Exactly, so bind the gear to be used in raid environments only. Basically, stats revert back to 0 outside of a raid environment. After all, what use is gear to you if you don't/can't raid".
Personally though, I don't mind the changes. You get a different way to get the same exact ilvl gear as you would from doing normal raids without raiding. I think its a good trade off if you can't or won't raid. No one persons gear is going to be that much more overpowering over another persons gear in or out of that raid environment.
Last edited by daburton; 2011-10-05 at 10:19 PM.
"the final Deathwing encounters dropping ilvl 403."
So i guess this means Teracgosa's legendary will be par with Deathy's loot (if he drops any weapon, like LK did)... Isn't it too soon to make the present tier's legendary equal to the next tier loot? i'd expect people would only be doing math on wether replacing it or not once they did deathwing heroic....
I'm very disappointed.I was hoping 4.3 would let my guilds, which raided in TBC & LK but stopped in Cata, to do something.I see a lot of resentment for the LFR being only one chance per boss. (One gear per boss would be fine.) And this and no tier devalues VP. I think I shall just play TOR until 5.0.1 is out. Blizzard is trying to get fewer non-hc raiders to play.
I'm a raider that has killed heroic Ragnaros and I'm disappointed by this change since there will be more token RNG to deal with. Although I assume this means the heroic piece will no longer require normal to upgrade, but still it was nice not to have to worry about RNG for some of the normal pieces before we had access to heroic ones.
When these discussions come up I'll always go back to BC where it took me 26 kills to finally get Curator to drop gloves for me. Granted, I never used them because it took so long to get them I already outgeared the raid instance. They ended up just stayed in my bank till I got tired of them being in there at which point I destroyed them. Yeah, RNG is a great system! it works perfectly for all the players who are "goods". Magically, the RNG is designed to work in their favor. Blizzard can determine if you are a good and give you a +30 on the dice. Everyone knows that only bads can't get the dice to work on tier tokens.ugg...you "hardcore" raiders and your excuses about why obtaining tier gear should be luck driven. "Huzzah! I just got 2 dice rolls to go in my favor. that means I deserve tier gear!!" I have yet to be convinced how winning 2 dice rolls is tougher then 15 heroics over the course of 3 weeks.
Last edited by Ragedaug; 2011-10-06 at 06:32 AM.
That's the POINT. When you kill a boss, it should drop loot that someone in your group can actually USE. Not some damn trinket or such that no one needs and it just gets DE'ed every freaking week, for months on end. Who cares if a group runs with 3 paladins and 4 druids who are all specced differently? They would get loot to drop for them, just like a diverse group would get loot to drop for them as well....just as long as the loot that drops is RELEVANT to the group that is there. Other people have stated their examples of how you can raid for weeks and months on end and NEVER get the tier token or specific loot drop that you need because of the lame-ass RNG that Blizzard seems to think is the best idea ever. We need a loot system that takes into account what the party is made up of, and then drop loot accordingly.
Will groups get geared faster and burn through content faster that way? Well, yeah...duh. That's the point. Because that is a hell of a lot better than it taking two to three times as long, grinding the same shit over and over again, annoying the hell out of you and making you want to rage quit, because the RNG won't ever drop what you freaking NEED. Might mean a bit less money in Blizzard's pocket in the long haul, but it will make a hell of a lot more customers happy.
And I would love to see anyone say that they enjoy having to farm content for-freaking-ever just to get 1 or 2 items to finally drop for them (they'd be lying through their teeth if they said they did). No one enjoys that. It's just frustrating and annoying as hell. It's time consuming and in the end, even if you finally get the loot, it's usually soon replaced by gear in the next patch...because it took you so damn long to get it in the first place.
RNG is a bitch and needs to die a horrible and painful death. Getting rid of it would only improve the game. For everyone.
Agreed.
Our yesterday's raid - 10man FL normal (because we did not had enough heals and decided to go normal to help other guildies to gear up), killing 5/7 (left Majordomo for Sunday hoping that we have enough heals to take on him in HC mode), we only had ONE (!!!) Living Ember drop out of FIVE bosses!
I am sick of this 0...1 ember drop rate Blizzard loves so much.
And Shannox as he usually does on every his kill dropped Feeding Frenzy dagger again.
GZ Mr. Disenchant, i hope you have offspecs for all the gear you have...
Last edited by mmocd0826a5fa6; 2011-10-07 at 10:57 AM.
Same as before. I like the system a lot more now than i did in Wotlk. The cap is great.