to quite well).Originally Posted by Vasti
And yes, I've seen it done many of times while leveling alts.
I coulda sworn it was the 51 point talent, but that may just be me...Originally Posted by Myzou
http://www.wowhead.com/?spell=642Originally Posted by Vasti
Honestly i wish they would just remove that spell and gave us either better way to defend or a way to actually make a healer not just /dance with you.Originally Posted by annarion
Because some players aren't looking for anything logical, like loot. They can't be bought, bullied, reasoned or negotiated with. Some players just want to watch the group fail.
AFAIK...there's been no word on new abiliites. Further, I'd expect to see our old abilities swapped around so the old Xpax aren't necessarily relevant.Originally Posted by RGeneral24
As for what we need...
1: Ret and Prot need a new resource system, to separate melee from mana.
2: Ret and Prot could do with a gap closer
3: All three specs could do with a an anti-caster ability.
4: Holy could use a bit of variation in its spell list...something dedicated to group healing perhaps, even if that isn't a focus. A PW:Barrier would be a good type of spell here.
5: Interaction - spammable abilities, and links between abilities. Reactive abilities.
It would be nice to have shields more useful to holy and prot.
It would also be nice to have a bit more hybridism...with the talent trees being pruned, it would be nice to see some of that space used to help wrth the other two roles...ex. Ret gets an ability to wear a shield with a 2H at the cost of damage (for tanking) and say, Healing vortex...Cone of Cold which heals. Prot could get Healing Ground (Cons Heals) and a straightforward attack.
EJL
"Every time"i look @the mmo-champions forums, i see you trolling somewhere.Originally Posted by Copain
Troll.
He is talking about the shield slam, not the seal.Originally Posted by Chronalis
If by Troll you mean guy who does not like reading the same topics over and over about how we should be remade or what the Hit cap is; then yeah.Originally Posted by Kishin
We do need a close ability pretty bad, it's annoying sometimes. But tbh, with the way current mana return is as holy using SoW, DP is really just for use in between pulls or phases, you can't use it in combat so much in ToGC25 like you could in Uld or Naxx. I would like to see maybe a new resistance seal, maybe arcane, or some type of hybrid. And I really want them to give us the ability to cast a blessing raid wide if we choose. Now while in alot of situations you cannot as you have to might on this, kings on that, etc etc. In our raids we run 4 pallies so it would be great, and for Ret and Prot having such a limited mana pool it would be really nice as they are basicly OOM after casting the blessings. And is it just me or could Devo use a little more too? with the amount of armor on things now the amount from even imp Devo seems maybe a little small.
yep exactly, whats the abbreviations?Originally Posted by Copain
you forgot about t10 threadOriginally Posted by Copain
BTW thanks Chron for the new rules and thread
Okay under-hit-cap-belf-pally, have you LOOKED at the prot tree before?Originally Posted by ewhenn
Thunderstorm, the spell that brings families together and breaks LM apart.
I just read that and thought what a cool prot ability to be able to equip the shield in both hands, thus being the purest tank, and thought you would go on to write about doubling the damage done with the shield etc.Originally Posted by Vasti
Then it stopped making a lot of sense and I read it a little better and saw you wrote 2h + shield not 2h shield :P
Anyway, i'd like an ability to equip the shield in both hands, more damage mitigation and all damage done with shield, which is most of our (prot) damage now anyways.
There are many problems with this. For starters it would be pretty insane for holy pallies - staff and shield? don't mind if I do! Then they'd need to add melee dps shields just for rets, and you know how much they love adding a new type of gear just for one spec right? Prot couldn't use the same 2Hs for tanking as DKs because DKs get their mitigation stats on weapons from the runeforging, so they'd have to either change that or make special tank 2Hs for prot.Originally Posted by Vasti
Forget it, not gonna happen and frankly shouldn't.
( The double shield thing got suggested a while back and most people thought that it would be either dumb looking, overpowered or both )
As for the business about wotlk bringing mostly prot abilities, there's some truth in it. Sure holy can and does use DP, but holy had a fine mana system in TBC that got nerfed down to accomodate DP - it was quite clear that DP was added to provide a way to get mana into tanks.
Honestly though I don't think blizz will give out abilties based on who's 'turn' it is. They'll give them out based on which spec seems to have the biggest needs - but it's hard to say what that will be. I suspect it may be holy, because even though holy is in a fantastic spot right now, they'll need to make huge changes to it for Cata. With Int becoming the new caster stat, Holydins can't keep getting +20% extra, and extra throughput from it. With spirit as a universal mana tool we may see yet more nerfs to illumination.
Given all the complaints about homogenization in wrath I think they'll be nervous about giving out spectacular new stuff like an AoE heal to holy or a silence to ret - we probably have to set the sights somewhat lower than that.
Honestly with this new mastery stuff going on, there might not be any new abilities at all.
Paladins can't use Staffs.Originally Posted by Azyoulike
Good try though
As for Ret using a shield, they would have to go with either a Caster shield (for Int/SP/Crit/Haste) or a Tank shield (for STR and maybe Expertise). Come Cata, there will be NO defense rating, so Prot would be "okay" using a DPS weapon.
abbreviation for Shield of Righteousness is ShoR.Originally Posted by Nienniora
I agree that prot pallies should get an ability to close distance, or stop a run away mob. The other issue that comes to mind is holy pally AoE heals.
My idea is a desecration aura for protection that increases movement speed by the paladin by 10% and applies a debuff that reduces movement speed of all enemies within 20 yards by 10% for 4 seconds every 5 seconds. Because it applies a debuff and isn't an aura, it would could be subject to diminishing returns in PvP, and also you could time it so that it could still be applied when you out range a group of mobs. The party would not be affected by the movement speed increase so that other auras are still viable for certain encounters. This would make a difference in position for consecration, as well as increasing the possibilities for tricky pulls since the enemies would stay in the consecration for longer while you move up to pull more/get in position. It would not affect bosses.
My idea for Holy paladins is giving a new talent in Holy called Hallow Ground that decreases the damage of consecration by 50%, mana cost by 50%, the duration by 5 seconds and give it a buff to anyone who stands in it that makes them benefit from 15% of any heals given to a beacon'd target. So basically it gives everyone inside the consecration a percent of the beacon heals.
Example:
There's a 10 man raid, you beacon the main tank and consecrate in the middle of the room. Everyone stacks up on the consecration. You throw a heal on member 1 and because he and everyone else is affected by the tanks beacon, everyone in the raid receives 15% of the heal.
Anyways, that's what I'd like to see.
we don't need a speed increase and speed decrease. we already have that with PoJ and JoJ. but it's NOT enough.
if we get CC'd into place and the mob goes to another person instead of you the ONLY thing you can do is taunt and try to catch up to it while it comes back. ANY other tank charge to it or Death Grip it back INSTANTLY closing the gap between them. we have to run up to it or wait till it gets to us, which in some cases doesnt work cus people pull aggro while it's on it's way to you.
WTB a REAL instant distance closer. don't care if it has a 1min cooldown. Hell, I say remove JoJ slowing effect and let us have it with 30sec CD. JoJ is only really good against druids in pvp anyways.
Found on War Tools, very nice Talentree
http://www.war-tools.com/t66061.html