MMO-Champion - Patch 4.0.6 Shaman Changes, Blue Posts and Warlock Changes
Upcoming 4.0.6 Notes Update
Originally Posted by Zarhym (Blue Tracker)
It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted.

[...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.

Patch 4.0.6 Shaman Changes
Originally Posted by Zarhym (Blue Tracker)
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Chain Heal’s effectiveness has been increased by approximately 10%.
  • Hex now has a PvP duration of 8 seconds.
  • Purge now dispels a single effect instead of two.
  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

Elemental Combat
  • Earthquake damage has been increased by approximately 10%.

Enhancement
  • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
  • Purge no longer has its mana cost reduced by Mental Quickness.

Restoration
  • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
  • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
  • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
  • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.


Blue Posts
Originally Posted by Blizzard Entertainment
Crowd Control duration reduction
Polymorph and many other CC abilities are being reduced to 8-second durations as well. I showed you the latest shaman changes coming in the next round of patch notes. It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted. (Source)

Vengeance Calculation
The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance tooltip is a little misleading, but in this case we think that’s fine because a more technically accurate tooltip would be quite long. Astute theorycrafters will understand the difference, while most tanks won’t actually be affected by the delta. (Source)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyph of Soul Swap change reverted
Good thread. While you're compiling feedback about the 4.0.6 warlock changes posted thus far, I want to make mention that the Glyph of Soul Swap change is being reverted for now. We don't feel that particular change is necessary as of yet, but will continue to evaluate Soul Swap's performance. (Source)

Curse of Exhaustion
Also, another change not yet listed in the notes is to the default range of Curse of Exhaustion. With the movement speed reduction at 30% in 4.0.6, down from 50%, the range is being increased to 40 yards, up from 30. (Source)

Warlocks DoTs dispell
In general, dispelling warlock DoTs is a little more punishing than we intended in the current PvP model. That said, there are yet still more changes not listed which are worth mentioning here:

1. The reduction on the Unstable Affliction silence effect is 4 seconds, up from 3 as currently listed.

2. We do think it's a little too easy to counter warlocks (and Shadow priests) with a Resto shaman's Cleansing Waters talent (as was pointed out earlier in this thread), which is being nerfed in 4.0.6 as well. (Source)

PvE warlock 4-piece set bonus (Fel Spark)
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%. (Source)

PvP warlock 4-piece set bonus
The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds. (Source)
This article was originally published in forum thread: Patch 4.0.6 Shaman Changes, Blue Posts and Warlock Changes started by Boubouille View original post
Comments 102 Comments
  1. Fysi's Avatar
    Polymorph changing to 8sec duration? O.o
  1. Phantoms's Avatar
    So basically...

    We ain't seen nothin' yet?
  1. RoboNinja's Avatar
    Please tell my the CC changes are only in PvP, Dear god please.

    Otherwise its back to Lich King
  1. Rann's Avatar
    And possible having diminishing returns as cyclone has in PVE at the moment?..
  1. Tayla's Avatar
    @Fysi - i'm sure they mean PVP duration, just like hex.
  1. Phantoms's Avatar
    Originally Posted by Zarhym (Blue Tracker)
    It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted.

    [...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.
    After the frighteningly long lists of hotfixes and assorted buffs/nerfs, we get a juicy layer of revamped goodness to follow?

    Very interesting.
  1. Shakawaka's Avatar
    Elemental Combat
    Earthquake damage has been increased by approximately 10%.

    Maybe it's worth casting again? but seems like blizzard is giving shaman some kind of fear ward with the new tremor totem. Stil no buff for ele shaman in pvp
  1. sscavenger's Avatar
    Okay so they have a whole new list of things to post? Why do I feel like the ocean is leaving the bay suddenly? No wait don't answer that, stand here and tell me when the water returns. I'll be... on that mountain top far far away.
  1. clyponyx's Avatar
    I'm kind of sad that they changed Mana tide totem, was trying to time it with my spirits trinkets so I could get the maximum of mana out of it, now it won't give as much mana as it was but still very useful, as for the tremor totem, gonna have to try and play with it to see how if it's better or not, being able to use it while feared/charmed/asleep seems pretty usefull especially in pvp, but the 1min cooldown worry me a bit. Gonna have to wait and see I guess.

    Concerning Chain heal and Greater healing waves updates, those two spells aren't used that much anymore, at least, in heroics, chain heal updates may help a bit and the Greater healing wave one is going to help my ''oh shit button''.

    And finally, I don't really know the maths so I'll have to wait and see what people have to say about our Mastery upgrade, but right now 0.5% doesn't seem that much more appealing than it was before.
  1. Yetzirah's Avatar
    CC 8 secs duration, let's say 2 secs casting time.
    People should spend 25% of their time casting CC spells?
  1. Stevenmr's Avatar
    Important!!!

    I believe the nerf to CC durations is ONLY PvP.

    The post about crowd control duration was made in response to the shaman changes which stated that Hex now has a PvP duration of 8 seconds.

    The reply in itself seems like a post in itself but it is not and if read that way may make it seem like a PvE nerf but it is not.
  1. Luminar's Avatar
    Don't worry, the CC duration change is ONLY for PvP. They reference a Hex change, and if you look up that says that only the PvP duration is changed.

    I'm curious as to the updated patch notes. Want to see if there are even more Paladin changes.
  1. Nymrohd's Avatar
    Pfft, DoTs need extra protection. Friendly dispels are not costly enough to be such a major decision; paladins glyph cleanse for pvp, priests glyph dispel magic and shamans will still have an amazing cleanse even after the nerf.
  1. Fysi's Avatar
    Quote Originally Posted by Tayla View Post
    @Fysi - i'm sure they mean PVP duration, just like hex.
    I hope so

    /10chars lalalala
  1. An1lusion's Avatar
    Quote Originally Posted by Yetzirah View Post
    CC 8 secs duration, let's say 2 secs casting time.
    People should spend 25% of their time casting CC spells?
    Considering how fucking powerful they are, why not?
  1. wartank's Avatar
    •Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.

    Sigh.... (from a non-shaman healer)
  1. wiIdi's Avatar
    I thought it is impossible to nerf fear even more but I was wrong
  1. Skulver's Avatar
    I wonder if there is any hope they will reduce disarm durations to 8 seconds too.
  1. Yalingo's Avatar
    Pointless buff to earthquake. Still wont ever get used.
  1. Naoto's Avatar
    In general, dispelling warlock DoTs is a little more punishing than we intended in the current PvP model.

    Seriously? PUNISHING? yes because dispelling 4 dots with TWO dispells is so punishing, hell why not make it dispell removes 6 dots so it's less punishing? what a massive pile of shit, first they remove my drain mana now they want to make it EASIER to dispell my dots? why not just delete affil instead and save anymore nerfs? piss take, it was too easy to dispell my dots I pretty much gave up affil for PVP now they want it easier and without drain mana, what's the point in affil now then? and curse of exhaustion gets nerfed LAWL.

    Can someone tell me the point of affil in PVP now? I just don't see it.

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