MMO-Champion - Shaman Cataclysm

Shaman



New Skills
Spell Level Description
Spiritwalker's Grace
85 Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.
12% of base mana, Instant cast, 2 min cooldown
Healing Rain
83 Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345.02 to 410.36 health to allies in the area every 2 sec for 10 sec.
46% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
Unleash Elements
81 Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.
See individual weapon imbue spell tooltips for details regarding the effects of unleashing each.

7% of base mana, 40 yd range, Instant cast, 15 sec cooldown
Totem of Tranquil Mind
74 Summons a Totem of Tranquil Mind with 5 health at the feet of the caster for 5 min, causing party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.
8% of base mana, Instant cast
Greater Healing Wave
68 Heals a friendly target for 7473.4 to 8538.17.
30% of base mana, 40 yd range, 3 sec cast
Bind Elemental
64 Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.
9% of base mana, 30 yd range, 1.5 sec cast
Earthquake
50 An earthquake shakes the target area, dealing 493.2 Physical damage to enemies every 1, with a 10% chance of knocking them down.
100 yd range, Instant
Primal Strike
3 An instant weapon strike that causes 178.8 additional damage.
8% of base mana, 5 yd range, Instant cast, 8 sec cooldown


Complete Skill List


Spell Level Description
Spiritwalker's Grace
85 Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.
12% of base mana, Instant cast, 2 min cooldown
Hex
80 Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
3% of base mana, 20 yd range, 1.5 sec cast, 45 sec cooldown
Fire Elemental Totem
66 Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
23% of base mana, Instant cast, 10 min cooldown
Bind Elemental
64 Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.
9% of base mana, 30 yd range, 1.5 sec cast
Stoneclaw Totem
58 Summons a Stoneclaw Totem with 6186.5 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for 3 sec. The Stoneclaw Totem also protects your other active totems with a shield that absorbs up to 4143.38 damage.
6% of base mana, Instant cast, 20 sec cooldown
Earthquake
50 An earthquake shakes the target area, dealing 493.2 Physical damage to enemies every 1, with a 10% chance of knocking them down.
100 yd range, Instant
Magma Totem
36 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 268.2 Fire damage to creatures within 8 yards every 2 seconds.
18% of base mana, Instant cast
Lava Burst
34 You hurl molten lava at the target, dealing 1267.03 to 1615.86 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
10% of base mana, 30 yd range, 2 sec cast, 8 sec cooldown
Chain Lightning
28 Hurls a lightning bolt at the enemy, dealing 1020.21 to 1165.56 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
26% of base mana, 30 yd range, 2 sec cast, 3 sec cooldown
Fire Nova
28 Causes the shaman's active Flametongue, Magma, or Fire Elemental Totem to emit a wave of flames, inflicting 647.65 to 724.49 Fire damage to enemies within 10 yards of the totem.
22% of base mana, 30 yd range, Instant cast, 10 sec cooldown
Frost Shock
22 Instantly shocks the target with frost, causing 848.46 to 897.34 Frost damage and slowing movement speed by 50%. Lasts 8 sec. Causes a high amount of threat.
18% of base mana, 25 yd range, Instant cast, 6 sec cooldown
Earthbind Totem
18 Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
5% of base mana, Instant cast, 15 sec cooldown
Wind Shear
16 Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
8% of base mana, 25 yd range, Instant cast, 6 sec cooldown
Flame Shock
14 Instantly sears the target with fire, causing 531.38 Fire damage immediately and 855.83 Fire damage over 18 sec.
17% of base mana, 25 yd range, Instant cast, 6 sec cooldown
Fire Nova
12 Causes the shaman's active Fire totem to emit a wave of flames, inflicting 647.65 to 724.49 Fire damage to enemies within 10 yards of the totem.
100 yd range, Instant
Purge
12 Purges the enemy target, removing 2 beneficial Magic effects.
14% of base mana, 30 yd range, Instant cast
Searing Totem
10 Summons a Searing Totem with 5 health at your feet for 1 min that repeatedly attacks an enemy within 20 yards for 81.97 to 110.9 Fire damage. The totem will prefer to target enemies that are afflicted by your Flame Shock or Stormstrike effects.
5% of base mana, Instant cast
Earth Shock
5 Instantly shocks the target with concussive force, causing 906.49 to 955.84 Nature damage and reducing melee and ranged attack speed by 20% for 8 sec.
18% of base mana, 25 yd range, Instant cast, 6 sec cooldown
Lightning Bolt
1 Casts a bolt of lightning at the target for 719.21 to 821.68 Nature damage.
6% of base mana, 30 yd range, 2.5 sec cast
Spell Level Description
Unleash Elements
81 Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.
See individual weapon imbue spell tooltips for details regarding the effects of unleashing each.

7% of base mana, 40 yd range, Instant cast, 15 sec cooldown
Rockbiter Weapon
75 Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes.
( Unleash Weapon : Unleashing this enchantment forces the target enemy to attack you for 5 sec. )

8% of base mana, Instant cast
Bloodlust
70 Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

26% of base mana, Instant cast, 5 min cooldown
Heroism
70 Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Heroism or Time Warp again for 10 min.

26% of base mana, Instant cast, 5 min cooldown
Elemental Resistance Totem
62 Summons an Elemental Resistance Totem with 5 health at the feet of the caster for 5 min that increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ].
8% of base mana, Instant cast
Earth Elemental Totem
56 Summon an elemental totem that calls forth a greater earth elemental to protect the caster and his or her allies. Lasts 2 min.
24% of base mana, Instant cast, 10 min cooldown
Stoneskin Totem
48 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party and raid members within 40 yards, increasing armor by 4075.6. Lasts 5 min.
10% of base mana, Instant cast
Water Breathing
46 Allows the target to breathe underwater for 10 min.
2% of base mana, 30 yd range, Instant cast, Reagents: Shiny Fish Scales
Wrath of Air Totem
44 Summons a Wrath of Air Totem with 5 health at the feet of the caster. The totem provides 5% spell haste to all party and raid members within 40 yards. Lasts 5 min.
11% of base mana, Instant cast
Grounding Totem
38 Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.
5% of base mana, Instant cast, 15 sec cooldown
Windfury Weapon
32 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with 4430 extra attack power. Lasts 30 minutes. ( Unleash Elements : Unleashing this enchantment deals 20% of weapon damage to the target enemy and increases the Shaman's melee attack speed for the next 6 swings or until 12 sec have elapsed. )
7% of base mana, Instant cast
Astral Recall
30 Yanks the caster through the twisting nether back to . Speak to an Innkeeper in a different place to change your home location.
5% of base mana, 10 sec cast, 15 min cooldown
Windfury Totem
30 Summons a Windfury Totem with 5 health at the feet of the caster. The totem increases the melee and ranged attack speed of all party and raid members within 40 yards by 10%. Lasts 5 min.
11% of base mana, Instant cast
Frostbrand Weapon
26 Imbue the Shaman's weapon with frost. Each hit has a chance of causing 611.73 additional Frost damage and slowing the target's movement speed by 50% for 8 sec. Lasts 30 minutes.
( Unleash Weapon : Unleashing this enchantment deals 807.43 to 938.37 Frost damage to a target enemy and reduces their movement speed by 50% for 5 sec. Increased in effectiveness if the target is already afflicted by a movement-reducing Frost effect. )

6% of base mana, Instant cast
Water Walking
24 Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
3% of base mana, 30 yd range, Instant cast, Reagents: Fish Oil
Ghost Wolf
15 Turns the Shaman into a Ghost Wolf, increasing speed by 30%. As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
6% of base mana, 2 sec cast
Flametongue Totem
12 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem increases the spell power of all party and raid members within 40 yards by 6%. Lasts 5 min.
11% of base mana, Instant cast
Flametongue Weapon
10 Imbue the Shaman's weapon with fire, increasing total spell damage by 747.78 ( Glyph of Flametongue Weapon : and increasing spell critical strike chance by 2% ). Each hit causes 99.27 to 305.77 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
( Unleash Weapon : Unleashing this enchantment deals 1022.97 to 1213.03 Fire damage to an enemy target and increases the damage dealt by the Shaman's next Fire spell by 20%. )

6% of base mana, Instant cast
Lightning Shield
8 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 390.75 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Instant
Strength of Earth Totem
4 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the Strength and Agility of all party and raid members within 40 yards by 549.32. Lasts 5 min.
10% of base mana, Instant cast
Primal Strike
3 An instant weapon strike that causes 178.8 additional damage.
8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
Spell Level Description
Healing Rain
83 Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345.02 to 410.36 health to allies in the area every 2 sec for 10 sec.
46% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
Totem of Tranquil Mind
74 Summons a Totem of Tranquil Mind with 5 health at the feet of the caster for 5 min, causing party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.
8% of base mana, Instant cast
Greater Healing Wave
68 Heals a friendly target for 7473.4 to 8538.17.
30% of base mana, 40 yd range, 3 sec cast
Earthliving Weapon
54 Imbue the Shaman's weapon with earthen life. Increases healing done by 531.6 and each heal has a ( Glyph of Earthliving Weapon : 20/40 )% chance to trigger the Earthliving effect on the target, healing an additional 2306.31 over 12 sec. Lasts 30 minutes.
( Unleash Weapon : Unleashing this enchantment heals a friendly target for 1916.08 to 2075.76 and increases the effect of the Shaman's next direct heal by 20%. )

9% of base mana, Instant cast
Tremor Totem
52 Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
2% of base mana, Instant cast
Mana Spring Totem
42 Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 326.05 mana every 5 seconds to all party and raid members within 40 yards.
4% of base mana, Instant cast
Chain Heal
40 Heals the friendly target for 2966.86 to 3389.56, then jumps to heal the most injured nearby targets. If cast on a party or raid member, the heal will only jump to other members. Each jump reduces the effectiveness of the heal by ( Glyph of Chain Heal : 30% / 20% ). Heals 4 total targets.
17% of base mana, 40 yd range, 2.5 sec cast
Reincarnation
Passive
30 Allows you to resurrect yourself upon death with 20% health and mana.
30 min cooldown, Reagents: Ankh
Totemic Recall
30 Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Instant
Healing Stream Totem
20 Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for [ 8.27% of Spell Power * ( Purification : 100%/110% ) * ( Soothing Rains : 100%/125%/150% ) + 28.13 ] every 2 seconds.
3% of base mana, Instant cast
Healing Surge
20 Heals a friendly target for 5605.52 to 6404.16.
27% of base mana, 40 yd range, 1.5 sec cast
Water Shield
20 The caster is surrounded by 3 globes of water, granting 354.4 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 1516.83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Instant
Cleanse Spirit
18 Removes one Curse ( Improved Cleanse Spirit : and one harmful Magic ) effect from a friendly target.
14% of base mana, 40 yd range, Instant cast
Ancestral Spirit
12 Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
72% of base mana, 30 yd range, 10 sec cast
Healing Wave
7 Heals a friendly target for 2802.76 to 3202.08.
9% of base mana, 40 yd range, 3 sec cast


Primary Skills


Spell Level Description
Mastery: Elemental Overload
Rank 1
0 ( Elemental Overload : Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Each point of Mastery increases the chance of Elemental Overload by an additional 2%. / Grants a 0% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Each point of Mastery increases the chance of Elemental Overload by an additional 2%. )
Instant
Elemental Fury
Passive
0 Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Shamanism
Passive
0 Your Lightning Bolt, Chain Lightning, and Lava Burst spells gain an additional 20% benefit from your spell power, and their casting time is reduced by 0.5 sec.
Thunderstorm
Rank 1
0 You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1528.44 to 1746.2 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.
Instant, 45 sec cooldown
Spell Level Description
Mastery: Enhanced Elements
Rank 1
0 ( Enhanced Elements : Increases all Fire, Frost, and Nature damage done by 20%. Each point of Mastery increases damage by an additional 2.5% / Increases all Fire, Frost, and Nature damage done by 0%. Each point of Mastery increases damage by an additional 2.5% )
Instant
Dual Wield
Passive
0 Allows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and and increases your chance to hit by an additional 6%.
Lava Lash
Rank 1
0 You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
4% of base mana, 5 yd range, Instant cast, 10 sec cooldown
Mental Quickness
Passive
0 Increases your spell power by an amount equal to 50% of your attack power, and reduces the mana cost of your instant spells by 75%.
Primal Wisdom
Rank 1
0 Your melee attacks have a 40% chance to immediately restore 5% of your base mana.
Instant
Spell Level Description
Mastery: Deep Healing
Rank 1
0 ( Deep Healing : Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 2.5%. / Increases the potency of your direct healing spells by up to 0%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 2.5%. )
Instant
Earth Shield
Rank 1
0 Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for ( Glyph of Earth Shield : 1770.11/2124.132 ). This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
19% of base mana, 40 yd range, Instant cast
Meditation
Passive
0 Allows 50% of your mana regeneration from Spirit to continue while in combat.
Purification
Passive
0 Increases the effectiveness of your healing spells by 10%, and reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.5 sec.


Talents


Talent Tier Col Description
Earthquake
Rank 1
7 2 You cause the earth at the target location to tremble and break, dealing 493.2 Physical damage every 1 sec to enemies in 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 8 sec.
60% of base mana, 35 yd range, Channeled
Lava Surge
Rank 1-2
6 3 Gives your Flame Shock periodic damage ticks a [10%/20%] chance to reset the cooldown of your Lava Burst spell.
Fulmination
Rank 1
5 1 When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
Elemental Mastery
Rank 1
5 2 When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost, and Nature damage is increased by 15% and you gain 20% spell haste for 15 sec.
Instant, 3 min cooldown
Earth's Grasp
Rank 1-2
5 3 Grants your Earthbind Totem a [50%/100%] chance to root nearby targets for 5 sec when cast.
Totemic Wrath
Rank 1
5 4 Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10%.
Elemental Oath
Rank 1-2
4 2 While Clearcasting from Elemental Focus is active, you deal [5%/10%] more spell damage. In addition, party and raid members within 100 yards receive a [3%/5%] bonus to their critical strike chance.
Lava Flows
Rank 1-3
4 3 Increases the critical strike damage bonus of your Lava Burst spell by an additional [6%/12%/24%] and the periodic damage of your Flame Shock by [20%/40%/60%]. In addition, when your Flame Shock is dispelled you gain [10%/20%/30%] spell haste for 6 sec.
Rolling Thunder
Rank 1-2
3 1 When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a [30%/60%] chance to recover 2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 9 charges.
Elemental Focus
Rank 1
3 2 After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.
Elemental Reach
Rank 1-2
3 3 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by [5/10] yards, and increases the range of your Shock spells by [7/15] yards.
Call of Flame
Rank 1-2
2 1 Increases the damage done by your Fire Totems and Fire Nova by [10%/20%], and damage done by your Lava Burst spell by [5%/10%].
Elemental Warding
Rank 1-3
2 2 Reduces magical damage taken by [4%/8%/12%].
Reverberation
Rank 1-2
2 3 Reduces the cooldown of your Shock spells and Wind Shear by [0.5/1] sec.
Elemental Precision
Rank 1-3
2 4 Increases your Fire, Frost and Nature damage by [1%/2%/3%] and grants you spell hit rating equal to [33%/66%/100%] of any Spirit gained from items or effects.
Acuity
Rank 1-3
1 1 Increases your critical strike chance with all spells and attacks by [1%/2%/3%].
Convection
Rank 1-2
1 2 Reduces the mana cost of your damaging offensive spells by [5%/10%].
Concussion
Rank 1-3
1 3 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by [2%/4%/6%].
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Talent Tier Col Description
Feral Spirit
Rank 1
7 2 Summons two Spirit Wolves under the command of the Shaman, lasting 30 sec.
12% of base mana, 30 yd range, Instant cast, 2 min cooldown
Maelstrom Weapon
Rank 1-3
62 When you deal damage with a melee weapon, you have a chance[/ (higher than rank 1)/ (higher than rank 2)] to reduce the cast time and mana cost of your next Lightning Bolt, Chain Lightning, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Improved Lava Lash
Rank 1-2
6 3 Increases the damage of your Lava Lash ability by [15%/30%], and by an additional [10%/20%] for each of your applications of Searing Flames on the target, consuming those applications in the process.
Earthen Power
Rank 1-2
5 1 Your Earthbind Totem's pulses have a [50%/100%] chance to also remove all snare effects from you and nearby friendly targets.
Shamanistic Rage
Rank 1
5 2 Reduces all damage taken by 30% and causes your skills, totems, and offensive spells to consume no mana for 15 sec. This spell is usable while stunned.
Instant, 1 min cooldown
Unleashed Rage
Rank 1-2
5 4 Increases your expertise by [4/8], and increases all party and raid members' attack power by [5%/10%] while within 100 yards of the Shaman.
Frozen Power
Rank 1-2
4 1 Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash, and Shock spells by [5%/10%] on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a [50%/100%] chance to root the target in ice for 5 sec. when used on targets at or further than 15 yards from you.
Improved Fire Nova
Rank 1-2
4 2 Increases the damage done by your Fire Nova by [10%/20%] and reduces the cooldown by [2/4] sec.
Searing Flames
Rank 1-3
4 3 Causes the Searing Bolts from your Searing Totem to have a [33%/67%/100%] chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
Toughness
Rank 1-3
3 1 Increases your Stamina by [3%/7%/10%], and reduces the duration of movement slowing effects on you by [10%/20%/30%].
Stormstrike
Rank 1
3 2 Instantly strike an enemy with both weapons, dealing 125% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
Static Shock
Rank 1-3
3 3 When you use your Primal Strike, Stormstrike, or Lava Lash abilities while having Lightning Shield active, you have a [15%/30%/45%] chance to deal damage equal to a Lightning Shield orb without consuming a charge.
Elemental Devastation
Rank 1-3
2 1 When you deal critical damage with a non-periodic spell, increases your chance to get a critical strike with melee attacks by [3%/6%/9%] for 10 sec.
Flurry
Rank 1-3
2 2 Increases your attack speed by [10%/20%/30%] for your next 3 swings after dealing a critical strike.
Ancestral Swiftness
Rank 1-2
2 3 Reduces the cast time of your Ghost Wolf spell by [1/2] sec and increases movement speed by [7%/15%]. This does not stack with other movement speed increasing effects.
Totemic Reach
Rank 1-2
2 4 Increases the range of your totems' effects by [15%/30%].
Elemental Weapons
Rank 1-2
1 1 Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by [20%/40%], the damage of your extra attacks from Windfury Weapon by [20%/40%], and the effectiveness of the ongoing benefits of your Unleash Elements ability by [25%/50%].
Focused Strikes
Rank 1-3
1 2 Increases the damage dealt by your Primal Strike and Stormstrike abilities by [15%/30%/45%].
Improved Shields
Rank 1-3
1 3 Increases the damage done by your Lightning Shield orbs by [5%/10%/15%], increases the amount of mana gained from your Water Shield orbs by [5%/10%/15%], and increases the amount of healing done by your Earth Shield orbs by [5%/10%/15%].
Talent Tier Col Description
Riptide
Rank 1
7 2 Heals a friendly target for 2363.56 and another 3726.66 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
10% of base mana, 40 yd range, Instant cast, 6 sec cooldown
Tidal Waves
Rank 1-3
6 2 When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by [10%/20%/30%] and increases the critical effect chance of your Healing Surge spell by 0%. 2 charges.
Blessing of the Eternals
Rank 1-2
6 3 Grants an additional [40%/80%] chance to trigger your Earthliving heal over time effect when you heal an ally who is below 35% of total health.
Ancestral Awakening
Rank 1-3
5 1 When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for [10%/20%/30%] of the amount healed.
Mana Tide Totem
Rank 1
5 2 Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec. Party members within 40 yards of the totem have their Spirit increased by 350%.
Instant, 3 min cooldown
Telluric Currents
Rank 1-2
5 3 Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to [20%/40%] of damage dealt.
Soothing Rains
Rank 1-2
4 2 Increases the amount healed by your Healing Stream Totem by [25%/50%], and your Healing Rain spell by [15%/30%].
Improved Cleanse Spirit
Rank 1
4 3 Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.
Cleansing Waters
Rank 1-2
4 4 Reduces the cost of Cleanse Spirit by [20%/40%], and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for [1317.19/2634.38] to [1485.34/2970.68].
Ancestral Healing
Rank 1-2
3 1 Reduces your target's physical damage taken by [5%/10%] for 15 sec after receiving a critical effect from one of your healing spells.
Nature's Swiftness
Rank 1
3 2 When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
Instant, 2 min cooldown
Nature's Blessing
Rank 1-3
3 3 Increases the effectiveness of your direct heals on Earth Shielded targets by [5%/10%/15%].
Improved Water Shield
Rank 1-2
2 1 You have a [50%/100%] chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave, Greater Healing Wave, or Riptide spells, a [30%/60%] chance when you gain a critical effect from your Healing Surge spell, and a [15%/30%] chance when you gain a critical effect from your Chain Heal spell.
Totemic Focus
Rank 1-2
2 2 Reduces the mana cost of your totems by [15%/30%] and increases their duration by [20%/40%].
Focused Insight
Rank 1-3
2 3 After casting any Shock spell, your next heal's mana cost is reduced by [25%/50%/75%] of the cost of the Shock spell, and its healing effectiveness is increased by [10%/20%/30%].
Nature's Guardian
Rank 1-3
2 4 Whenever a damaging attack brings you below 30% health, your maximum health is increased by [5%/10%/15%] for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
Ancestral Resolve
Rank 1-2
1 1 Reduces damage taken while casting spells by [5%/10%].
Tidal Focus
Rank 1-3
1 2 Reduces the mana cost of your healing spells by [2%/4%/6%].
Spark of Life
Rank 1-3
1 3 Increases your healing done by [2%/4%/6%] and your healing received by [5%/10%/15%].




Glyphs
Originally Posted by Blizzard Entertainment
Prime
  • Earth Shield - Increases the amount healed by your Earth Shield by 20%.
  • Earthliving Weapon - Increases the effectiveness of your Earthliving weapon's periodic healing by 20%.
  • Feral Spirit - Your spirit wolves gain an additional 30% of your attack power.
  • Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 5 min.
  • Flame Shock - Increases the duration of your Flame Shock by 50%.
  • Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
  • Lava Burst - Your Lava Burst spell deals 10% more damage.
  • Lava Lash - Increases the damage dealt by your Lava Lash ability by 20%.
  • Lightning Bolt - Increases the damage dealt by Lightning Bolt by 4%.
  • Riptide - Increases the duration of Riptide by 40%.
  • Shocking - Reduces the global cooldown triggered by your shock spells to 1 sec.
  • Stormstrike - Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
  • Water Shield - Increases the passive mana regeneration of your Water Shield spell by 50%.
  • Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 2%.
Major
  • Chain Heal - Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.
  • Chain Lightning - Your Chain Lightning spell now strikes 2 additional targets, but deals 10% less initial damage.
  • Elemental Mastery - While your Elemental Mastery ability is active, you take 20% less damage from all sources.
  • Fire Nova - Increases the radius of your Fire Nova spell by 5 yards.
  • Frost Shock - Increases the duration of your Frost Shock by 2 sec.
  • Ghost Wolf - Your Ghost Wolf form grants an additional 5% movement speed.
  • Grounding Totem - Instead of absorbing a spell, your Grounding Totem reflects the next harmful spell back at its caster, but the cooldown of your Grounding Totem is increased by 45 sec.
  • Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 10 yards by [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7].
  • Healing Wave - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
  • Hex - Reduces the cooldown of your Hex spell by 15 sec.
  • Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
  • Shamanistic Rage - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
  • Stoneclaw Totem - Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
  • Thunder - Reduces the cooldown on Thunderstorm by 10 sec.
  • Totemic Recall - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
Minor
  • Arctic Wolf - Alters the appearance of your Ghost Wolf transformation, causing it to resemble an arctic wolf.
  • Astral Recall - Cooldown of your Astral Recall spell reduced by 7.5 min.
  • Renewed Life - Your Reincarnation spell no longer requires a reagent.
  • Thunderstorm - Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back.
  • Water Breathing - Your Water Breathing spell no longer requires a reagent.
  • Water Walking - Your Water Walking spell no longer requires a reagent.

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