Raid Finder Coming in Patch 4.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We are working hard to introduce an exciting new feature to World of Warcraft in patch 4.3: the Raid Finder system. While it presents unprecedented technical hurdles and may change before it’s released, we wanted to provide you with an early look at what we hope to accomplish, and share some details that we’ve worked out, which will lend some insight as to how the new feature is planned to work.

So what is the Raid Finder? It will be a brand new grouping feature that superficially works much like the Dungeon Finder. Instead of five-player dungeons, the Raid Finder is designed to help players quickly and easily form a pick-up raid for a specially tuned version of the current tier of raid content: the Dragon Soul raid. It’s not intended to replace organized raiding though. You’ll still need friends and guild members to help you conquer the toughest raiding challenges that patch 4.3 has to offer.

As we currently plan to roll out the Raid Finder feature in patch 4.3, level-85 players will be able to use it to access a 25-player version of the Dragon Soul raid dungeon, which will culminate in a glorious battle against Deathwing himself. Dragon Soul will be split into three different difficulties. The Raid Finder provides access to a new tier of difficulty, which in this case has split the raid into two wings, each containing four boss encounters. Meanwhile, raiders will still need to join with friends and guildmates to face the more challenging normal and heroic versions of the raid, since the Raid Finder cannot be used to access those higher difficulty levels. Naturally, because they’re harder to defeat, the normal and heroic version of Dragon Soul will drop more powerful lootalong with prestigious rewards such as achievements, titles, and epic mounts. Rich rewards still await those who face the Raid Finder version, which we hope will introduce the thrills and epic experience of raiding to a broader audience than ever before.

You can access the Raid Finder through the ‘Raid’ button in the menu at the bottom of the default user interface. The Raid Finder should feel familiar to Dungeon Finder users. Just fire it up, select your class role, click the ‘Find Raid’ button, and get ready to face Deathwing’s jaw of doom.

FAQ

Q. Raids aren’t dungeons. Who will keep things organized?

A. A Raid Finder raid will require someone to queue as leader. The Raid Finder leader will have a very limited set of powers and cannot change loot type, nor do they have the ability to arbitrarily kick people from the raid. They do have the ability to mark targets and use /raid warning, and can promote other players to be leads as well. To be most successful, each Raid Finder group should have at least one leader who will explain the fights, assign raid markers, and make the tough calls, like who the main tank and off-tanks are.


Q. How will loot be distributed?

A. Automatic rolls and the Need Before Greed loot rules will apply in Raid Finder raids, just as they do in Dungeon Finder instances. Also, while Dungeon Finder raids aren’t locked, you are only eligible for loot from a boss once per week. This means that if you were present for the defeat of a boss, whether you receive loot or not, then you will automatically pass on loot that drops during later attempts on that boss during the same week.


Q. How will Raid Finder loot differ?

A. Loot acquired through the Raid Finder, including tier set pieces, will be of a lower item level than items acquired from normal or heroic mode versions of the Dragon Soul raid, and its appearance may differ. Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids. While individual bosses will not yield Valor Points as they would in other versions of the raid, you can still earn 250 Valor Points for beating the final boss in each wing of the instance.

Tier armor that drops in Raid Finder raids still provides set bonuses, and those bonuses are compatible with the higher item level versions of the armor available in the normal and heroic mode versions of the raid. None of these tier sets will be available for purchase from a vendor via Valor Points.


Q. Will there be an item level requirement to use the Raid Finder?

A. Yes, accessing raids via the Raid Finder will require that participating characters be level 85 and have attained a certain item level, to help ensure that they are prepared for the content they’ll be facing.


Q. Will the Raid Finder be cross-realm?

A. Yes, the Raid Finder will draw players from all realms. As with the Dungeon Finder, it will place some priority on grouping players from the same realm, though not at the cost of increased queue times.


Q. What kind of raid composition will the Raid Finder create?

A. Each Raid Finder raid will include two tanks, six healers, and seventeen damage dealers. As the raid is assembled, the Raid Finder will attempt to balance the group according to armor type, which should help ensure a healthy mix of melee and ranged dps.


Q. Why 25-player only?

A. A 25-player group is actually easier and faster to fill than a smaller group would be, and allows for greater flexibility in raid creation, all of which will help contribute to lower queue times. Also, 25-player raids are less subject to issues with composition or player connectivity.

The Raid Finder version of the Dragon Soul raid will be designed with pick-up raiding in mind. Normal and heroic difficulties will require the greater organization and teamwork found in guild raid groups.


Q. Will I get Call to Arms benefits when using the Raid Finder?

A. We don’t currently plan to apply Call to Arms benefits to the Raid Finder, though that may change in the future.


Q. Will I be locked to a raid I join through the Raid Finder?

A. Since the Raid Finder only offers access exclusively to a specially tuned version of the Dragon Soul raid instance, instance locks will not be enforced for that version. Instance locks will still be enforced for the normal and heroic versions of the raid.


Q. Can I queue with my friends in a party or raid?

A. Yes, you can queue for the Raid Finder individually, in a party, or in a raid. The Raid Finder can be a great tool to help fill those last few slots in a raid.


Q. I’m a dedicated raider with an organized group, what good is the Raid Finder to me?

A. Since instance locks aren’t in play, Raid Finder raids could provide a way for dedicated raiders to gear up alternate characters, fill gaps in their itemization, finish off elusive set bonuses, or just have some fun while preparing to face the normal or heroic version of the raid on the next reset.


Q. Why aren’t other raids available?

A. The Raid Finder is intended to help players experience the current tier of content.Also, many older raids don’t require a full complement of raiders, making the Raid Finder unnecessary. This is also the first rollout of the feature and we decided to start things simple, rather than potentially delay the feature’s introduction.

If the Raid Finder proves popular, more raid instances may be added to it in the future.


Q. Will Vote Kick still work in the Raid Finder?

A. Yes, though many of the same requirements and restrictions will be in place. For example, kicking too many times can result in a Vote Kick cooldown. Also, the thresholds are different, and several players will need to agree on kicking a candidate before the vote begins. Successful kick votes will require a significant number of Yes votes to pass.


Q. What happens if I leave a Raid Finder raid before it’s over?

A. Players who leave the Raid prematurely will receive a Deserter Debuff, though it will likely be of longer duration than the one applied to users of the Dungeon Finder. This debuff will only apply to the Raid Finder system.
This article was originally published in forum thread: Raid Finder Coming in Patch 4.3 started by Boubouille View original post
Comments 275 Comments
  1. ImEveryCliche's Avatar
    Looking forward to this!! I've been missing raiding now that I can't commit to a schedule, so it will be fun to get a look at the content, even if it is a lower difficulty.

    Plus my alts will love it
  1. mmocdde1af79be's Avatar
    Quote Originally Posted by Xingu View Post
    I know and I didn't want to turn out a loot whore, I really meant from the gear up perspective: Blizzard wants us to train and gear up through LFR, and then head into normal/heroic version. So, zero loot after the first run is really a bit extreme. But, yeah, Dragon Soul is 8 bosses? How many items drop now on 25man, per boss? 5-6? So, there is a chance one could get at least something, once a week.
    That is not the goal of LFR tho. It's to get the people who have no time ( I am guessing play 15 min a day now), play at weird hours or are too stupid to get anywhere in current content to be able to *see* the raids. The loot is just a little extra.

    Now seeing as it is to get people who previously couldn't commit to raid in there.. how would it make sense to accomodate running it several times a week. I f they couldn't raid once before how will the people who this is aimed at be able to clear it several times?
  1. Vayshan's Avatar
    With this stupid "once a week looting per boss" they had better tighten the rules on who gets to click Need. I can see ninja's having a time of their life in screwing everyone else over. If loot drops, the game should immediatly check who is eligible for a Need; correct armor type (plate for plate, cloth for cloth etc), correct spec (no tank gear for dps), must be an upgrade to an alrdy present item in a certain slot or bags/bank. If they can't fit this in... I foresee drama and QQ of which the likes we have never seen before and LFR will die a horrendous death.
  1. sylenna's Avatar
    okay, let's see. you use the LFR tool and get grouped with 24 other players. now you proceed and kill the first boss. no loot for your class / spec. angry, frustrated and with deep seated hate towards blizzard and their inability to feed your looting needs, you leave the raid, receive a deserter debuff and have an "id" with let's say 1/8 dragon soul.another time, another player. he picks up a random run on the same raid instance, the raid is solely assembled via the original system and the group sets off with master loot and everything. the first boss dies and the player sees that there is no loot for his class / spec. angrily he leaves without a debuff and has his id with 1/8 dragon soul.now, both of them joined a raid in the same instance via two different systems. but while the LFR player isn't really locked out of the instance, he still has a little advantage over the other player, who now has to try and find a random raid, which already has 1/8. it's that simple, you kill a boss and have a chance for loot. if there isn't something in it for you, so be it. we raid over six years with that system and with bad drop luck. and now you want to go and demand, that you can repeatedly kill a boss a week and always get some loot OR if there is nothing for you, you can just repeat it and wait for a drop?really? come on. equip your twinks, play a bit to learn the instance and enjoy the system for it's uncomplicated raid composition. don't demand that you always HAVE to get loot from every boss there. jeez.
  1. Teasy's Avatar
    I think this is great idea, and looking forward to it. And yes, about the loot system, I do hope they implement restrictions, such as:-Got the loot already on you? Drop is automatically passed.-Can't wear that loot? Drop is automatically passed.-Ninja the item (if something above fails)? Drop cannot be sold/disenchanted/or even vendored and it stays in your bags forever They should add a "marker" to those loots, and filling a concrete role makes you "marked" with role, for example:-Fury warrior, frost dk - get a physical dps marker.-mage, warlock - get a caster dps marker.-tanks - tank marker.-healers - healer marker.System should be pre-designed with loots already having those markers. Also, no BoE items, because there will be always an idiot that presses need and "OMG SORI GAYS, ACIDNET!"
  1. taylor20k's Avatar
    why are people crying about the one loot per boss thing? that's how it's been for 7 years......
  1. namelessone's Avatar
    Whether it "works" or not - I don't really care. It will at least bring something fun to do during wow off-hours.
  1. Vengfulr3ap3r's Avatar
    Quote Originally Posted by Thustra View Post
    That is not the goal of LFR tho. It's to get the people who have no time ( I am guessing play 15 min a day now), play at weird hours or are too stupid to get anywhere in current content to be able to *see* the raids. The loot is just a little extra.

    Now seeing as it is to get people who previously couldn't commit to raid in there.. how would it make sense to accomodate running it several times a week. I f they couldn't raid once before how will the people who this is aimed at be able to clear it several times?
    It would make sense because lets say for example you fight a boss and your healing dagger drops but the idiot rogue needs it, wins the roll and drops group before he noticed it was a healing dagger.. LFR is a raid in a LFD shell so why should the loot rules be like an actual raid, considering nothing else is?
  1. mmocac96309fe0's Avatar
    Quote Originally Posted by Steampunk View Post
    It would be perfectly fine if you WON gear off a boss, having it auto-pass you that week.
    I agree on that. This would keep lowest represented roles like tanks constantly active in Raid Finder simply because of the fact that they would keep returning and do bosses untill they got what they come for.

    The current state of this system encourages everyone to each boss only once and drop it. I wont pull out numbers out of my ass but I dont need them to safely proclaim that perfect ratio of tanksPS:Healers is non existant. Otherwise CoT would never come to be.
  1. Vengfulr3ap3r's Avatar
    Quote Originally Posted by taylor20k View Post
    why are people crying about the one loot per boss thing? that's how it's been for 7 years......
    because this isnt another raid difficulty its a whole new system.
  1. Yunru's Avatar
    Brb making comic just for that .
  1. Vayshan's Avatar
    Quote Originally Posted by taylor20k View Post
    why are people crying about the one loot per boss thing? that's how it's been for 7 years......
    Because LFR has no Master Loot only lolrolls... any idiot can press Need now and fck other ppl square up the ass for a whole week with just 1 click.
  1. Alenoria's Avatar
    i like this... but seriously, lol how many random raids do you think will even finish the whole thing? if they disband before its over... they can't finish the last bosses without requeing, so when they requeue it will be fresh.... so they'll automatically pass their loot to people that haven't done it yet. i guess i'll wait for later in the week to do random raids so that most of the people have already done the first couple of bosses.
  1. Vengfulr3ap3r's Avatar
    Quote Originally Posted by Vayshan View Post
    Because LFR has no Master Loot only lolrolls... any idiot can press Need now and fck other ppl square up the ass for a whole week with just 1 click.
    Exactly this.
    \
  1. Doombringer's Avatar
    The LFR tool has (had) a lot more potential. It would have been nice to see something a 'normal' raid can use to PUG the last few spots in their group, without having to go to Easy Mode 25man to do it.

    I know that raises loot reward concerns (namely, an established raid with ML could screw over a PUG player on loot)... but they could design around that, where you lose master-looter privileges the minute you add a PUG player to your group.

    I guess we'll never see an end to "somebody hearth to Org and ask around for a DPS" and that's a shame. The technology is there, but it will be hardcoded to have its training wheels welded on.
  1. Howard Moon's Avatar
    Quote Originally Posted by Vayshan View Post
    Because LFR has no Master Loot only lolrolls... any idiot can press Need now and fck other ppl square up the ass for a whole week with just 1 click.
    Exactly. They should finally implement a priority system where MS need rolls > OS need rolls, can't be that difficult.
  1. Antherios's Avatar
    Reasons why this is going to get hard to stand

    1> PvP Gear: When you zone in, and you find out that half of the dps and half of the healers are on PvP gear, shit will happen. Healers going OOM mid combat, dps doing 10k, etc etc.

    2> Finding a Raid Leader with patience: It just seems really odd for me that someone will want to go thru the whole problem of explaining fights, assigning roles, calling out directions and correcting mistakes if they dont win absolutely nothing extra. Finding good raid leaders is going to be incredible hard, and the average raid leader will be your normal guy in blues, trying crazy strats and raging about no one paying him attention.

    3> Ninjaing: This will be THE issue, people rolling on MS, OS and even the third spec they dont own will be really common. Warriors rolling on agi mail, tanks needing on 2handers. This happens every day on the LFD tool, and it will happen on the LFR tool.

    4> The Average Pug: Really bad players will get in the system, players that stand in fire, players that dont listen to advices, players that wear the wrong kind of armor, that gems old vanilla gems, and doenst enchant their gear. Douches pulling to wipe the raid, people breaking CCs earlier, etc etc. All this will be bread of every day in the LFR tool.

    5> Managing a 25man raid without vent: People going AFK mid fight or before a pull, people disconnecting, some people pcs wont be able to handle 25mans correctly, so they will lag a lot. Not being able to actively communicate orders thru voice, will make things incredibly hard, because how will you tell your raidmates that X guy has to get out of fire, if that guy just doesnt read the chat?

    So.. i foresee 2 scenarios happening

    1. Blizz will make the current raid in LFR incredibly easy to absurd levels (not dying and feeling godlike even standing in fire). So free gear for everyone and 0 learning at all.
    2. Blizz will make the current raid in LFR hard (not hard like normal or hardmode, but you get it), and only 1 raid every blue moon will be able to clear the whole raid without disbanding.

    Hopefully blizz can sort this somehow!
  1. Prokne's Avatar
    I don't really understand why people are upset with the 1 chance at loot per boss per week. Its the same as a normal raid, you don't get more than 1 chance per week to get loot. I guess everyone who is upset about it wanted to chain run LFR for tier or stuff they didnt get in previous raids but its not a huge loot grab, its like a normal raid except easier and with 24 random people from other servers. They could have made it like that but probably didnt because it drops tier and they didnt want guilds to force people to chain run them for a few weeks, plus the people dropping group when their item doesnt drop. I've also read several people arent going to use it because they will only get 1 set of drops per week that might get ninja'd. So you would rather have no loot at all than a chance to get something even if you might not win it?

    Also I'm not sure if Ill run it more than once since it will probably take longer than a 5 man to get VP but if you get tired of the LFD dungeons or there is a higher VP cap from running LFR like ZA/ZG than I probably will.

    I think the solutions to people queuing with pvp gear would be for Blizzard to stop using avg ilvl as the requirement for entry. There should be a DPS/Healing/Tanking rating that is a mixture of your DPS/AP/SP/Haste/Crit?Dodge/Block/Mastery/whatever stats are important for pve for your class. I dont think it would be too hard to do since those stats are already calculated in your character view someone just has to determine which stats should be weighted more than others.

    Also even though I rarely see anyone need on offspec loot in LFD when someone needs for mainspec they need to change Need before Greed to only allow you to need for gear that is useable by your current spec. Should be this way in LFD also.
  1. Gilian's Avatar
    What proper raidleader is going to join LFR? And what new player is going to queue as leader since they don't know anything? It's going to be a mess and I love to see how this works out.
  1. mmoc89e4f4f7a6's Avatar
    So if i understand correctly Blizzard is still unwilling to improve on the current "Need before greed" system, which really is a "if you can equip it and you want it, click on need button" system.When will Blizzard finally understand that if they want TANKS to queue as TANK they need to give priority to TANK LOOT to people filling the TANK ROLE? (same goes offc for healer loot to healers & dps loot to dpsers). I've been plenty frustrated in the past by taking up the tank role only to have tank loot ninja'd by dpsers and/or (pala) healers. And now you think i'm gonna join a raid finder when i'll be rolling vs potentially 23 ninja's? And when you see no tanks are joining your queue i bet you're gonna offer them a crappy bag with junk for completing the raid and having all the loot you came for ninja'd away from you!I think not. I think i will simply queue as DPS and need on TANK gear just like everyone does, untill the day Blizzard gives us what we deserve.

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