Paladin



New Skills
Spell Level Description
Guardian of Ancient Kings
85 Holy Shock : Summons a Guardian of Ancient Kings to protect you for 30 sec. While active, your next 5 heals will cause the Guardian to heal the same target for the amount healed by your heal, and friendly targets within 10 yards of the target for 10% of the amount healed.
Avenger's Shield : Summons a Guardian of Ancient Kings to protect you for 12 sec. While the Guardian is active, all incoming damage is reduced by 60%.
Templar's Verdict : Summons a Guardian of Ancient Kings to attack your current target for 12 sec. While active, your and your Guardian's attacks cause you to be infused with Ancient Power, increasing your Strength by 20 per application.
After 12 sec or when your Guardian is killed, you will release Ancient Fury, causing 100 damage plus 100 per application of Ancient Power, divided among all targets within 10 yards.

Instant, 5 min cooldown
Holy Radiance
83 Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.
40% of base mana, Instant cast, 1 min cooldown
Inquisition
81 Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
1 Mana, Instant cast
Divine Light
62 A large heal that heals a friendly target for 8538.19 to 9512.95. Good for periods of heavy damage.
30% of base mana, 40 yd range, 3 sec cast
Summon Great Exarch's Elekk
Summon
40 Summons an Great Exarch's Elekk, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summon Great Sunwalker Kodo
Summon
40 Summons a Great Sunwalker Kodo, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summon Exarch's Elekk
Summon
20 Summons an Exarch's Elekk, which serves as a mount.
1.5 sec cast
Summon Sunwalker Kodo
Summon
20 Summons a Sunwalker Kodo, which serves as a mount.
1.5 sec cast


Complete Skill List


Spell Level Description
Holy Radiance
83 Heals all friendly targets within 10 yards for 683.58 every sec. Lasts 10 sec.
40% of base mana, Instant cast, 1 min cooldown
Holy Mending
80 Your Holy Shock critical heals now also place a periodic healing effect on the target, healing for 15% of the Holy Shock's heal amount over 9 sec.
100 yd range, Instant
Turn Evil
78 The targeted undead or demon enemy will be compelled to flee for up to 20 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
9% of base mana, 20 yd range, 1.5 sec cast
Divine Light
62 A large heal that heals a friendly target for 8538.19 to 9512.95. Good for periods of heavy damage.
30% of base mana, 40 yd range, 3 sec cast
Light's Beacon
60 The target becomes a Beacon of Light to all targets within a 60 yard radius. Each heal you cast on those targets will also heal the Beacon for 50% of the amount healed.
60 yd range, Instant
Divine Plea
44 You gain 10% of your total mana over 15 sec, but the amount healed by your healing spells is reduced by 50%.
Instant, 2 min cooldown
Concentration Aura
42 All party or raid members within 40 yards lose 35% less casting or channeling time when damaged. Players may only have one Aura on them per Paladin at any one time.
Instant
Summon Charger
Summon
40 Summons a Charger, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summon Charger
Summon
40 Summons a Charger, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summon Great Exarch's Elekk
Summon
40 Summons an Great Exarch's Elekk, which serves as a mount. This is a very fast mount.
1.5 sec cast
Summon Great Sunwalker Kodo
Summon
40 Summons a Great Sunwalker Kodo, which serves as a mount. This is a very fast mount.
1.5 sec cast
Cleanse
34 Cleanses a friendly target, removing 1 Poison effect, 1 Disease effect ( Sacred Cleansing : and 0 Magic effect ).
14% of base mana, 40 yd range, Instant cast
Seal of Insight
32 Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for [ 15% of AP + 15% of Spell Power ] and restore 4% of the paladin's base mana. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will deal [ 16% of AP + 25% of Spell Power + 1 ] Holy damage to an enemy.

14% of base mana, Instant cast
Holy Wrath
28 Sends bolts of holy power in all directions, causing [ 30% of SpellPower + 2401.81 ] Holy damage divided among all targets within 10 yds and stunning all Demons ( Glyph of Holy Wrath : , Dragonkin, Elementals ) and Undead for 3 sec.
20% of base mana, Instant cast, 15 sec cooldown
Consecration
24 Consecrates the land beneath the Paladin, doing 813.3 Holy damage over 10 sec to enemies who enter the area.
55% of base mana, Instant cast, 30 sec cooldown
Summon Exarch's Elekk
Summon
20 Summons an Exarch's Elekk, which serves as a mount.
1.5 sec cast
Summon Sunwalker Kodo
Summon
20 Summons a Sunwalker Kodo, which serves as a mount.
1.5 sec cast
Summon Warhorse
Summon
20 Summons a Warhorse, which serves as a mount.
1.5 sec cast
Summon Warhorse
Summon
20 Summons a warhorse, which serves as a mount.
1.5 sec cast
Exorcism
18 Causes [ 15% of max( Spell Power, AP ) + 1802.645 ] Holy damage ( Glyph of Exorcism : plus 360.529 over 6 sec ) to an enemy target. If the target is Undead or Demon, it will always critically hit.
30% of base mana, 30 yd range, 1.5 sec cast
Flash of Light
16 A quick, expensive heal that heals a friendly target for 5313.35 to 5961.66.
27% of base mana, 40 yd range, 1.5 sec cast
Lay on Hands
16 Heals a friendly target for an amount equal to the Paladin's maximum health and restores 2175.32 of their mana. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 min.
40 yd range, Instant, 10 min cooldown
Holy Light
14 Heals a friendly target for 3202.19 to 3567.76.
9% of base mana, 40 yd range, 3 sec cast
Redemption
12 Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.
64% of base mana, 30 yd range, 10 sec cast
Spell Level Description
Guardian of Ancient Kings
85 Holy Shock : Summons a Guardian of Ancient Kings to protect you for 30 sec. While active, your next 5 heals will cause the Guardian to heal the same target for the amount healed by your heal, and friendly targets within 10 yards of the target for 10% of the amount healed.
Avenger's Shield : Summons a Guardian of Ancient Kings to protect you for 12 sec. While the Guardian is active, all incoming damage is reduced by 60%.
Templar's Verdict : Summons a Guardian of Ancient Kings to attack your current target for 12 sec. While active, your and your Guardian's attacks cause you to be infused with Ancient Power, increasing your Strength by 20 per application.
After 12 sec or when your Guardian is killed, you will release Ancient Fury, causing 100 damage plus 100 per application of Ancient Power, divided among all targets within 10 yards.

Instant, 5 min cooldown
Hand of Sacrifice
80 Places a Hand on the party or raid member, transfering 30% damage taken to the caster. Lasts 12 sec or until the caster has transfered 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 2 min cooldown
Resistance Aura
76 Gives [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ] additional Fire, Frost and Shadow resistance to all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Instant
Hand of Salvation
66 Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec. for 10 sec. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 2 min cooldown
Seal of Justice
64 Fills the Paladin with the spirit of justice for 30 min, causing each single-target melee attack to limit the target's maximum run speed for 5 sec and deal [ ( 0.5% of MWS * AP + 0.5% of MWS * Spell Power ) * ( Seals of the Pure : 100%/105%/110%/115% ) ] additional Holy damage. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will deal [ 16% of AP + 25% of Spell Power + 1 ] Holy damage to an enemy.

14% of base mana, Instant cast
Hand of Freedom
52 Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast, 25 sec cooldown
Divine Shield
48 Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Once protected, the target cannot be targeted by Divine Shield or Hand of Protection again for 2 min.
3% of base mana, Instant cast, 5 min cooldown
Righteous Defense
36 Come to the defense of a friendly target, commanding up to 3 enemies attacking the target to attack the Paladin instead.
40 yd range, Instant, 8 sec cooldown
Divine Protection
30 Reduces all damage taken by 20% for 10 sec.
3% of base mana, Instant cast, 1 min cooldown
Blessing of Kings
22 Places a Blessing on the friendly target, increasing Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by [ ( Level 1-70 : (Level/2) / Level 71-80 : (Level/2 + 0.714 * (Level - 70)) / Level 81 or above : (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80)) ) - 3.5 ], for 1 hr. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
6% of base mana, 30 yd range, Instant cast
Vindication
20 Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec.
100 yd range, Instant
Hand of Protection
18 A targeted party or raid member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be targeted by Divine Shield or Hand of Protection again for 2 min.
6% of base mana, 30 yd range, Instant cast, 5 min cooldown
Hand of Reckoning
14 Taunts the target to attack you, but has no effect if the target is already attacking you.
3% of base mana, 30 yd range, Instant cast, 8 sec cooldown
Righteous Fury
12 Increases your threat generation while active, making you a more effective tank. Lasts until cancelled.
Instant
Parry
Passive
10 Gives a chance to parry enemy melee attacks.
Hammer of Justice
7 Stuns the target for 6 sec.
3% of base mana, 10 yd range, Instant cast, 1 min cooldown
Devotion Aura
5 Gives 4075.6 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Instant
Spell Level Description
Inquisition
81 Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
1 Mana, Instant cast
Avenging Wrath
72 Increases all damage and healing caused by 20% for 20 sec.
8% of base mana, Instant cast, 3 min cooldown
Censure
64 Holy damage every 3 sec.
100 yd range, Instant
Judgement of Truth
64 Deals [ 14% of AP + 22% of Spell Power + 1 ] Holy damage to an enemy, increased by 10% for each application of Censure on the target.
100 yd range, Instant
Crusader Aura
62 Increases the mounted speed by 20% for all party and raid members within 40 yards. Players may only have one Aura on them per Paladin at any one time. This does not stack with other movement speed increasing effects.
Instant
Blessing of Might
56 Places a Blessing on the friendly target, increasing attack power by 10% and restoring 326.05 mana every 5 seconds for 1 hr. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.
5% of base mana, 30 yd range, Instant cast
Hammer of Wrath
46 Hurls a hammer that strikes an enemy for 1253.82 to 1385.8 Holy damage. Only usable on enemies that have 20% or less health.
12% of base mana, 30 yd range, Instant cast, 6 sec cooldown
Seal of Truth
44 Fills the Paladin with holy power, causing single-target attacks to Censure the target, which deals [ ( 12.5% of AP + 12.5% of Spell Power ) * ( Seals of the Pure : 100%/105%/110%/115% ) ] additional Holy damage over 15 sec. Censure can stack up to 5 times. Once stacked to 5 times, each of the Paladin's attacks also deals 16% weapon damage as additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.
Unleashing this Seal's energy will deal [ 14% of AP + 22% of Spell Power + 1 ] Holy damage to an enemy, increased by 10% for each application of Censure on the target.

14% of base mana, Instant cast
Retribution Aura
26 Causes 121.48 Holy damage to any enemy that strikes a party or raid member within 40 yards. Players may only have one Aura on them per Paladin at any one time.
Instant
Judgement
3 Unleashes the energy of a Seal to judge an enemy for Holy damage.
5% of base mana, 10 yd range, Instant cast, 8 sec cooldown
Crusader Strike
1 An instant strike that causes 120% weapon damage ( Word of Glory : and grants a charge of Holy Power ).
10% of base mana, 5 yd range, Instant cast, 4.5 sec cooldown


Primary Skills


Spell Level Description
Mastery: Illuminated Healing
Rank 1
0 ( Illuminated Healing : Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Each point of Mastery increases the absorb amount by an addtional 1%. / Your healing spells also place an absorb shield on your target for 0% of the amount healed lasting 6 sec. Each point of Mastery increases the absorb amount by an addtional 1%. )
Instant
Holy Shock
Rank 1
0 Blasts the target with Holy energy, causing 1399.45 to 1516.07 Holy damage to an enemy, or 3033.13 to 3285.9 healing to an ally, and grants a charge of Holy Power.
8% of base mana, 20/40 yd range, Instant cast, 6 sec cooldown
Meditation
Passive
0 Allows 50% of your mana regeneration from Spirit to continue while in combat.
Walk in the Light
Passive
0 Increases the effectiveness of your healing spells by 15%.
Spell Level Description
Mastery: Divine Bulwark
Rank 1
0 ( Divine Bulwark : Increases your chance to block melee attacks by 16%. Each point of Mastery increases block chance by an additional 2%. / Increases your chance to block melee attacks by 0%. Each point of Mastery increases block chance by an additional 2%. )
Instant
Avenger's Shield
Rank 1
0 Hurls a holy shield at the enemy, dealing 2801.87 to 3424.51 Holy damage, silencing them, interrupting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
6% of base mana, 30 yd range, Instant cast, 24 sec cooldown
Judgements of the Wise
Passive
0 Your Judgement grants you 30% of your base mana over 10 sec.
Touched by the Light
Passive
0 Increases your total Stamina by 15%, increases your spell hit by 6%, and increases your spell power by an amount equal to 60% of your Strength.
Vengeance
Passive
0 Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
Spell Level Description
Mastery: Hand of Light
Rank 1
0 ( Hand of Light : Your autoattacks have a 8% chance to grant Hand of Light, causing your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%. / Your autoattacks have a 0% chance to grant Hand of Light, causing your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%. )
Instant
Judgements of the Bold
Passive
0 Your Judgement grants you 25% of your base mana over 10 sec.
Sheath of Light
Passive
0 Increases your spell power by an amount equal to 30% of your attack power and increases your chance to hit with spells by 6%.
Templar's Verdict
Rank 1
0 An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt:
1 Holy Power: 30% Weapon Damage
2 Holy Power: 90% Weapon Damage
3 Holy Power: 225% Weapon Damage

1 Mana, 5 yd range, Instant cast
Two-Handed Weapon Specialization
Passive
0 Increases the damage you deal with two-handed melee weapons by 20%.


Talents


Talent Tier Col Description
Light of Dawn
Rank 1
7 2 Send a wave of healing energy before you, healing yourself and all friendly targets up to 30 yards away for 2016.16 to 2464.2.
21% of base mana, Instant cast, 30 sec cooldown
Tower of Radiance
Rank 1-3
6 2 Healing the target of your Beacon of Light with Flash of Light, Holy Light or Divine Light has a [33%/66%/100%] chance to generate a charge of Holy Power.
Blessed Life
Rank 1-2
6 3 You have a [50%/100%] chance to gain a charge of Holy Power whenever you take direct damage. This effect cannot occur more than once every 2 seconds.
Conviction
Rank 1-3
5 1 Gives you a [1%/2%/3%] bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Aura Mastery
Rank 1
5 3 Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
Instant, 2 min cooldown
Paragon of Virtue
Rank 1-2
5 4 Reduces the cooldown of your Divine Protection by [10/20] sec and the cooldown of your Avenging Wrath by [30/60] sec.
Enlightened Judgements
Rank 1-2
4 1 Grants hit rating equal to [50%/100%] of any Spirit gained from items or effects, and increases the range of your Judgement by [5/10] yards. In addition, your Judgement instantly heals you for [1240.83/2480.7] to [1427.62./2854.14.]
Beacon of Light
Rank 1
4 2 The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
6% of base mana, 60 yd range, Instant cast
Speed of Light
Rank 1-3
4 3 Casting Holy Shock grants [10%/20%/30%] spell haste for your next Flash of Light, Holy Light or Divine Light, and casting Holy Radiance grants you [20%/40%/60%] movement speed for 4 sec. Also lowers the cooldown on Holy Radiance by [10/20/30] sec at all times.
Sacred Cleansing
Rank 1
4 4 Your Cleanse spell now also dispels 1 Magic effect.
Denounce
Rank 1-2
3 1 Reduces the mana cost of Exorcism by [38%/75%]. In addition, you have a [25%/50%] chance when casting Holy Shock to make your next Exorcism spell instant and cost no mana.
Divine Favor
Rank 1
3 2 Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
Instant, 3 min cooldown
Infusion of Light
Rank 1-2
3 3 Increases the critical effect chance of your Holy Shock by [5%/10%]. In addition, your Holy Shock critical effects reduce the cast time of your next Holy Light by [0.75/1.5] sec.
Daybreak
Rank 1-2
3 4 Your Flash of Light, Holy Light and Divine Light have a [10%/20%] chance to make your next Holy Shock not trigger a cooldown if used within 12 sec.
Clarity of Purpose
Rank 1-3
2 1 Reduces the casting time of your Holy Light and Divine Light spells by [0.15/0.35/0.5] sec.
Last Word
Rank 1-2
2 2 Gives your Word of Glory a [30%/60%] increased critical chance when used on targets with 35% or less health.
Blazing Light
Rank 1-2
2 3 Increases the damage of your Holy Shock and Exorcism by [10%/20%].
Arbiter of the Light
Rank 1-2
1 1 Increases the critical effect chance of your Judgement and Templar's Verdict by [6%/12%].
Protector of the Innocent
Rank 1-3
1 2 Casting a targeted heal on any target, including yourself, also heals you for [1240.83/2481.66/3722.48] to [1427.62./2855.24./4282.86.]
Judgements of the Pure
Rank 1-3
1 3 Your Judgement increases your casting and melee haste by [3%/6%/9%] for 1 min.
Talent Tier Col Description
Ardent Defender
Rank 1
7 2 Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
Instant, 3 min cooldown
Sacred Duty
Rank 1-2
6 2 Your Judgements have a [25%/50%] chance of making your next Shield of the Righteous a critical strike. Lasts 15 sec.
Shield of the Templar
Rank 1-3
6 3 Reduces the cooldown of Avenger's Shield by [3/6/9] sec, Guardian of Ancient Kings by [1/2/3] min, and Avenging Wrath by [20/40/60] sec.
Vindication
Rank 1
5 1 Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Holy Shield
Rank 1
5 2 Using Shield of the Righteous ( Guarded by the Light : , Word of Glory ) ( Guarded by the Light : , Word of Glory ) or Inquisition increases your block chance by 15% for 20 sec.
Guarded by the Light
Rank 1-2
5 3 Increases your Word of Glory by [30%/60%] when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec. In addition, your Word of Glory will also cause Holy Shield".
Divine Guardian
Rank 1
5 4 All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec.
Instant, 2 min cooldown
Reckoning
Rank 1-2
4 1 You have a [10%/20%] chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.
Shield of the Righteous
Rank 1
4 2 Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt:
1 Holy Power: 20% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 120% Attack Power

1 Mana, 5 yd range, Instant cast
Grand Crusader
Rank 1-2
4 3 When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a [10%/20%] chance of refreshing the cooldown on your next Avenger's Shield.
Hallowed Ground
Rank 1-2
3 1 Increases the damage of your Consecration by [20%/40%] and decreases its mana cost by [40%/80%].
Sanctuary
Rank 1-3
3 2 Reduces the chance you'll be critically hit by melee attacks by [2%/4%/6%] and reduces all damage taken by [3%/7%/10%]. In addition when you block or dodge a melee attack you gain [1%/2%/3%] of maximum mana.
Hammer of the Righteous
Rank 1
3 3 Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for 583.11 to 874.66 Holy damage. Grants a charge of Holy Power.
12% of base mana, 5 yd range, Instant cast, 4.5 sec cooldown
Wrath of the Lightbringer
Rank 1-2
3 4 Increases the damage by [30%/60%] of your Crusader Strike and Judgement and increases the critical strike chance by [15%/30%] of your Holy Wrath and Hammer of Wrath.
Judgements of the Just
Rank 1-2
2 1 Your Judgement reduces the melee and ranged attack speed of the target by [10%/20%] for 20 sec. In addition, increases the duration of your Seal of Justice effect by [0.5/1] sec.
Toughness
Rank 1-3
2 2 Increases your armor value from items by [3%/6%/10%].
Improved Hammer of Justice
Rank 1-2
2 3 Decreases the cooldown of your Hammer of Justice spell by [10/20] sec.
Divinity
Rank 1-3
1 1 Increases all healing done by you and all healing effects on you by [2%/4%/6%].
Seals of the Pure
Rank 1-2
1 2 Increases the damage done by your Seal of Righeousness, Seal of Truth and Seal of Justice by [6%/12%].
Eternal Glory
Rank 1-2
1 3 Your Word of Glory has a [15%/30%] chance not to consume Holy Power.
Talent Tier Col Description
Zealotry
Rank 1
7 2 Your Crusader Strike generates 3 charges of Holy Power per strike for the next 20 sec.
3 Mana, Instant cast, 2 min cooldown
Inquiry of Faith
Rank 1-3
6 2 Increases the periodic damage done by your Seal of Truth by [10%/20%/30%], and the duration of your Inqusition by [50%/100%/150%].
Acts of Sacrifice
Rank 1-2
6 3 Decreases the cooldown by [10%/20%] and mana cost by [10%/20%] of your Hand of Freedom, Hand of Salvation and Hand of Sacrifice.
Selfless Healer
Rank 1-2
5 1 When you heal others with your Word of Glory, it increases the effectiveness of the heal by [25%/50%] and increases your damage done by [2%/4%] per charge of Holy Power for 10 sec.
Repentance
Rank 1
5 2 Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
9% of base mana, 20 yd range, Instant cast, 1 min cooldown
Divine Purpose
Rank 1-2
5 3 The following attacks have a [20%/40%] chance to generate Holy Power:
- Judgement
- Exorcism
- Templar's Verdict
- Divine Storm
- Inquisition
- Holy Wrath

Rebuke
Rank 1
4 1 Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
10% of base mana, 5 yd range, Instant cast, 10 sec cooldown
Sanctity of Battle
Rank 1
4 2 Haste effects lower the cooldown of your Crusader Strike.
Seals of Command
Rank 1
4 3 Your Seal of Righteousness, Seal of Truth and Seal of Justice now also deal 7% weapon damage each time you swing. In addition, your Seal of Righteousness now hits up to 2 additional targets.
Sanctified Wrath
Rank 1-3
4 4 Increases the critical strike chance of Hammer of Wrath by [20%/40%/60%], reduces the cooldown of Avenging Wrath by [20/40/60] secs and allows the use of Hammer of Wrath at all times during Avenging Wrath.
Communion
Rank 1
3 1 Your auras increase your party and raid's damage dealt by 3% and your damage by an additional 2%. In addition, your Judgement causes Replenishment.
Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.

The Art of War
Rank 1-3
3 2 Your autoattacks have a [7%/14%/20%] chance to make your next Exorcism instant, free and cause 100% additional damage.
Long Arm of the Law
Rank 1-2
3 3 Your Judgement has a [50%/100%] chance to increase your movement speed by 45% for 4 sec when used on targets at or further than 15 yards from you.
Divine Storm
Rank 1
3 4 An instant attack that causes weapon damage to all enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused. Consumes all Holy Power to increase damage dealt:
1 Holy Power: 22% Weapon Damage
2 Holy Power: 74% Weapon Damage
3 Holy Power: 150% Weapon Damage

1 Mana, Instant cast
Guardian's Favor
Rank 1-2
2 1 Reduces the cooldown of your Hand of Protection by [60/2] [sec/min] and increases the duration of your Hand of Freedom by [2/4] sec.
Rule of Law
Rank 1-3
2 2 Increases the critical effect chance of your Crusader Strike, Hammer of the Righteous and Word of Glory by [5%/10%/15%].
Pursuit of Justice
Rank 1-2
2 4 You have a [50%/100%] chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by [8%/15%]. This effect does not stack with other movement speed increasing effects.
Eye for an Eye
Rank 1-2
1 1 All magic attacks against you have a [20%/40%] chance to cause 30% of the damage taken back to the attacker as well.
Crusade
Rank 1-3
1 2 Increases the damage of your Crusader Strike, Hammer of the Righteous and Templar's Verdict by [10%/20%/30%] and the damage and healing of your Holy Shock by [10%/20%/30%].
Improved Judgement
Rank 1-2
1 3 Increases the range of your Judgement by [10/20] yards.




Glyphs
Originally Posted by Blizzard Entertainment
Prime
  • Crusader Strike - Increases the critical strike chance of Crusader Strike by 5%.
  • Divine Favor - Increases the duration of Divine Favor by 10 sec.
  • Exorcism - Your Exorcism causes an additional 20% of its damage over 6 sec.
  • Hammer of the Righteous - Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%.
  • Holy Shock - Increases the critical effect chance of Holy Shock by 5%.
  • Judgement - Your Judgement deals 10% more damage.
  • Seal of Insight - While Seal of Insight is active, the effect of your healing spells is increased by 5%.
  • Seal of Truth - Your Seal of Truth also grants 10 expertise while active.
  • Shield of the Righteous - Increases the damage of Shield of the Righteous by 10%.
  • Templar's Verdict - Increases the damage of Templar's Verdict by 15%.
  • Word of Glory - Increases the healing done by Word of Glory by 10%.
Major
  • Ascetic Crusader - Reduces the mana cost of your Crusader Strike by 30%.
  • Beacon of Light - Increases the duration of Beacon of Light by 30 sec.
  • Cleansing - Reduces the mana cost of your Cleanse by 20%.
  • Consecration - Increases the duration and cooldown of Consecration by 20%.
  • Dazing Shield - Your Avenger's Shield now also dazes targets.
  • Divine Plea - Your Divine Plea provides an additional 5% of your total mana.
  • Divine Protection - Removes the physical damage reduction of your Divine Protection, but increases the magical damage reduction by 20%.
  • Divinity - Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target.
  • Focused Shield - Your Avenger's Shield hits 2 fewer targets, but for 30% more damage.
  • Hammer of Justice - Increases your Hammer of Justice range by 5 yards.
  • Hammer of Wrath - Reduces the mana cost of Hammer of Wrath by 100%.
  • Hand of Salvation - Hand of Salvation no longer permanently reduces threat over time but instead reduces all threat as long as Hand of Salvation lasts.
  • Holy Wrath - Your Holy Wrath now also stuns Elementals and Dragonkin.
  • Light of Dawn - Reduces the cooldown of Light of Dawn by 10 sec and the amount healed by 20%.
  • Long Word - Your Word of Glory heals for 50% less up front, but provides an additional 50% healing over 6 sec.
  • Rebuke - Reduces the mana cost of Rebuke by 100%.
  • Turn Evil - Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
Minor
  • Blessing of Kings - Reduces the mana cost of Blessing of Kings by 50%.
  • Blessing of Might - Reduces the mana cost of your Blessing of Might by 50%.
  • Insight - Reduces the mana cost of Seal of Insight by 50%.
  • Justice - Reduces the mana cost of Seal of Justice by 50%.
  • Lay on Hands - Reduces the cooldown of your Lay on Hands spell by 2 min.
  • Righteousness - Reduces the mana cost of Seal of Righteousness by 50%.
  • Truth - Reduces the mana cost of Seal of Truth by 50%.

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