I heard an Outbreak Glyph is in the design ideas to reduce it to a 45 second Cooldown. Was a while ago though.
I heard an Outbreak Glyph is in the design ideas to reduce it to a 45 second Cooldown. Was a while ago though.
they should revert PS to dispell HOTs again ;D
i think this is very very KEWL
i wish i was trying it out right now D:
Why wouldn't it be used in PVE?
Do people just spout random crap, without thinking about it all?
Festering strike uses 1 blood rune, and 1 frost rune. Scourge strike uses 1 unholy rune. Reaping activates on festering strike. Welcome unholy to the world of how blood used to be.
outbreak -> festering strike, scourge strike, festering strike, scourge strike, scourge strike, scourge strike, scourge strike, scourge strike.
Rinse and repeat, RP dumping as necessary.
Because Epidemic is way too far down the tree for Frost (or Blood) to reach, amirite?
I think this strike basically makes 3/3 Epidemic go from a marginally useful talent for blood and frost to an extremely useful one. 3/3 Epidemic + 2xFeS = Outbreak can be used for diseases.
And to use up that 1 UH rune as blood, just put a few more points into UH for morbidity and use it on DnD. Or don't, really, just make sure you use FeS + DnD early enough that the DnD cooldown is up before you need to FeS again.
Which is made up by using Outbreak instead of IT + PS for diseases.
I haven't tried figuring it out for frost, mostly because I don't really know anything about dps, but it might not be worth it there.
For blood it's great though. Using Outbreak for diseases instead of IT + PS actually gets you an extra DS right off the bat, and using FeS gives you something to do with the Frost rune left over after DnD.
Now, if that one DS + HS would out-threat DnD + FeS, then you have a point I guess. But if DnD threat remains unchanged, then DnD + FeS will allow you to use DnD with its new 1 UH cost without messing up your rotation as much.
honestly it if you think about it this way it kinda balances out the 3 specs(in terms of harder damaging abilities)
right now blood has DC, HS, DS three
frost has OB, FS, and HB for three
unholy only has DC and SS. since imo BS doesnt really count for shit besides refreshing 5% dmg increase and doing a little dps
but now unholy will have DC SS and FS making it a much more interesting tree in both PvP and PvE
Epidemic seems like just 3 wasted filler points for Unholy if FeS just keeps compounding the duration of the diseases then it doesn't matter how long they last if your popping 2 FeS in a 12 sec period your disease will nvr fall off but to it will take at least 12 sec to throw out 8 SS and at least 4 DC's not counting random RE procs and Sudden doom procs it would be 12 sec of just SS-SS-DC-SS-SS-DC-SS-SS-DC-SS-SS-DC (I think GCD in Unholy would be about 1sec could be wrong) and popping a Gargoyle will now take a lil thought since it costs 1 Frost and 1 Unholy Leave ya sitting there with a blood rune and no DR coming back from that Frost Rune (unless that's a tooltip error)
Beyond what other people have said, I would not count on festering strike infinitely increasing diseases. It is my guess with limited knowledge that it will either apply UP TO 6 seconds, or will apply it twice (allowing for 60 seconds with epidemic 3/3 (unholy talent)).
I would not expect much more then that at all, and for now in regards to cataclysm ignore all glyphs.