You and other gnomes. You are ugly and be silent now.Originally Posted by Myf
I've been kicking gnomes out of my 5man groups for a long time now...and I'll keep doing it...until they decide to use race change.
You and other gnomes. You are ugly and be silent now.Originally Posted by Myf
I've been kicking gnomes out of my 5man groups for a long time now...and I'll keep doing it...until they decide to use race change.
Giving people the option would be nice. When you select to 'leave group', a confirmation window should pop up with an optional 'reason' box. You can leave it blank and click yes, or put something in there and click yes.Originally Posted by Pumps
COS no more RP thank god.
Vote kick reason will be nice because if u missclick it doesnt make an auto vote kick
Insert Signiture here.
Originally Posted by thunderdragonI'm confused, do you actually think a healer has nothing else to do so they should be focusing on adds and doing interrupts?Originally Posted by Fujiama
With the kind of damage most PuGs take there?
Hell, if you're going to go that far why didn't you bitch that the healer isn't running over and killing the Spell flingers themselves?
let me try agian i said spell flingerS for a reason, its very easy to constantly over/ninja pull the grps at the startOriginally Posted by Fujiama
i interupt1 and and tank gets nuked by 2nd 1 that ist interupted
if im intetupting 1st 1 tank will mostlikly die from the 2nd 1 since no1 can be cba to interupt the 2nd 1
thats why i hate ok
and as it was said on a ealier post im the grps healer why on earth should i be interupting anything when im ment to be healing the grp if i go in there as ele (which is rare for me to dps) sure ill interupt them
I don't think anyone have to manage their mana as much as an arcane mage.Originally Posted by antifreeze
Locks: Life Tap
Shamans: Mana Shield (not that much, but keeps them from going oom)
Druids: Innervate
etc.
And Cooldowns? If you don't time arcane power/Icy Veins correctly, it can become a 2k dps loss. Same with mana gem and evocation.
Here we go again. It's kinda alarming at this point.
Scripted dialogue = roleplay amirite? :
This is my signature. You will now remember me.
yeahhhhh, it requires insane skill to play an arcane mage...
not that ANY warcraft class requires LOT of skill, but heck, gc's argument for arcane mage are so borderline "trollish" that if it was an user posting that it would have screamed "troll" from the top of thunderbluff...
and yeah, omg so hard to use evocation effectively...
right.. phase change? gotta move --> blink+evo? just stop dps for a few secs when you're not under any particular proc//cd?
clearly that's way too hard... it's like "non bodede cabire, il mago argano è trobbo difficile" (practically how in our guild we mimick some illiterate suburb mongrel that try to say in italian "you can't understand, arcane mage is too difficult to play", in pure ghostcrawler style)...
and yeah, so hard to use cd effectively... -.-""
i DO know a few mages that know to play effectively their class, but that being said, saying that the class is anywhere demanding to play is a BIG overstatement...
palas have judgements and devine pleaOriginally Posted by Limse
What i dont think blizzard realise , any REAL RAIDER is MM mainspec the sv hunters you claim to see alot of are either there for replenishment or sub par hunters , stop comparing bm to sv as bm bring no decent raid buff exc 3% dmg which is almost always brought by the arcane mage in every raid as they are currently one trick ponies
Dbm says its roleplay so it must be roleplayOriginally Posted by Drawz
Lots of people don't play Arcane Mages it seems. You need to know the right time to use Icy Veins and Arcane Power, if you don't, you're going to hurt your DPS. It's not just timing Evocation and Mana Gems.
That being said, if you think any class in this game is "hard to play", you're a really bad player. Every class is easy. I really wish those of you who's first video game was WoW would just shut up and leave the forums alone. As someone who's been playing video games for 24 years, let me just say, this game isn't hard at all, everything is easy. From the ultra boring rotations for Death Knights, to the "spam 3 buttons" Fury Warrior. I know since this is your first game you think it's a challenge, but that's because you have nothing to compare it to.
A shaman complaining on the spell he CAN interrupt. Let me guess, when you wiped there, you nerdraged at the DPSers?Originally Posted by thunderdragon
I. Like. To. Kill. Things.
For Pony!
Gah! No moonkin changes! My hope dwindles...D:
Feral Armory - http://us.battle.net/wow/en/characte...ldegreg/simple
Balance Armory - http://us.battle.net/wow/en/characte...dergreg/simple
Well... to put it mildly. if you have a bunch of them at a time yer doing it wrong. Yes. OK is an instance where you actually have to slow down and pick a group at a time. Doing that will get you through them in no time compared to a GOGOGOGOGOOOO-AOE-AOE-AOEEEE approach. Wait for the first pat to come to the stairs between the patrolling "facehuggers" Mark the flinger - charge and own. Mark the flinger in the group slightly to the right - above the stairs down - Charge and own. Wait for the pat to get to the closest point on path to the stairs and either cornerpull it or deathgrip it (or silence or whatever). Do NOT zerg in and pull both groups. Yes, it can be done but it is a really silly gamble. When the pat is down mark and kill the group in the middle of the room. Those are ALL the flingers you need to concern yerself with. Yeah, so it takes a few minutes to do them one pull at a time, but hey - no wipes. Saves a lot of time and frustration.Originally Posted by thunderdragon
But I guess that comes down to the old "know your limits and adjust accordingly". Tanking well isn't about Zerging every instance in as few pulls as possible. Tanking well is about getting the party through the instance safe and sound!
no i dont i just leaveOriginally Posted by Pisholina
[list]Really... I think the reason SHOULD be given to the kicked player aswell - IF and only if the vote passes. "You have been removed from the party for 'Going AFK'" If they get booted without being told why, how are they supposed to learn?
Sure. Abuseteams (groups of 3 grouping together to harass and grief other players - kick before last boss - ToT to healer - ninjalooting etc. etc.) will prolly just put some nonsense in there, but if you kick someone for going AFK for 5 minutes he needs to know that that was why he got booted. Or because he is abusive in partychat. or because he simply aint pulling his weight worth a damn... Played with a rogue today who spent the first part of CoS skilling bows. He had mostly ICC gear and was pulling a smashing 200 DPS. Yeah. That warrants a kick by my standards.
I have no beef with a fresh 80 in greens and blues doing less than 1k dps. But I expect everyone to at least try to get the job done.
i dont see why at all,espically with a warrior tank(spell reflect for 52k)and about 4 interupts. + they only hit for about 26k,and most tanks now these days are around 32k+. maybe you arent healnig enough :P(last line was for the lolz)Originally Posted by thunderdragon
I guess that's what they mean. People like you who just leave the instance that have vital roles (i.e. Healing) leave everyone else with their thumbs up their butt's waiting for another healer with an ego that isn't quite as inflated as yours. This is the kinda stuff that makes me sick =/Originally Posted by thunderdragon
If there is a problem, just leaving the group doesn't solve anything, it promotes and nourishes said problem. Try stepping down from your high horse and lending a helping hand, you will most likely see positive results
Feral Armory - http://us.battle.net/wow/en/characte...ldegreg/simple
Balance Armory - http://us.battle.net/wow/en/characte...dergreg/simple
Lol the culling of strat improvement is a bit entertaining. you're just like "Chromie, cut the crap, lets just get this over with"