There seems to be a lot of talk about what exactly is "Utility" for a feral druid. I've grabbed a list of spells from WoWhead that are accessible to a feral druid and put them in this list. I'd like to get an idea of how much utility people think each of these spells offer, exclusively in the capacity of a feral druid in pvp. It's a long list, and so it will probably take some time to give a response, but I'd appreciate any subjective opinions (or even summaries) on your thoughts.
I won't step into what you define as utility, but for me at least this doesn't include damage. For me, it's everything you bring to the table outside of your role (so healing as dps, or dps as a healer, but not dps as dps or healing as a healer), CC, knockbacks, defensives, and other non-damage/healing stuff.
For consistencies sake, I'd appreciate ratings following a scale something like this one:
0: No utility value.
1: Some utility value in very specific circumstances (such as only useful against one class or ability) and not particularly powerful.
2: Moderate utility, possibly limited heavily in some way or not particularly strong.
3: Good utility, but not exceptional.
4: Sometimes useful and game-changing or almost always useful and moderately effective.
5: Almost always useful, possibly game-changing.
I am not sure if you are trying to prove ferals do or do not have massive utility in pvp, but i believe we do. Also i might update this and add where and why i believe the individual abilities are usefull later on.