A runemaster begins with a single simple rune. As his understanding of the runes grows, he can add others.
* The pattern of swift water flowing over a streambed, the rune of flowing water speeds the movements of the runemaster.
* The pattern that heated coals make in the air above them, the rune of glowing coals grants the runemaster bonus damage with his unarmed attacks.
* The pattern left in the air by the passage of sparks from a fire, the rune of leaping sparks lightens the body and aids the jumps of a runemaster.
* The pattern of mangrove roots in brackish swamp water, the rune of the mangroves grants the runemaster immunity to non-magical poisons and diseases.
* The pattern of rings that develop within the trunk of an oak as it ages, the rune of the oaks grants the runemaster a natural armor.
* The pattern that the energy flowing through perfectly-crafted steel creates, the rune of perfect steel is tattooed to the back of a runemaster’s hands, allowing him to deal lethal or nonlethal damage with his unarmed attacks. (He makes the choice each time he attacks).
* The pattern flame leaves in the wake of grasslands fire, the rune of raging flames grants the runemaster quicker land speed.
* The pattern that results from heavy starlight upon rock, the rune of starlight allows the runemaster to foresee those attacks that are aimed at him.