Cataclysm Screenshot of the Day - Skywall
The official Screenshot of the Day Gallery has been updated with 2 interesting screenshots of Skywall.



Cataclysm Beta - Hunter & Warlock Pet Data Wipe Inbound
Originally Posted by Zarhym (Blue Tracker)
During the standard beta realm maintenance on Thursday morning, we will be wiping all pet data for hunters and warlocks to fix a data corruption issue. Hunters will need to tame new pets as a result of this change, while warlocks should simply notice that their pets' names have changed.

New Cataclysm Beta Launcher FAQ
Originally Posted by Zarhym (Blue Tracker)

Below you will find the answers to common questions about the new Launcher being added this week. For more information and discussion, please review this announcement: https://forums.worldofwarcraft.com/t...01168&sid=2000

Q. How much data is in each stage for a full Cataclysm installation?
A. In general, about 5% of the data is red (required), about 70% of the data is yellow (base gameplay), and about 25% of the data is green (extended data).

Q. How is data assigned to each stage?
A. Data is assigned to each stage based on the relative need for that data. Red is required to get into the game, yellow is data needed for base gameplay, and green is for variants of base game data (higher-resolution graphics, alternate sounds, other flavor data).

Q. How do I know when the entire game is downloaded?
A. The progress bar will reach 100%, and then will not be shown on subsequent launches (until there is a new patch released).

Q. Will I still be able to download patches from mirror sites?
A. Yes, standalone patches will still work.

Q. Will the downloader still use P2P / bittorrent?
A. Yes.

Q. Will large patches still be downloadable in advance through the background downloader?
A. Yes.

Q. Will it be possible to download the entire game before I begin playing it?
A. Yes.

Q. Is this mandatory?
A. No. Users will have the option of playing before all game data is downloaded and applied. They may choose to enter the game, or they may choose to wait.

Q. On patch days, will I be able to start the patch download before the realms are back up?
A. Yes.

Q. You are requiring a reinstall of the beta client. Does this mean I will have to reinstall my WoW retail client when I buy Cataclysm?
A. No. As with the prior two expansions, there will be a lengthy patching process to migrate users from the prior major version (3.0) to the new major version (4.0). Data for this patch will be downloaded in advance via the background downloader.

Q. Will I still be able to download a patch once and copy it to multiple machines?
A. Yes, as long as you have fully downloaded the entire patch. However, as with the prior expansions, patches from a previous major version (all patches prior to 4.0) will not work with the new major version.

Q. What if I have a low bandwidth connection?
A. After the initial beta release, users with connections below 1 MB/sec will be required to download all data before entering the game. Users with connections above 1 MB/sec will have the option of entering the game before all data has been downloaded and applied. Users at any bandwidth may exit the game and resume the download if they find the play experience undesirable.

Q. How will this affect new characters logging in for the first time?
A. If a player chooses to enter the game while content is still downloading, data for the introductory race video and zone fly-through will be applied at the loading screen to ensure a smooth game introduction. This is currently only functional for new worgen characters. Other races have not yet been optimized, which may lead to issues with the opening fly-through if they are loaded while content is still being downloaded.

Blue Posts
Originally Posted by Blizzard Entertainment

Guild Contest Status
All winners for the Cataclysm Beta -- Guild Contest have been selected and should be contacted via email soon. (Source)

In-Game Footage as Cinematics
Sort of taking it off subject to to start with, but it's inevitable that eventually computer graphics will reach the point where there's no such thing as pre-rendered cinematics. But we've all been hearing that for a while, and while we are getting closer, we're definitely not there yet.

We don't think we are. We don't pretend we are, and our in-house cinematics department is bigger than ever working on cinematics that are better than ever.

Regarding World of Warcraft - Each World of Warcraft release, including the initial and subsequent expansions, has had a single cinematic. It's what plays when you first launch the game. This intro-cinematic approach has been done primarily because, as an MMO, pulling players out of a multiplayer environment where anything could be going on at the time they hit the point where the cinematic could play is risky. Say you're PvP flagged and a cinematic starts to play. Or you happen to be having a very heated discussion in guild chat, etc. etc. It's not an ideal play space to be popping up full screen videos. The story was intended to play out within the game world itself through text, voice, and effects.

With Wrathgrate we tried something new. Using our in-house video team which had been making many of the machinima trailers for us (most of which can be found here http://www.worldofwarcraft.com/downloads/movies.html) for promotional use, as well as commercials, the South Park episode, on and on, instead used it as a way to show events to the player in a more cinematic approach. We had come a long way and with new technology a lot of the previous concerns were either completely squashed or had working solutions to remove a lot of the potential aggravation caused by interrupting the game.

The response was extremely positive. People really enjoyed it, and so it was used again as a way to give Arthas a more epic and cinematic end. Certainly befitting of a King. (Kael and Illy should have been so lucky...)

So, those are not pre-rendered cinematics, they're clearly using in-game assets, we don't claim otherwise. However, we do claim that they are completely kick ass and know that most people enjoy what they add to the game. Key word 'add', because they are truly additions which took nothing away from the intro cinematic each release has had.

The Wrathgate and Fall of the Lich King allowed us to really take it up a notch and deliver something spactacular.

Now, on to the subject of StarCraft II - In our opinion it also has amazing cinematics. The in-engine story telling in StarCraft II, which you say has detracted from the cinematics, is comparative to this - http://i616.photobucket.com/albums/t...k/855f805c.jpg from the original StarCraft.

We think we've come a long way.

Bottom line, we still have an incredibly talented cinematics team and we'll continue to produce the amazing pre-rendered cinematics you've come to know and love. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution Rotation
The rotation won't be 121212 under any circumstances.

At the very basic level you could call it 1112111311121113 but almost every class boils down to something similar if you ignore all of the other talents and abilities. What will keep Ret from falling into a rotation that stable are:

1) Having to manage other attacks. Judgement isn't the kind of button you eventually get around to using.
2) Getting Holy Power coming in at somewhat unpredictable (but not completely random) intervals.
3) Dealing with procs like Art of War.

Seals do way too much damage on live and in Cataclysm. We haven't worried about that damage yet because we're still working out a basic rotation that feels good. We also are mindful that deemphasizing white attacks of any kind risks making haste less attractive. (Source)
This article was originally published in forum thread: Skywall, Cataclysm Beta Launcher, Blue Posts started by Boubouille View original post
Comments 72 Comments
  1. Rukh's Avatar
    My frost DK 'rotation' (read the average sequence I end up using) goes something like:

    1,2,alt+2,3,3,4,alt+1,alt+1,4,1,2,alt+4,alt+mouse button 5,4,alt+1,alt+1 etc. :P not quite 111211131112etc. :P
  1. Puntar's Avatar
    Not really. For Feral Cat is more like:

    1,2,3,4,4,5,?,?,?,?,?,?,?,?...

    ? = Depends on OoC proc, and all damage buffs timers (Mangle buff, Rake bleed DoT, Savage Roar damage buff, Rip)

    Now try to do that in PvP with a knowleadge that "4" is a Shred ability, which only works "from behind" the target.
  1. Rukh's Avatar
    I think people are making too many blanket statements about classes.

    Ret paladin on live is NOT OP. It's easy to play fairly decently by just mashing a rotation, but if you want to do good, it again takes situational thinking, knowing when to use abilities or save them etc like any other class.

    DKs, I think on the other hand, play really bad if you just do no thinking rotations like that, but are about the same good if you are smart. Just a higher threshold of easy play.
  1. Typhron's Avatar
    Quote Originally Posted by Mstermeg View Post
    Because Ret is the only paladin spec right?
    Here we go...

    Quote Originally Posted by Mstermeg View Post
    Ret as it is on live now is stupidly OP and doesn't require any thinking or strategy, Blizzard is trying to add depth and skill to playing a ret paladin to make it more engaging and interesting to play and people complain about that as well...
    Wanted to stop reading after the first sentence and they go through whatever means needed to smack/punch you through the internet. But I digress. You've never played a Ret paladin (or anything other kind of paladin. Or anything similar), so I doubt you know the intricacies of their rotation, their itemization and their weaknesses. So going into such would be a waste of time.

    Yes, Blizzard is trying to add depth the playing the class. However they seem to be going the wrong away about it and the original poster was expressing this, to which Ghostcrawler thankfully replied (means he saw it, it's been acknowledged and should something go wrong he and the rest of the dev team would be more inclined to fix it). It's no different than all the Hunters talking about Focus and such.

    One of the many kinks that comes with this thing called 'beta-testing'.

    Quote Originally Posted by Mstermeg View Post
    The sad thing is they let whiners like you into the beta, instead of someone like me who would give feedback to improve the flaws *sigh*
    I think you mean to say 'get rid of the flaws' or relay something else that doesn't sound like you're going to add onto the flaw pile. >.> Not the point.

    I may end up regretting this, but if you get onto the beta and you continue say things like that you're not staying in the beta long enough. Because a lot of what you said was stupid not constructive. They're looking for people willing to go into the innards of certain class mechanics and record every cog and kink they can find, not those making blanket statements that don't help anyone (and probably piss off that one loser who posts too much).


    Addendum: There's only been Paladin news for the past 2 days, briefly touching on two different spec flaws. In comparison to how much attention Paladins got right before Wotlk this is hardly a News Overload (or even a news injection? lol).

    Itmeans'addition'soitslikeaPS: It still looks like a penis. With an attachment.
  1. fishz's Avatar
    I like how Hunters are getting a complete redesign and all the blue posts are about Paladins.
  1. Simca's Avatar
    Quote Originally Posted by fishz View Post
    I like how Hunters are getting a complete redesign and all the blue posts are about Paladins.
    Yes, their mana changed into focus and it changes how the class plays to some degree. On the other hand, all the hunter rotations, spells, and even talents are almost identical to Wrath.

    On the other hand, 80% of the Paladin spells, 80% of the Paladin talents, and almost every part of all three specs' rotations are completely redesigned. You tell me who had a bigger redesign. >.>
  1. Vigil123's Avatar
    For those curious. This is what the new launcher looks like after the 650mb installer finishes. You can see the yellow/green markers and see that the total size is 15.6 GB :

    (add http: // for the url since it wont let me paste a URL lol)

    imgur.com/QdTib.png
  1. Zeelian's Avatar
    Quote Originally Posted by Bucky Mclachlan View Post
    It's quite clearly a bird, like a swan or a crane with a curved neck. For obvious reasons bird motifs should be fitting for a city in the clouds. Stop being a fucking retard.

    When looking at the frontpage and only seeing the miniature of the pic it defo looks like a sertain part of amle anatomy, it looses that when you look at the big pic.
  1. The Good Captain's Avatar
    How much did that reforging cost..?
  1. FrantACs's Avatar
    For some reason I can't download the EnGB version of the client, only EnUS. Is that OK if I have an EU WoW Account? :/
  1. Elechan's Avatar
    The pics are amusing, I wonder if they'll change that very phallic statue or leave it :P
  1. Rakkam's Avatar
    Quote Originally Posted by Mstermeg View Post
    Because Ret is the only paladin spec right?

    Ret as it is on live now is stupidly OP and doesn't require any thinking or strategy, Blizzard is trying to add depth and skill to playing a ret paladin to make it more engaging and interesting to play and people complain about that as well...

    The sad thing is they let whiners like you into the beta, instead of someone like me who would give feedback to improve the flaws *sigh*
    You are not in Beta, so you don't have any idea how cluncky Art of War and holy power build up feels right now.
    Paladins op in live? Oh yes definatly, thats why they dominate every arena bracket...oh wait.
    No thinking or strategy? The other classes do require that? All dps classes have been narrowed down to pressing 3-4 buttons during a fight.

    Do you think a pala is an engaging experience in the beta? Think again, its just the same ol button mashing with slightly more downtime then on live. You will only notice that your survivability in pvp is now 0 and all your moves make the same horrible mangle sound.

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