Hello. So, our guild is slowly thinking about trying HC modes of the encounters once Nefarian is down [just snuggled in his aura of awesomeness for now, but he's the only one left alive] and I've been hearing that for specific bosses in HC mode for 10 mans there are pretty much required raid comps. Or at least this or that is a complete must.
So could you tell me, please, what are these? I'd be grateful for some comprehensive list. We're not a hardcore guild full of hardcore players so I don't think it's possible for us to do in some crazy setting, hence we'd like to know what sets the difficulty level to "reasonable" :d
The comp we did the normals in is [usually]:
Tanks: paladin, warrior
Healers: paladin, paladin, druid
Melee DPS: frost dk, feral [+ more feral at times]
Ranged DPS: fire mage, destruction warlock, marksmanship/survival hunter
We're generally druid-ridden guild, I guess. There were some encounters we did with 4 druids in the comp. Or 4 paladins. But I can guess that's not really the way to go about doing HCs and it hasn't been that monotone in a while either :P
Anyway, thanks for any help.
Cheers.
~ Eqi... Equl... Ecui... Argh >:c