I dont get anything but the saurfang nerf. The rest isn't needed.
I dont get anything but the saurfang nerf. The rest isn't needed.
'u get constant hit by ice shit from roof so you can travel instantly all across the room'
Yo dawg, we heard you like nerfs. So we put nerfs in your nerfs so you can raid while you raid!
Seriously though, Marrowgar? Of all fights? *Shrug*
I thought the 5% buff removed any need for further nerfs....
Could be true but your healers also need to keep up with the damage. And you lose dps from the people who respec. It just depends on how they change tanking and healing.Originally Posted by Skulver
For example the trash in Fel Reavers room. You couldn't just add a few tanks and AoE it. It would be unhealable and the engineers (or whatever those mobs were called) would repair the other mobs. It was hard trash, not like it is now.
Or the trash before Kael'thas his room. They hit like trucks. I wouldn't take a risk there and not CC really.
HURR DURR I LIEK NURFS ICECROWN IZ TOO HAWRD
Seriously tho... so many unwarranted nerfs its as though blizzard doesn't listen to their raiding core but they listen to bads saying icc is difficult
I thought the trash to BQL was a bit like this. I mean them tacticians are a pain in the ass. Maybe they should just add more trash like this.Originally Posted by Gilian
The problem on the Void Reaver (Fel Reaver, shame on you ) trash was the blades the mechanics used to cast which would do huge raid damage if you left them all up at once. This is not CC due to tank damage, it is CC because there is damage that kills the raid if not used. Like I said, they can always require you to CC by making an encounter mechanic that requires it, but the days when people used CC because if they didn't the tanks would take too much damage are gone.Originally Posted by Gilian
Those nerfs weren't really needed, only thing that needs a nerf is that frost giant for the weekly quest, he's just plain annoying, LULZ I SHALL KICK YOU IN THE AIR 300 TIMES AND THEN STUN YOU FOR THE REMAINING TIME
I can see them making following changes to blood queen as well, if you look at previous boss nerfs:
* 5 seconds extra time to bite a person
* the first air phase(25man) won't be as close to the time people have to bite
* no red beam near airphase or when ppl have to bite
What I am saying is that unless they introduce it via mechanics which can't be solved with either more tanks or more healers it will be ignored anyway.Originally Posted by Waterisbest
Apologies if someone has already asked this question but when are they being applied, have they already been applied to live servers (EU.) If they have already applied when was it.. just wanted to know if these would have been in place for our raid last night 21:00 - 24:00 EU server time.
If they were I think we may need to hang our collective heads in shame :S
We dont stop playing because we grow old,
We grow old because we stop playing
ahahahah, more marrowgar nerfs! a threat dump on a boss in the final raid of the expansion? TO HARD REMOVE !
any1 else have lowfps(30fps in 25man) problems with ATI HD 5970 cards?
or is it cuz i have settings on max?
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The point is: Unholy is more than worthy of its raid spot. Anything to the contrary is utterly incorrect, be it coming from some random forum troll, a fellow guildmate, or an ignorant Blood/Frost DK.
You can discuss Warrior threat issues and mechanics issues all you want, but what does that have to do with Paladins? What a Paladin does or do not do has no bearing on a Warrior. In other words, you do NOT need to nerf one to buff the other.
As for Paladin tanking I have noticed these two issues with regards to AOE:
1. I must use AOE abilities to deal single target threat.
2. AOE (5+ mobs) threat is low, if constant, and easily overaggroed unless it is undead mobs.
A "fix" could simply be splitting Hammer of Righteousness into two abilities - one with no target cap but say 20-30% lower damage and one with a target cap of 1.
Or simply reduce all tanks AOE threat to a point where CC is once again required. I loved raiding TBC.
Unrelated to the current topic: which DK need more threat on Icy Touch? Maybe Unholy, but the other two specs being unable to pull enough threat is a matter of laziness (or having forgotten to make ALL abilities into macros starting with "/cast !Rune Strike" - which is a requirement to tank as DK even before crit immune)
have a nice banOriginally Posted by Valanna
this is strange.first they give us this nice buff for icc and then they nerf so many things that shouldnt be nerfed?man.......
Mal'Ganis is DEAD!Deal with it!
Warriors are the whiniest people I have ever met in my life.Originally Posted by Demran
I tank with a Warrior friend, who pulls awesome threat. It's a L2P issue, but they don't want to, so they'll whine until they can just spam devastate without anything else.
By Blood and Honor We Serve!
jeez, stop whininh about warrior tanking.
ive been a warrior tank for 4years, and i have never had a problem, ofcourse there is a lose mob once and awhile in aoe packs, thats why we have taunt and use mark macros.
warrior tanks are fine, ive recently tested a friends prot paladin, and they are just spoiled like hell.
there is nothing wrong with warrior AoE tanking, its just that other tanking classes, Paladins and DKs have a much easier time keeping AoE threat.
dont change warriors, I LIKE MY CHALLENGE, keep your filthy hands away from my perfectly good AoE threat.
There's never enough time to do all the nothing you want