The asura in that video looks oddly like the one I keep seeing in the "Bookah please" pic
The asura in that video looks oddly like the one I keep seeing in the "Bookah please" pic
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
People at GW2 Demos, Y U NO PLAY THEIF???
doesn't change the fact that there are 100 people in the same place and no game can handle that
you doing your event with 4 other people on your dual core with 8600gt is one thing, the other is going to a massive fight where everyone in the server join, and don't expect high end computers handle it smoothly either
heres good example of lag from lots of people http://www.youtube.com/watch?v=PhodYaM3oXo
I've actually seen several games that can handle that. It's mostly about clever optimization and scaling down on tessellation when the amount of characters increases. Just think back to e.g. Serious Sam: there were several fights where the game could easily throw 100+ enemies at you at once, and it still ran playably on Pentium II - machines. There's also e.g. a multiplayer game for PS3 that can push 64 simultaneous players in the area, and PS3 is seriously underpowered by today's standards. To a computer a model controlled by a player or AI does not make a difference to how fast it renders, so the only limiting factor could be network lag and how good the developers are at optimizing their stuff.
---------- Post added 2011-09-12 at 12:13 AM ----------
WoW is a somewhat poor example in that it has ALWAYS been poorly optimized and its graphics engine was outdated already back when WoW first came out. Ask anyone working in the field and they'll agree.
Ok, we assume having 100-200 players in an event won't make it laggy, fine (I actually believe it's possible, even if I have concerns, cause WoW's engine is highly unoptimized, as GayGirlie mentioned above).
BUT
The reason I believe most people (including me) are concerned about these "random" big boss events is called "retardness". I join a guild to meet likeminded people. And I'm just disgusted by the amount of bad players there are in the game. What does an instanced scheduled organized raid give me? Going there with the guild I've chosen, reducing the amount of clueless idiots as much as I can. What does a random dynamic event give me? 99 more people, that I don't know, and that can pretty much be a complete failure. You say - there's no holy trinity so it's every man for himself. That's fine, but the boss' scaled dmg and abilities don't care if person X is the most badass engineer in the GW2 universe, or the worst retard. He scales. So you could realistically be fighting a 100-man tuned encounter with a 30-man cored. In WoW, for a proper HC mode content, if out of 25 people 2-3 suck, you're dead. Multiply by 4, and we either get a limit of 10 fail guys per 100-man event, or we die. Or, we get an event that's horribly undertuned. And we all know from our previous experiences that carrying and boosting baddies is beyond annoying, especially when repeated lots and lots of times :P
Just because someone's there, doesn't mean they will be factored into the scaling. They have to be actively participating in the fight. We don't know much about the conditions required for someone to be "participating", other than it taking more than just hitting something once in a while and then backing off. Anet has promised to include things like throwing buffs on your allies in that definition as well, but we know even less about that.
Last edited by Barrowmore; 2011-09-11 at 11:46 PM.
To add to what barrowmore said if there are indeed bad players in the area and they die don't revive them,leave them as is and the boss will scale back down,problem solved.Though i personally wouldn't encourage it just a suggestion.
That 100-man tuned boss doesn't hit much (if any?) harder than 10-man tuned as there is no dedicated healers. It will gain more HP to prevent it being zerg down fast and might gain new abilities, so killing it might take little longer if there is lot of players who keep failing, but thats just extra challenge then.
Last edited by morlem; 2011-09-12 at 12:35 AM.
I would just like to say that this line of thought, is what kills a community. Words like "retard", "badies", "clueless idiots", etc, bring nothing but negativity to the community. There are two other solutions to the problem you mentioned: a) you can leave and go do some other event and b) you can help the people that are failing to understand the fight, by guiding them (again, without being a jerk about it. Being nice to others can take you a long way).
I think one of the biggest things that ANet could do to improve frame rates on big fights is reduce the number of information that is shared between players, via combat log. I don't know if there will even be a combat log, but if it does exist and is kept to a minimum of "what is happening to me", it will reduce the lag.
I too am concerned about frame rates in big fights, but there is only one thing to do here: wait for the game and test it ourselves
Last edited by mmoc3c164f0e8f; 2011-09-12 at 12:46 AM.
Very true, we're a couple months away...patience is a virtue!but there is only one thing to do here: wait for the game and test it ourselves
Phasing isn't really the correct term to use here. Phasing, as it's used in WoW, separates players into different environments using the same area of the map. This is counter to ArenaNet's design philosophy because they want to remove boundaries that keep people from playing together, while phasing is a boundary. Gatherable nodes are not 'phased', just everyone has their own copy of nodes that exists only for them. I don't believe they have shown any phasing on mobs, and the hypothetical "unique quest mob" is not a problem in GW2 because mob tagging doesn't exist. Multiple non-partied players can engage a mob and all receive their own loot and credit.
As someone who intensely dislikes WoW's implementation of "phasing technology" I felt this needed to be addressed.
What is the correct term?
A huge and wonderful difference in GW2 is that IF you participate in content, EVERYONE will be rewarded. No more grinding 1 dungeon for that specific piece of gear, or grinding the same dungeons over and over for points to buy gear....there will be gear, but the grind? No.
In before "Every weapon is a hunter, err, ranger weapon!"