1. #1

    Thrid Phase of the new dailes.

    Hello all. I was just wondering if anyone knew if it matters what one of the quests you turn in when you get 150 marks to get into the third phase. From what i understand the one that you don't turn in is the one you have to turn in next to get to the final phase. Any help would be great. Thanks

  2. #2
    Warchief
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    It does not matter which. I did Druids on my main and Wardens on my alt. Once you do all of the Molton Front quests (kill invaders, kill dogs/worms/Lords, heal falled guys, plant seeds), the initial Druid / Warden quest starts. Here's a rundown of the two:

    Druids:
    Opening quest leads you West. You escort a guy through the fire and kill four adds that come. Then you kill a big fire guy as a group, which drops you into a hole. Turn in quest for 2 marks and pick up two new quests.
    These two quests are to pick flowers (5) and kill guys (8) down in the underground cave. There is also a one-time quest giver in the back of the cave that gives 5 marks and opens up a daily. Turn in one of the daily quests to the guy down in the cave (2 marks), then head back up through the hole. Head north a little to turn in the second daily quest (2 marks) and open up two more.
    These two dailies are for the floating island just north of the quest giver. Take temperature readings, kill fire birds, pick up eggs, or go on a bombing run. 2 Marks each.
    Last is the daily quest you open up from rescuing the guy down in the cave. Do that quest for 1 mark.
    Total is 10 Marks for Druids and 1 for the "additional" one.

    Wardens:
    The starter quest sends you to the East / Northeast. Escort some guys up and kill fire guys. Mini event happens and you turn in for 2 marks and open up three more quests. It's things like disable the bomb core, kill spiders, break spider webs, kill spider eggs. Those three quests give 2 marks each. Once you do all three of those you get another one, where you go west a bit and down into a cave, where you run around and click on like 7 or 8 blue runes on the ground. Once you click on all of them you turn in the quest for 2 marks.
    Wardens also have an additional quest. When you kill one of the Fire Druid guys near the core, a small acorn drops to the ground (will have a yellow ! on it, and on your minimap). Click it and turn it in (one-time 5 marks), and that opens up the Lasher daily. You get a plant lasher that will follow you around, and you kill scorpions and let the lasher go in the lava pool that's left behind. This extra quest awards 1 marks.
    So Wardens, just like Druids, give 10 marks for the dailies and 1 for the bonus unlocked lasher quest.

    In this Third Phase you should be getting 25 marks per day. (Initial 4, 10 from Molton Front, and 11 from Phase 3).

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