No thats not the healers fault, if dps are taking damage that IS avoidable then thats there fault. Eg. Shadowlancer's in Halls of Origination do a nasty channeled AoE pulse that hits hard, this can be interupted but in my experience people dont, therefore they should move away instaed of standing next to the mob like dumbasses.
Healers job is to keep the group up, heal when damage is unavoidable. Those that take damage when its clearly avoidable, simply let them idiots die, then they may learn how to play.
This is why healers go oom, until it changes then its down to you has a healer to make sure that those idiots get healed last, if they die, there problem.
Non-infinite mana is one thing, drinking between almost every trash pull is another. Heroics right now are not fun to me, they are tedious. They aren't hard, they are just tedious. They aren't cool, they are just tedious. Maybe if I repeat it, it'll stick. Crowd controlling can be fun, but having mobs with so much health it takes a couple minutes for a trash pull is just stupid, especially with there being so much trash. It's also kind of silly to have CC being emphasized so much when there are a couple classes without any viable forms of CC. I'm a Warlock, so I can CC usually around 2 mobs per pull, sometimes three. Warriors can cleave to break that CC, go Warriors! I like the bosses and some of the events, but they really should make the focus more on them and less on the trash.
Good healers are actually good now, its not getting 2-3 or 5-7 people without ADD to play whack-a-mole for your raid.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
My group has normal blue gear right now and when we do heroics our healer (who is pretty standard/good and knows what to cast) mostly runs out of mana just as the boss goes down.
I call that pretty good balance and I like it, when someone screws up we have to throw an Innervate/hymn etc.
Cataclysm is completely different to wrath, yes as a healer your job is to keep everyone alive. However it is not your job to constantly tell dps and tanks to move out of crap. If damage is avoidable then it should be avoided. Groups have to work together, not just say "let the healer heal through it", thats not an option anymore.
I do wish people would see my point! Good groups dont fail, healer doesn't go oom so quick, all because the dps and tank do there job correctly. If Tanks & Dps don't do there jobs correctly then the healer will go oom and thats common sense 101
It is not the job of the healer to make sure that only healers and tanks have to be competent.
Do you remember seeing all the threads about DPS being by far the easiest role in WotLK? About how it's so stress free, and that you can just afk and do whatever while you go? It's partially because healers were so powerful and bored by the end that many would just heal the DPS through anything. The DPS could ignore 80% of the mechanics in the game by the end, and it didn't matter because healers could take care of it all.
Now, you can't do that without consequences. If the DPS takes too much avoidable damage, something's going to give; either they go down, or you go OOM. The former is less painful for the group, but may still result in a wipe.
Yes, the job of a healer is to keep people alive. But we have to triage; if you have someone incompetent, you have to realize that you may not be able to save him, and instead use your mana on those who can be saved (by virtue of not standing in the fire). One point of this change is that DPS has to be competent not just at their rotation, but at avoiding damage that can be avoided, using damage prevention abilities if they need to, and in general doing more than just tunneling the target.
Yeah, because Paladins were awesome at healing the AoE damage at Blood Queen and Druids were perfectly fine tank healers at Lich King Herioc - seriously, have you been doing anything but 5-man normals in WotlK ?
Perhaps you should look at more of the top 10 guilds currently progressing in Cataclysm, oh my, they DO use priests!
Yeah, lets give healers a focus bar instead, mana should never matter at all!
They do, you just don't like what "players want". If you cannot adapt to the new playstyle, you are just a bad healer - end of story.
I quit healing and started tanking in Cata on my warrior lol...it's been so much fun, I did it because I knew people would be retarded and not know what to cc, and also because I played a priest and heard nothing but bad things about healing. Yeah, sorry I don't have time to be "selective" of who I heal when I'm raid healing. 3 people heal 1 person in a raid, 2/3 people wasted mana, IT HAPPENS, it's stupid.
I play a feral dps
DPSing didnt become more faceroll, personally as a dps I have a lot to do, offheals , crowd control, some dispelling, innervates, rebirths... Im specced for shield wall and healing bonus from agility. I saved countless possible wipes.
And yes they do listen to what players want, because what they did in cataclysm is what players wanted. We wanted the game to be more challenging and we got it.
The standard party and raid interface show incoming heals, if you and the other healers in your raid cannot work together or figure out not to heal someone that is already being healed that is your problem, not a problem with the game.
If your DPS are just facerolling, then replace them with people who are not terrible at the game. You will notice that suddenly everyone takes a huge amount less damage because people are interrupting and using CC.why did dpsing become even more face rolling but healing and even TANKing of all things had to get harder, like we really need tanking to be more resistant to players, wtf is blizzard thinking, do they even care what their players want anymore?
Basically, people need to learn to play, and there is no way around it.
Last edited by Abandon; 2010-12-11 at 03:20 PM.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
mana only matters if you arent using it right. we also have 100k+ as dps now so we dont need heals immediately. i think this is a little bit part of blizzards plan.
the mana you are used to was never how blizzard intended it to be.
First off I play Disc priest and I can tell you this is the worst position I've been in ages. Now a few problems I have been having are -
1. My heals aren't Strong enough, If I get feared, Knocked out or any other disable whilst the group is taking damage as well as the tank then I haven't got time, mana nor the power to bring people to a safe level. and judging by scaling its just going to get worse as health pools increase to absurd amounts and heals barely increase, it will become a fairly steep downward spiral.
2. My Mana just doesn't last long enough, I have a grand total of 2 Cooldowns (Archangel Excluded since the nerf made it pointless). One of these makes me channel it leaving me unable to move/heal without wasting the cooldown and the other seem to not be hitting as fast as it should to make it really worth it, will both on long cooldowns.
3. Encounters and Mobs hit entirely to hard. Third boss in Lost City comes to mind. 100%-50% a little taxing but easily manageable. Then the shadow realm phase, that's when the s*** hits the fan. So the tank is taking a hefty beating so Heal won't really cut it, break out the Greater heal to top him off. So the group is taking insane damage from AoE and Prayer of Healing is weak as hell (and the Aegis lasts for all of about a second). One member of the party takes a damage spike, break out the flash heal to top him off. but at the same time the tank is spiking real bad so flash heal him, now by this point I've used all my Cooldowns and im borderline OOM. This is on Heroic btw.
Its not that I don't agree with Blizzards views on healing, I agree with them completely. The problem is that they have gone to far in the other direction. They nerfed mana cooldowns and returns across the board, they made spells cost more mana and then heal less meaning that your using more mana to keep people beyond the brink of death. Till Blizzard really sorts it out im afraid to heal, I really am. There is Manageable and then there is the down-right insane and RNG that most of the fights come with.
"In the end, it boils down to two simple choices. Either you do or you don't. You'd think with all the problems in this world, there'd be more answers. It's not fair... but that's the way things are. The choice is yours."
The Main, The Alt, The Pretender
Just look through the hundreds of kill screens being released right now. It isn't as bad as you think:
Ensidia - Chimaeronkill
Ensidia - Progressthread
For the Horde - Progressthread