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I've been looking for a reliable source showing comparison of each of the glyphs, in particular I'm curious about Pyroblast vs Living Bomb comparison. Anyone got a link to a source?
How about Heart of Ignacious 359?
Rawr thinks it's a little bit better than Bell and the optimizer uses it if checked together with Bell and DMC:V.
Haste gets a little low then, though :/
Hey there, I was wondering if I could get some advice on my gear. I was under the impression crit was a higher multiplier then you listed it so I am not really sure what to do.
It will not let me post my armory link because I just made this mmo champion account but my char name is gergoria on mal'ganis, feel free to armory me.
I have bell of enraging resonance but is theralion's mirror really better? I even have witching hourglass with 285 int right now, is that worth using?
I also have 1600 valor points and I am currently .19% below the hit cap, any ideas on which item I can buy in order to properly regem/reforge to be at the hit cap?
Thanks
Rawr just needs some forcing- it has been pretty accurate for me and it hasn't failed me yet. You just need to make it go against its instincts (i.e. its desire to achieve a certain haste level). Even in the latest release it seems to do what I want it to do without any forcing which is a relief. You just need to know exactly what you want and how to get it.
Yes- when you go to the optimizer under Additional Requirements add Haste Rating <= "the desired value that you think is too high anyway". Also, you need to always set it to optimize DPS Rating and set the thoroughness to the highest. If you get solutions under hit cap, force it by adding Hit Rating >= 1742.00 Latest build is working more than good for me- it seems almost perfect.
You shouldn't sacrifice crit in favor of haste unless it's to get to the first haste plateau, at least for this tier. Pretty sure we can reach the second DoT tick in later tiers.
BfA Beta Time
There are a lot more than two haste plateaus. For instance it's worth reforging 10 crit for 10 haste when it makes you get an extra tic of combustion during Berserking or Bloodlust. This is something that Rawr is really good at, figuring out how to reforge for extra DoT tics.
They said they're increasing the hit requirement through each tier by increasing the amount needed for 1% hit to keep it important. If you've been paying attention to blizz as you should have been, they already have the gear for H DW planned and the stats decided. Each tier this expansion is going up by 13 ilvls with no random MAKE HEROIC MODES GIEF BETTER GEAR to mess up the plan. Values are set according to the end tier, not the first.
So no, they never claimed what you're claiming.
BfA Beta Time
This is not a logical conclusion, there is nothing magical about hit, the reason that it is the first priority up until cap for most dps specs in most situations is simply because it provides the greatest dps increase per stat point.
You could make essentially the same fallacious argument trying to contend that crit is useless. Surely you could get unlucky, and all that spellpower, and mana will just end up fueling a bunch of hits that only do normal damage?
Except crit and hit work in completely opposite ways, and you're trying to refute an argument that wasn't made. I mean, I know the word of the day calendar is awesome, but at least try to avoid using superfluous diction when it is not called for.
Crit, Haste, and Mastery give BONUS damage, as in you still do damage without any of the aforementioned stats. With Hit however, it works in the inverse. If you are below the hit cap, you stand to potentially lose damage below the norm. Now, all stats have a potential to DR where 1 point of Crit simply isn't worth as much as it used to (at the end of WotLK, I had more crit than I knew what to do with, so all upgrades were in the Haste department), but Hit is the only one you ACTUALLY want to hard cap. Yes, Int is worth more DPS per point than Hit simply because of how it interacts with our mana pool, spellpower, and burn rotations; not because Hit is an intrinsically bad stat. If you are below Hit cap, you are losing DPS compared to someone who is at Hit cap, since you cannot reforge away Int for Hit, assuming meta gems being equal here of course.
...nascent.
BfA Beta Time