That doesn't really make sense. There is not the world of theorycrafters that like a lot of different stats (even if they finally do the same thing) and the world of people that do not like theorycrafting.Originally Posted by Mortalman
Personnally, I like some things in theorycrafting. How things interact with each other, for example. How two stats may differ from each other as well.
Does having strength AND attack power on your gear add depth to the game ? Does it raise some interesting questions needing some new point of view ? Do these stats react differently say, to the encounter, the amount of move you'll have to make ?
No, it doesn't, because it does the same thing. It justs makes you hit harder. The ONLY question you need to ask is "what is the impact of each one in terms of pure dps", because appart from this, those statistics are the same.
Same question for Agility vs. Attack power. They finally make the same question rise.
And this question is :
a) easy to answer globally, and
b) boring to answer in each particular case, because it is just a matter of testing (done by a spreadsheet).
I can't see how you can consider that opening Excel to test your gear is "interesting". It is boring.
Discussing the value of Armor Pen vs. Agility for a hunt is an interesting question, for it raises movement considerations (for example). Discussing the value of Str. vs. Attack power is totally boring. Just compute how much AP the strength gives. Compare this to the amount of AP. Wow ! Depth !
You can do the same for a rogue or a hunt : compare Agility VS AP. You just have to add crit in you "analysis", so it will depend of the amount of crit you already have. The mathematical question is deadly boring, and you use a spreadsheet because it's annoying to do the same computation three hundred times. In mathematical terms, it is as interesting as computing the amount of taxes you have to pay, WAHOOOOW SO COOL !