Funny, I was thinking the same thing.
I'm still convinced that Blizzard would be wise to spend some of their large wads of cash in developing WoW 2.0, rather than struggling to update such ancient tech.
Funny, I was thinking the same thing.
I'm still convinced that Blizzard would be wise to spend some of their large wads of cash in developing WoW 2.0, rather than struggling to update such ancient tech.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The thing is... GW2 didn't really... teach by playing. The giant earth elemental thing was just like "GYAH ONE SHOT!" and I was like "Ow."
And the only thing I could think was "Okay, that boss dealt painful aoe damage when in melee range?"
So my reaction was "Kay, I'll kill everything with Pistols."
I didn't learn anything in that intro at all. >_>
And that's what everybody was complaining about with the whole "this game needs a real tutorial"
Hopefully ANet can design it better than having a random girl pop up going "MEGA MAN MEGA MAN!"
Last edited by DrakeWurrum; 2012-05-10 at 09:57 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Then again, when I went through that level 1 area on my Thief...
It turned out that the people who got there first had already progressed it to where the centaur guy summons the giant earth elemental, and that was all I experienced. I'm convinced the level 1 introduction to the game shouldn't be shared with other people. Or else I'm not the Hero of Shaemoor, I'm the guy who ran up near the end of the fight and shot my pistol for the final killing blow.
Screams of "KILLSTEAL!" resound in my head.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Heh, I was thinking of GW2 when I read that article on MOP's changes to buffs/debuffs as well. It's hard to see inclusive design and not reflect on GW2. That might be one of the more important features GW2 brings to the MMO toolkit in years to come.
Have to wait and see. Super interesting regardless.
I have a question, didn't feel it was worthy of its own thread: How fast do you backpedal in GW2? Does it still give you an incentive to just unbind your backwards key altogether, or is it more like an FPS wherein you can move in any direction at a reasonable pace?
As for the above, I don't think other games cribbing some of the better features from GW2 is a bad thing (unless they implement them horribly anyway), hopefully it won't result in a shift to GW2 "clones", however. The Elder Scrolls MMO is already looking something like that, and it has me worried; If I want GW2, I'll play GW2!
RIP Gunther, he wanted orange, the world gave him lemon-lime.
You are slower while backpeddaling, but the ideal way to keep at range in this game is to utilize rolling and moving around your foe. You can't jump shot either. I can't remember but you MIGHT be able to roll backwards, but don't hold me on that. I'm pretty sure you can though. Nvm, yes you most certainly can, can't believe I forgot that.
Last edited by Loaf Lord; 2012-05-11 at 01:41 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
we get to play 7 hours in the beta on May 14th. Kinda weird tbh that its so short time but atleast we get to keep our beta characters.
Well, what it does without screaming MEGA MAN MEGA MAN is that if you die and then kill an enemy (the adds have REALLY little HP) you get back up. that and the NPC telling you to go into his bubble to heal, which essentially are two lessons. granted its not perfect (for example if you don't focus on an add while down) but it's there
The Wurm is the only one that downed me. His big sweep attack had a huge range, like 3/4ths of the encounter space. -_-
Statue guy and tornado guy were more easily avoided.
I was under the impression that all the starter bosses where scripted to 1shot you, as to teach you the downed mechanic. The npc's that escort you, revive you before your timer runs out.
The elemental in the human area 1shot me out of nowhere, there was nothing to dodge.