If people are having problem keeping aggro it's because of lack of rotation skills. If it brings something alse I have to focus on it's fine though, I like min/maxing my mitigation abilities.
If people are having problem keeping aggro it's because of lack of rotation skills. If it brings something alse I have to focus on it's fine though, I like min/maxing my mitigation abilities.
HAHAHAHA. Does Blizz lie on purpose. 3 25mans today and 3 times full pvp loot. Gj I guessBaradin Hold Occu’thar has come into a larger supply of PvE gear than he previously possessed.
DK tanks the only tanks with active mitigation? My druid would like a word with Blizz.(not saying it's as hard as DK tanking tho)
So Blizzard is going to do for tanking what they did for healing? Or will they get it right this time?
finally tank threat increase... warrior tank was just terrible.
I'm not sure of the wording on Rhyolith"Concussive stomp should no longer knock players back"They make it sound like it was never meant to in the first place. Rhyolith becomes even easier. I can sorta see what they mean with Beth since her damage can be pretty spikey when you go upstairs
beth did enough damage on normal to warrant being nerfed? what?
Last edited by kittenboots; 2011-08-17 at 12:40 PM.
archdruid valentyne -- kel'thuzad, us | RP & M+ PVE
Welcoming the change to Rhyolith, he was the only one where it would take more than a 1 shot to kill, each Thursday we go 6/7 and Raggy on Tuesdays, Rhyolith was the only boss where i wasn't sure how long it would take for us to kill him, purely based on the randomness of Volcano spawning and activating, like 3 volcanoes at his feet straight off and stomps them all before we can even turn him GG.
Took me a while to actually get that comic, but when i got it omg i lold so hard...
It is infact, the only comic ive ever found properly funny aswell, jus sayin
He is easy if the RNG volcanos don't fuck you up and the turn speed after stomp vs. turn speed without stomping which all in all makes the encounter kind of retarded. But yes if all goes according to plan, he is the easiest boss around, still way to random.
They should also take a look a seeds on Domo, which are also kind of bs. If you're a healer and you get a short seed, your raid is fine, if you get a seed on a long timer, your raid could be fine, but could also be dead.
All this random stuff makes some bosses less and less enjoyable.
I truely don't understand the Beth/Shannox nerfs, they hardly seemed to do enough damage to warrant nerfing. Thrilled about the Rhyo nerfs, not because he's hard per se, just incredibly annoying.
More nerfs please. Fights were already too easy.......
The 3 doors in the second panel.... hilarious.
Blizz is so ridiculous. This is from a 2010 Blue Post regarding their Rage goal for Cataclysm: "Our goal is for each character's Rage to not be always high or always low, but rather a resource that needs to be managed properly by the player." Now, of course, it's "We expect the community to gradually stop using threat-tracking mods as players realize they don’t need them."
They begin the Watercoool Rage post with "One of the fun things about working on an MMO is that the game design will evolve over time, and you have the opportunity to make changes to reflect those design shifts." Complete smoke and mirrors, typical Blizz gibberish and obfuscation. Properly translated, it should read "It's all organic, we aren't backtracking, or cleaning up our own mess, these changes have nothing to do with our own incompetence."
Flip-flops like this, with Blizz not even bothering to admit and apologize that they got it completely wrong, are the primary reason I left WoW months ago. I continue to check up on it though, because now, rather then being frustrated by Blizzard's idiotic development decisions and arrogance, I can just laugh at them.
The thing is, given Blizz's history over the last couple of years, I have absolutely no confidence that this decision will be permanent in any sense. It wouldn't surprise me one bit to see them flip-flop back in six months, and then flip again down the road. Blizzard would call that 'evolution'. Me, I call it the byproduct of lousy decision-making.
Last edited by TBK1001; 2011-08-17 at 11:32 AM.