Only thing I really wanna know is how fast the Initiative on Thiefs will regenerate. Most of the time during demos I see people just using the 5-6 Initiative skills instead of the others.
Only thing I really wanna know is how fast the Initiative on Thiefs will regenerate. Most of the time during demos I see people just using the 5-6 Initiative skills instead of the others.
1 point per second: http://wiki.guildwars2.com/wiki/Initiative
I have a feeling initiative will be changed now that the use of skills for other classes is no longer limited by a resource (aside from adrenaline and others, but they build up to a break point, as opposed to being depleted by all skills).
Unless more initiative pooled translates to more damage done, or some other mechanic where having a lot of initiative makes a difference.
Well initiative also serves as a choice mechanic for thieves. Their abilities don't have cooldowns but each skill cost a certain amount of initiative. So a hard hitting attack would cost more than a light one but you could do more of the light attacks in a certain amount of time.
Guild Wars 1 was my first MMO and is what got me into online gaming. Love pretty much everything about it. GW2 is changing what MMO's look and feel like so that's why I'm biased towards it.
I'm still getting SWTOR because I was a fan of Star Wars far before I was of Guild Wars, but TOR isn't as different or game changing as Guild Wars 2.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Guardian> Elementalist > Ranger > Thief > Warrior = Engineer > Necromancer > Last Class
Plan on making Asura Guardian day one, but then again Slyvari Thief would be epic... I don't know if I'll make it another 5 months or so...
Excited
Not to be a dick here, but this attempt number 20 to cash in on the Star Wars franchise. People fall for it every time and Bioware dictating the storyline to me and putting me one path and no other in a MMORPG is kind of ridiculous. This is not dragon age ok.
It is pretty obvious where the appeal comes from:
Any of these GW2 around here can tell you I got doubt about GW2 game structure, but I got more about SWToR
Although I do enjoy Star Wars, I've been bored with the style of game play that SW:TOR offers. When I saw SW:TOR I instantly thought Space WoW, and I don't like space or WoW that much to play this game. Guild Wars 2 caught my eye with how there is no tanking/healing/dps roles. The idea of having to dodge moves and abilities and the dynamic scaling of content depending on the number of people while keeping yourself alive sounds both challenging and fun.
The Star Wars universe as a whole leaves me cold, so SWTOR never had much of a chance with me. I stumbled across the GW2 manifesto, watched it out of curiosity, and by the end was incredibly hyped. Then the more I read and saw, the more I liked it - the aesthetic, the one faction with multiserver PvP, the races, the ambition to innovate.
But yeah for me it isn't really a case of SWTOR vs. GW2, because I would never have played SWTOR, even if it looked amazing. That world just doesn't appeal.
Also gonna put in a vote for keeping the discussion nice (I know we have so far, this is a pre-emptive vote ), as this thread is kinda a safe island located amid many forums of rage and trolling. I love knowing I can check this thread over breakfast, safe from agro
Is there any info yet on Norn elite racials (those forms) and what they do (besides the changed form)?
I know bear increases health but what will raven, snow leopard and wolf forms do?
Currently thinking of going for Snow Leopard or Raven for my upcoming epic warrior.
I remember seeing the article in PC Gamers in 07, getting excited, then forgetting about it for the next 3 years. I might even still have that PC Gamer lying around my room somewhere (unless I trashed it in one of my cleaning sessions), would be interesting to look back at what they wrote about it then and compare it to what we know now and see if anything has drastically changed.