awesome MMO report as always
Underwater zones....yay.....*cry*
New class changes : Underwater breathing spells can no longer be cast on other people and now have a duration of 2minutes with a 30min cooldown!
World changes: All underwater breathing items and potions have been removed from the game
New mount changes : A new mount has been released its a yellow submarine! this single person mount costs 120k G and allows players to breath underwater however the submarines air tank only lasts for 30 min then an additional air tank must be purchased for an additional 20k gold.
haha brandom at mmo report
Yeah, as if it'd cost gold....Originally Posted by Frozenbeef
Single Person Mount: 30 Dollar
Additional Seats: 5 Dollar/Seat
Has anyone really been far even as decided to use even go want to do look more like?Originally Posted by Nighthunter
Thank's for the honey, father bear.
Nom Nom nom!
Blizzard's biggest mistake since vanilla has been to think "hey look, majority of people like X, lets make everything X". For example, "most people say SM was their favorite dungeon in vanilla, lets make every single TBC dungeon into 3-winged SM copy", or, "most people seem to enjoy paladin AoE tanking and AoE nuking in TBC, lets make everything clearable by AoE spamming in WotLK."Originally Posted by Unorthodox
The mistake is that while the majority might prefer one type of mechanic, dungeon, playstyle etc., they probably don't like the same thing all the time (e.g., doing BRD style instance every once in a while can be fun even if you prefer short AoE fest instances) and there can be a sizable number of people who prefer something completely different (even if 90% prefer one thing there's still over a million players who want something else).
This is why the homogenization of WoW results in so much whining in the forums. I hope Blizzard learns from their mistakes and gives us diverse content in Cataclysm. For example, each major content patch could add one long, hard, un-puggable progress raid instance, couple of puggable 2-boss raid encounters, couple of short AoE-fest 5-mans and one longer 6-8 boss 5-man. That adds up to roughly the amount of work they've been putting into content patches, maybe a bit more, but would ensure diverse content for everyone to enjoy.
Brandon is my hero
woah shit mindplode.Originally Posted by Darrok
I like that idea.Originally Posted by Travio
Otherwise, I think too many people will leave once they see that they have been choosen to do uldum by the LFG random tool.
The better rewards (without making the donjon harder ) could solve that problem
Brandon is probably from MMO Champion.
Good job Brandon. Way to represent.
So Bladestorm damage won't get crapped on like WW?
http://www.youtube.com/watch?v=lL4L4Uv5rf0
Whats with all the guy love to the presenter of the mmo report :P
Paladin raid healing will be weird
Insert Signiture here.
Don't get your hopes up about Uldum, guys.
While I agree with most of you in that how you all are describing it would be awesome, remember, they claimed that the "ICC 5 man would have 7 bosses and an epic storyline" etc..., and it just turned out to be 3 pretty irrelevant (from one another) instances. That said, I did thoroughly enjoy them.
I'm kind of worried/excited about paladin raid healing, depending on how they choose to do it. The underwater zones sound cool however.
Strikke 80 Holy Paladin/Darkspear US
Casey Shreiner is a GOOOOOOD!
And as such, I probably slaughtered the spelling of his name.
I hope the wont give out free underwater mounts for vashj'ir, cozz i want to keep my turtle rare since i farmed it for a long time