From the perspective of an Arms warrior, I don't like Slam in its current state. It offers marginal damage gain at the cost of valuable talent points and awkward applicable use. I see why Blizz would want to keep a skill like Slam, it's something which arguably sets apart the pros from the amateurs. However, I feel it needs a drastic overhaul because right now it drags down warrior gameplay instead of enhancing it.
I present to you my solution: It starts with taking Slam, and renaming it Deathblow.
Deathblow
- Keep the signature 1.5 sec cast (I would keep it cannot move while casting -> situational skill. Big risk/reward)
- Make it do worthwhile damage ( 2x or 1.75x the damage of MS)
- Make it cost a lot of rage (45, maybe even 55 or 60).
- Change current Improved Slam to Improved Deathblow: increases DB crit damage by 15/30%, +1.5/3% chance to crit with Db (may not be properly scaled, but this is a fun talent that doesn't feel as mandatory as Improved Slam; as of now it feels dumb to use Slam if not with Improved Slam)
With DB's high resource cost, you present a choice to the player as to whether or not it's worth it to use it. It's definitely not a spammable skill due to insane rage costs, but in situations where the warrior has a ton of rage income, Deathblow could be an amazing go to skill/rage dump.
It's also a possible solution to another skill I don't particularly like, Inner Rage. It has too large a negative implication to ever make me want to use it. I want a skill which gives me proportional output to the rage I invest. Inner Rage instead makes me feel like I'm about to make a deal with the devil if I decide to use it.
Pros of this skill:
+ Gets rid of awkward Slam
+ Gets rid of broken Inner Rage
+ Warriors still have iconic Mortal Strike, but now also an iconic finisher that doesn't require an opponent to have sub 20% hp, but rather requires skill/saavy to use/master.
+ New rule to casters: if a warrior is casting Deathblow, GET THE BLEEP OUT OF HIS RANGE
+ Seems rly fun
Cons:
- You tell me