Originally Posted by
Ciege
As there is no mana regeneration in SR anymore just cost effectiveness, im not totally sold on it. But as for eating AE im with Varg, standing in the GIANT GLOWING OMINOUS RING is usually a very bad thing, and blizzard even takes steps to ensure you can see them, changin colors so they are more visible and or adding them in.
If the current enhancement trends stays the way it is (no promises) haste giving a crap ton more auto attacks, more hit = more white hits, which equals more possible mana gains.
SR seems to be more of a situational talent now to me. When raiding i dont consider healing myself on the basis that is not my job, not what i joined to do, and if i die because i did something stupid, i deserved it. I do my job, they do theirs, seems to be why theres different roles within a raid to me. Now with that said, that talent is unquestionably a MUST for PvP. 30% less damage with a 90% reduction on mana cost will allow us to drastically drop the amount of damage we are taking and pop a heal or two without being instantly oom.
BTW the idea is absolute max DPS, think 10% LK, 10% 3D sarth when it was progression. When the point is that if you cant push the numbers you need, you lose.