I do too but im going to lunch now. Be back later.Originally Posted by Goatonlb
If the primary cause of damage by the person on the top is fan of knives, all that damage ain't being done to the boss.This is getting way to boring, if only your parents would have paid attention to you so you didnt have to turn the webz for recognition. Anyways, yes when the come to damage/dps numbers i like to look at the numbers and yes i allways thought that the amount of damage you did to a boss had something to do with how fast he was going down. If you havent managed to do hm anub yet really you should get the person leading your raids to quit if he has competent raiders, if he dont have competent raiders then stop using them as examples.
You learn these fundamental basics on how encounters work and then lecture me on how I raid, thanks.
Speaking of people who have utterly eviscerated any shred of credibility they had.
Its not one set fits all fights...take for instance jax hardmode...4pc t9 bonus is crap since most of the fight you will be on adds, portals, volcano...ect..yes on the fight you want about 600 haste..but crit with sp will suit you better for this fight than haste will. I would have to go through the entire list of gear and make one for each fight. BUT in essence you have to take in the mechanics of the fights and adjust your gear accordingly..twins haste is more valued than crit but one should not really pursue haste above 600 without buffs of course. The point is when you do alot of target swapping especially when the mobs die quickly haste does not help as much as crit. I know what simcraft says...it is wrong.Originally Posted by gherkin
He didn't need to be mean about it, but he's right. If you're not doing hardmodes and don't have good gear, then this warlock problem doesn't have an effect on you at the moment. If you want more dps you can just go raid and get upgrades. Scaling issues aren't holding you back from competing on the same level with other classes yet.Originally Posted by zuxia
This isn't about terrible 'locks, this is about them being bottom of the barrel when stacked against other pures at a high level.
Right now they are. In 3.3 destro still will be, maybe affliction will shine on patchwerk style fights; I doubt there are too many of those in ICC.
I've been top dps in my guild throughout content in tbc, as demo no less until 4 piece T6, throughout Naxx as aff, throughout Ulduar as destro. I barely scratch top 5 in ToGC, this isn't because I've somehow gotten worse at the class; It's because of shitty scaling.
And to those who slate Simcraft and the veritable assortment of spreadsheets out there, these tools are overlapping with one another on almost all cases in terms off stat valueing, they can't all be wrong.
Wouldn't this same idea apply to all classes/casters? It's not like mages are already swapping 5 pieces of gear on a per fight basis to be doing more damage than warlocks. They do it on every fight, in the same gear.Originally Posted by zuxia
yes you should persue haste over 600 its still better then crit for close to all fights if not all, if would love to see some math, or at least your resoning, for not persuing haste over 600Originally Posted by zuxia
Are you for real or just weird?Originally Posted by zuxia
Fear not tho, you're yet another done-no-hardmodes-run-around-in-pvp-items-badgeitems-15% hit person that truly know how to gear and simply all other warlocks are doing it wrong.
Scaling problems is a myth!
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Already proved the math that most of the time with sp versus hit you actually will do more damage/dps...or did you forget. As far as my hit...I haven't been on this week to change a couple of gems, oh and you do realize im suppression..so actually (since most of the time..no spriest, or boomkin) I have 18%hit right...you did look at that I am sure before you want to flame and look like an idiot...RIGHT?Originally Posted by Bakis
TRUE TRUE TRUEOriginally Posted by Bakis
But not only that, the scaling is only going to get worse as the gear gets better.
Try Boom. There is no aggro reset (not even soul shatter)Originally Posted by Marithas
"Peace is a lie"
Originally Posted by roflolwhatfuckpwnedlolimo
Haste will never be useless but when you start getting over 600 haste, you'll notice that your cast time when having bloodlust/heroism and backdraft active will go below the GCD and therefore not provide any benefit during that time. Common opinion seems to be to start focusing more on spdmg and crit when you are around 550-600 haste. But it's not like haste would be totally wasted like it is with hit for example.
I didn't have time to read all of this, but I personally have a gear score over 5300, and am in one of the top guilds in the US. That said, I personally do not currently see anything wrong with Destro DPS and I am glad to see Affliction getting a much needed buff in 3.3. I play pugs all the time with other locks in them and am constantly amazed at how bad some people are at the class.
The class is fine if you know what the hell you are doing. Most people do not and want this class to be easy and want huge numbers. They don't understand why their dps isn't where it should be. Everyone got so used to the SB Spam in BC that now that it requires the proper use of CD's and not clipping, people freak out and QQ asking wtf, locks must be broke. That isn't true, more than likely it is YOU that is broke. Furthermore, the people who are QQ'ing are using ToC as the current bar to measure DPS which is a joke. There is a gimmick to just about every fight and most every fight is weighted toward melee/cleave.
I pulled 7400dps on Koralan the other day and no one was even close to that. It was a pug and there was another lock in there with a slightly lower gear score and he was at 5900 dps. I don't mean to suck my own c*ck, but his dps sucked because he sucked, not the class.
GC is right and all the people complaining in my opinion are people who need to L2P. If he buffs us more, the people who do know how to play, will destroy everyone.
boom also sucks at gear scaling =( gonna be hit haste AND crit capped soon (soft caps of course)
http://us.battle.net/wow/en/characte...infelth/simple
"But if I use my mouse to turn, how will i click my spells?"
http://www.darklegacycomics.com/83.html
No worries mate, your own posts make you looke like an idiot stating warlocks should as only class go around with one gearsetup for each boss.Originally Posted by zuxia
Nice to see that you across the board simply state that warlocks in general just dont know how to gear and that they gear according to SIMCraft BIS which make them do poor on damage.
Unlike you I dont pay attention to hit math, I'm hitcapped.
Now please, let us hear it one more time "there is no scaling problem, warlocks just dont know how to gear" from you. PLZZZZZZZZ
But soon after Mr Xi secured a third term, Apple released a new version of the feature in China, limiting its scope. Now Chinese users of iPhones and other Apple devices are restricted to a 10-minute window when receiving files from people who are not listed as a contact. After 10 minutes, users can only receive files from contacts.
Apple did not explain why the update was first introduced in China, but over the years, the tech giant has been criticised for appeasing Beijing.
As a wise mathematician once said- there's nothing wrong with the system. It's your interpretation that is lacking.Originally Posted by watno
The simcraft models are usually run with long (usually 5 min fights) in mind. With different lengths of fights, different stats take priority. If you only have time to cast on spell, crit obviously is the best stat. Once you reach enough hast to cast two spell while the other person can only cast one, haste trumps. If you went on longer spell power would come to the forefront. Simcraft isn't wrong. If you told it to run a 3 second fight and on and on it would reach these conclusions.
I find the idea that you would grab up every 245 cloth piece you could find a little fanciful though. I also don't know why it's in this thread. Zuxia, do you really believe this is the root of the problem?
Your comments are duly noted and ignored.
I punch a hobo every time someone says 'it's not a rotation it's a priority list lol'.
Haste will never be useless but when you start getting over 600 haste, you'll notice that your cast time when having bloodlust/heroism and backdraft active will go below the GCD and therefore not provide any benefit during that time. Common opinion seems to be to start focusing more on spdmg and crit when you are around 550-600 haste. But it's not like haste would be totally wasted like it is with hit for example.
Simply not true
Read half of the thread and have to spit this out.
Remember that wow IS an RNG game.
Which means, for 2 classes doing the same average dps at similiar skill and item lvls
e.g. Class A does 7000-9000, depending on RNG
Class B does 7500-8500, again depending on RNG
If you just take the top dps logs, Class A will almost always beat Class B, due to the possibility of doing higher dmg when RNG favors them. And this is without the skill and items lvls involved.
So stop basing your arguments on the small samples with just the top dps.
How did you determine BIS -- Simcraft? If you did you BIS changes upon the mechanics of fights and simcraft is hugely flawed and mis-interpeted.Originally Posted by Screwtape