I like these changes. block tank ftw
Think of the poor hunters :O!
All those times that the boss is on you quick and a dodge allows you to survive long enough to fd! No more!
I’m certainly happy to be taking a druid into ICC
This change definitely favours tanks with lower avoidance due to the exponential decrease to hits taken that comes with raises in avoidance
@ 40%avoidance you now avoid 20% of hits
Tank taking 8/10 hits instead of 6/10 = 33% more hits than previous
@ 60% avoidance you now avoid 40% of hits
Tank taking 6/10 hits instead of 4/10 = 50% more hits than previous
Druids characterised by relatively lower avoidance and high EH will cope well with these changes and people crying about it forgot to put 'I don’t know what I is talking about' in their signatures, but don’t worry... we worked it out anyway
I’m wondering if the change will make block mechanics a viable avenue for mitigation.
Did you read the Thread??? Fail dudeOriginally Posted by Strykzor
Or the druid can stack more agl or dodge to bring it to the same level as you.Originally Posted by Kuzdpyro
They stated in the patch notes that they are increasing the threat of rune strike by 17%.Originally Posted by Xendrie
maintain 540 def rating (paladin here) and continue to stack stam.... nothing new...
(blergh)
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Sorry to necro, but I just have to bring this up.
Gormok hits hard yes.
But why aren't you using Indestructible Potions as well? It's an extra defensive cooldown, practically. If you're rotating cooldowns and have resourceful healers Gormok is NOT hard. It's not so RNG. You should be rotating your cooldowns. So what if you have to have warrior tanks, because they have more cooldowns?
Sorry. That's how hard modes work. They're hard for a reason, and a guild wanting to progress through them should have tanks able to rotate out to dps specs and the possibility of many compositions.
I completely support the nerf. I can't wait to try it out.
This was the only way to properly balance tanking in ICC, so stop the QQ already. It was this or hitting tanks for 90% of their health whenever they could.