Is this updated for 4.3?
There's honestly not much that needs to be changed, so yes it's pretty much updated.
Originally Posted by Bigbazz
Do you use an addon to track enrage?
I'm trying to apply the rotation in the guide, but I'm finding too many empty GCDs on the dummy, because I'm not enraged when RB is ready. I want to use Berserker Rage, but I'm struggling to judge it right.
SourceOriginally Posted by Blizzard Entertainment
Now that the patch is out, few changes:
Hit is pretty much better than Crit until 19%
Incite 3/3 could be better than Deep Wounds 3/3.
Originally Posted by Bigbazz
I'll make an update to this in about a week or so, waiting to see if we get any further significant hotfixes, but yes there will be some changes. With the 4.3 nerf and the revelations around deep wounds I do wonder how our damage could be on a satisfactory level.
Last edited by Aurora; 2011-12-04 at 12:37 PM.
I worked out what was confusing me, Deathwish also counts as enrage. So using TellMeWhen I am now tracking: Deathwish, Enrage, Beserker Rage; and doing much better because of it.
I think these are the only enrage mechanics in play.
---------- Post added 2011-12-05 at 12:22 PM ----------
Next question is about AoE rotations.
What I'm currently applying is:
- WW on CD
- BT fishing for Slam
- Slam on proc
- Avoid RB like the plague
- Cleave when rage>80
I'm assuming free slams mean that BT+Slam fishing is generating rage for me, allowing the maximum use of Cleave; but I do suffer from low rage at the moment.
Am I doing it right?
SourceOriginally Posted by Blizzard Entertainment
It sounds like a solid rotation. Fury AoE isn't particularly satisfying and is very intensive on rage at present. It's often best avoiding an AoE rotation unless there's a very large group of mobs, smaller groups substituting HS for Cleave.
Deep Wounds 3/3 would still be better than Incite 3/3 unless it was a just a single-target fight, so Ultraxion.
Classic Herod: Sinnermighty - Blood Legion (Unretired)
Great guid and thanks to all who have posted!
However I was wondering if anyone could explain why hit is now superior to crit up until you have 19% hit,
Classic Herod: Sinnermighty - Blood Legion (Unretired)
Most of the top parsed Fury in DS do appear to be running with a high hit build of 16-17%. The theory behind the hit benefit with the 2-set bonus is the proposal of increased benefit for rage generation. I've also heard suggestions for 3/3 Incite builds being optimal now which strikes me as an over compensating backlash to the reduced importance of deep wounds although as Sinner said its early days and little is concrete.
Don't you mean Hit >= Crit > Mastery > Haste for TG and
Hit >= Crit > Haste > Mastery for SMF
I mean I'm no expert and somethings may have changed, but I thought SMF wanted Haste while TG wanted Mastery?
And to be clear I should keep Crit > Hit > Haste > mastery (for SMF) until i get 2 piece t13 right?
Classic Herod: Sinnermighty - Blood Legion (Unretired)
Classic Herod: Sinnermighty - Blood Legion (Unretired)
You should be switching your stat priority once you get your T13 2pc.
Originally Posted by Bigbazz
Anyone do any solid math on Soul Drinker's DPS as SMF? On target dummy's I'm losing a very small bit of burst dmg when all CDs are popped compared to TG but over all sustained over a 5 min fight I'm coming out almost dead even. The soul drinker proc is accounting for 4% of my overall dmg done. I'm sitting on 11% hit in both specs. I'm MS prot but had acquired two of them this week and was curious to see how many proc's I'd be getting.