Originally Posted by
Soulwind
Also videogame AI =/= Real attemps at creating an AI. In videogames an AI has to learn a bit from the player so it doesn't get trapped and killed easily. It doesn't try to emulate feelings or imagination. So your argument abour AIs, Kuntantee, is against you in this matter.
Even an Operative System is more complex than a game. Do you believe satellites are simple? A robot surgeon? I do think games are hard to make, and I respect those who make them. But it's not the hardest coding work in the world. At all.
Thank god, finally someone understands what I'm trying to say.
I also agree that the "Videogame AI simulates the human brain" statement is a huge exaggeration. Here, the monster AI of most videogames looks something like this:
Code:
if (player in field of view)
shoot at player
else
keep walking along pre-defined path
end
Of course modern videogames have AI much more complex than that, but I doubt it is more than 1000 lines of code in most cases. On the other hand, when I said that the psychoacoustic engine of an audio encoder mimics the auditory system (most of which takes place in the brain, btw), I wasn't exaggerating at all.
Anyway, sorry for derailing the thread, it was my fault. I made it much more interesting, though I'll be leaving this discussion now too, ciao.