Hahahahaha that's awesome. Even the animals have bobble heads xD
Hahahahaha that's awesome. Even the animals have bobble heads xD
So I've log in game after a many months of break. Made few runs of different dungeons. And now I have a few questions:
1) There is like zero social evelement in LFD. Even in WoW LFR people write someting like "Hello". Is this a majority, or i was just unlucky to join rude groups?
2) Almost every boss is "stay in corner/behind column and spam AOE", no dodge, no point to kite etc. So is this how this game now?
That's what the dungeon community is like. If they can't cheapen the encounter then they won't run the dungeon.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
How so? The Jedi Consular storyline leaves you as the "chosen one" - the only one for centuries, if not millennium, that is capable of doing what you do. After finishing the story and moving on to "what is left" - you are right back to what every other MMORPG does at endgame, forcing your character to just be a normal <insert class here>, except you are pitted against "bosses", that are exponentially more powerful than you - in fact, it takes multiple of "you" to take them down. Good thing that wasn't the bad guy in your story.
All of the stories deal with your character doing something incredibly unbelievable/heroic/evil/whatever - then afterwards it's just like, "that's good, here - go raid as a normal Joe now."
Now, I'm not saying that MMORPGs have the capability to write engaging stories that can persist at all - obviously when you have thousands of upon thousands of people playing the same class that we have to realize that our characters are not a central figure to the story; however, I think that stories should be written to avoid our characters being some crazy unique superhero so that they don't just end up breaking outside of that specific story arc.
TOR's class stories, while would have been awesome for a single player game, absolutely sucked at promoting any kind of a continuing story in TOR as a whole.
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Wrath was good. The issue was people's expectations - Wrath was the end to the Warcraft 3 story arc about the Lich King. To some people that is simply the climax of the Warcraft story. Wrath was also written to present the Lich King as some type of comic book villian - he's always showing up and getting the upper hand, but after some monologue - lets you go. It was also something Blizzard acknowledged and tried to do differently in Cata.
Cata was a bunch of bad management calls from just about everyone with the power to steer game development. Any other MMORPG franchise that wasn't Blizzard would have been filing for bankruptcy after all those chained blunders. They still haven't dug themselves out from under their "time bubble" issue.
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I agree - seems like when writers run out of ideas, there's always "time" to play with. My guess is some of the writers wanted to "Fringe" it up with alternate realities in WoD. I had expected to go to Azeroth's moons before they resorted to "time and alternate realities", bleh.
I am curious how many easter eggs they will stuff in that calls back to Fringe though.
Last edited by Raeln; 2014-04-01 at 01:32 PM.
This is somewhat off-topic, But your character is not the only exceptional person in the game's lore. There are multiples of "you". The only real exclusivity are like endpoint- you slay the emperor, you are Darth Nox, etc.
However, in the endgame it is mentioned that the player characters are certainly not "average joes". PCs are the most remarkable individuals the galaxy has to offer at that point- taking on challenges too big, dangerous or complex for the military of the Republic and Empire- who do try to get involved & fail, mind you.
The endpoints are logically inconsistent, of course. How could two Heroes of Tython slay the same Emperor with the same unique set of companions? That is up to suspension of disbelief (which is fine) but fails in that it has no gameplay hook. That part is a "problem". The methodology for supporting the gameplay and narrative are not.
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Can you name any single player games which use a specific narrative style in service of gameplay?
I want to get a feel for where you are coming from. Not saying there are nonesuch.
Last edited by Fencers; 2014-04-01 at 01:43 PM.
I didn't go into Wrath with high expectations because I did not care about Arthas at all. What I found were a ton of other stories, which while most tied into the Lich King somehow each were able to stand on their own sufficiently. Vyrkul, titans, dwarves, trolls (I still <3 Drakuru), old gods, a failed world tree, even dragons (poor Keristrasza ;_; ). Storm Peaks was the most epic zone ever.
WoD is semi-tempting solely because I've always wanted to see pre-destruction Draenor.
"We must now recognize that the greatest threat of freedom for us all is if we go back to eating ourselves out from within." - John Anderson
wrath had the advantage of using the Arthas storyline. I didn't play the next two xpacs so I can't tell you the quality of the story but I imagine they had to use brand new material for it.
GW1 and WoW have amazing stories, but you have to buy books or read wiki's to get any of the interesting lore. Well, most of it anyway.
I wish MMO's would be more like the elder scrolls and just have everything in-game via books/journals mostly.
GW2 story is not interesting to me at all, not even in the slightest. Makes me so sad for this game.. I never feel engaged when in pve.
I'm still waiting for relevant lore figures to appear that I care about such as palawa joko, shiro, glint(rip in peace) or her child which should still be alive and btw may even have the power his/her mom did to hide our presence from the elder dragons. Many many other stories which would be a billion times better than what we have are just sitting on the backburner, and why? I have no clue. Oh and cantha.. period. Everything about that place is amazing.
Last edited by Lazuli; 2014-04-02 at 05:36 AM.
GW2 has books as well http://wiki.guildwars2.com/wiki/Book
he's not talking about ingame books...
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
ha, completely read over the second paragraph. I thought he was talking about the destinies edge stuffs.
I never liked the "let's put it in a book in a game" way of explaining things. It's lazy and doesn't read well. Read 3lines, "flip page", read another 3lines,...
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
Uh, the books in WoW are not like that. Some of them are very long and none are like GW2's wannabe bullshit 3 sentences.
And have none of you read a book in an elder scrolls game? Clearly not... they are long as fuck and filled with text.
I know it has books but they barely scratch the surface. Probably around 80% lore is missing from ingame. I've read all RL books for WoW and all wiki lore.
Last edited by Lazuli; 2014-04-02 at 11:41 AM.