Originally Posted by
Neltharion the Black
I had WAAAY too much free time, so I decided to create myself an Old God boss and see what you guys think about it.
Lore:
Imprisoned beneath the Tirisfall Glades, the Old God Shub-Sathogg has been reawakened by the coming of the Cataclysm and is now whispering fear into the living, and undead, creatures around the northern parts of the Eastern Kingdom. Heed the call to defeat this new threat, and save everyone from ultimate madness! [/cheesylore]
HP: Very high for Cata Standards.
The battle takes place in a big room deep beneath the Tirisfall Glades, and at the start of the fight half the room will be covered by a mirror where you of course will see your raid group. At this moment, a whispering, female voice will be heard.
Shub-Sathogg whispers: Do you see, hero? This is you, and you alone...
The other's will start to fade away from your screen. This happens for everyone in the raid, and they will only be able to see themselves in the mirror.
Shub-Sathogg whispers: You are alone in this world... You have no friends, no enemies... Except yourself...
The picture of you starts to transform into a big, hideous creature with a slug like body, a reptile head, dozens of eyes that cover it's body and a plethora of tentacles. This is Shug-Sathogg ([/obvious]).
Phase 1:
Shub-Sathogg will stay at her place all the fight, but additional tentacles will sometimes jump out of the ground to grab raid members. While the raid member grabbed by the tentacles are able to use melee attacks against the tentacle, they will be unable to cast any sort of spells. Each tentacle has HP equal to a big add in comparision with Shub. and no special abillities.
Along with this, Shub will randomly throw shadow bolts at raid members, and use ranged attacks with her tentacles on whoever she has aggro on. The Phase ends when Shub is at 75% HP left.
Phase 2:
This is when the fun begins. While Shub will continue to throw Shadow Bolts, the tentacles stop appearing and instead Shub will use abillities that will destroy your friendship with raid members.
The abillity Betrayal from Within will turn everyone around you into hostile, and you will appear hostile to your friends. You will still have control of your character and you will still be able to attack Shub, but since your hostile you will be unable to be the target for heals and buffs. You will also take damage from AoEs. While under the BfW debuff you will get the stacking buff Driven by Vengence that grants 5% AP and SP for each 5% of damage you deal to raid members. DbV stacks 20 times, which is 100% of someones HP, and it stays for longer then BfW. When BfW fades, you will get a Broken Friendship debuff. BfW stays for 30sec while DbV stays for 2min.
Another of Shub's abillities is Devour Friendships, which will grant Betrayal from Within to each raid member, and it will also spawn 5 (for 10man) or 12 (for 25man) adds. Shub will also become immune to all attacks, and BfW will stay, as long as there's adds alive. This makes AoEing very dangerous since you will hurt your fellow raiders. While she watches you hurt eachothers, Shub will just sit there laughing. When Devouring Friendships is over, another stack will be added to the Broken Friendship debuff.
When the Broken Friendship debuff reaches 5 stacks, it will disappear and be replaced by a debuff called Consumed by Madness. This will completely remove the character from your control, and it will enlarge you and you will deal more damage and take less damage while under this debuff. The bad thing is that you will automaticly attack your friends for 3 minutes or untill they've decreased your HP by 33%.
This will keep on untill Shub is finally defeated. Congrats, you've earned yourself some loot and have defeated two great enemies; both the Old God Shub-Sathogg, and yourself...
This was a quick summary on the major ideas I had for Shub-Sathogg. Let's see what you guys think about it ;D