I think the changes for enhancement sound interesting, looking forward to hearing more, especially how the passive talents may affect the whole Haste vs AP debate given you can choose a passive ability to give AP or Haste - If you gem / gear for haste, grats! Take the melee dmg PT. If you gem for AP, maybe the Haste PT will be better. We'll have to see if it negates the debate, or adds to it.
I am slightly confused by the following statement:
"
We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation."
-_-
...enhancement only use Lava Lash as a filler now... what's the point of increasing the cooldown on one of the lowest priority spells that is merely used as a filler once in a while when a gcd opens up with all other abilities on cd?
What actually confused me about that statement was that adding in more abilities will be tricky, as with our current "I have a button to push every GCD", these new abilities / spells will merely replace another that does less damage. I personally think if they are going to give enhancement more abilities, then they should correspondingly allow for these to be used by a) ensuring appropriate cooldowns to allow for these new abilities to be slotted into our priorities and b) adjusting the damage output of certain "Gief Lotz Dmg Nao!" abilities so that abilities that do end up being seen as "necessary fillers" (i.e. lower on the prio list) which we use when our hard-hitting abilities are on cooldown don't end up decreasing our DPS unavoidably. At the very least, using more abilities will make the class more fun and dynamic.
I really hope the changes to not only Enhancement Shammies, but to all DPS classes in general, will be to make it easier to do worse if you just mash buttons, but likewise easier to rip the DPS meters if you know how your class works.
Otherwise, I'm suitably intrigued
Rj