Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. Studioburst's Avatar
    so glad i kicked pve to the kerb at start of Cata, utter garbage so far in comparison to other games - mechanics is one thing, but a game from 2011 must be visually stunning in my opinion, and WoW has failed on that for a lonnng time indeed.
  1. bondgirl's Avatar
    Morkoch is supposed to be a boss? Better give out free loot instead of spending 5mins with pure boredom.Though Yor'saj looks interesting. Hope the first will be tuned a bit up, but the mechanics seems very easy to master. Guess we have our shannox from DS already.

    Quote Originally Posted by Studioburst View Post
    so glad i kicked pve to the kerb at start of Cata, utter garbage so far in comparison to other games - mechanics is one thing, but a game from 2011 must be visually stunning in my opinion, and WoW has failed on that for a lonnng time indeed.
    WOW was designed 6 years (or even longer ago) and thus it relies onto this graphics (deep ground) mostly. With implementing new water shader and shadows we made a step into a better direction. Revamping the whole game would just be either impossible or take a buttloads of time.
  1. mmoca642c3cf9a's Avatar
    Quote Originally Posted by BondGirl View Post
    Morkoch is supposed to be a boss? Better give out free loot instead of spending 5mins with pure boredom.Though Yor'saj looks interesting. Hope the first will be tuned a bit up, but the mechanics seems very easy to master. Guess we have our shannox from DS already.
    It's normal 10 man. How could you possibly expect anything? First day of Firelands we one shot 6/7, they could just give out free loot right? Normal IS easy. Morkoch looks way more interesting than Yor'saj in my opinion. Yor'saj is the most boring looking fight ever.

    I really hope these are going to be harder than Firelands HCs seeing how easy they were.
  1. mmoca798fdd74b's Avatar
    nice video
  1. Sledfang's Avatar
    The graphs were not given enough context. If you only going to use a 2.7mil sample size it should at least be indicative of the overall population. Which Blizz stated it clearly wasnt. Theres a lot of raiders not in that 2.7mil.
  1. VanishO2's Avatar
    Quote Originally Posted by Yoyodyne View Post
    I do not raid anymore and will likely never again in any game. I only PvP. I love to PvP and have been playing for 6 years. I only feel challenged by other people and not AI.
    Wich means the AI is too much for you. LOL
  1. Zathrendar's Avatar
    Quote Originally Posted by Genju View Post
    U can only kill one no matter what your gear is.
    Cool, at least he won't be a joke then.

    ---------- Post added 2011-10-15 at 02:08 PM ----------

    Quote Originally Posted by Yoyodyne View Post
    I do not raid anymore and will likely never again in any game. I only PvP. I love to PvP and have been playing for 6 years. I only feel challenged by other people and not AI.
    A silly stance as many games have very challenging AIs. WoW doesn't have the most sophisticated one, but then again very few PVPers who say it's so "easy" have actually cleared the hardest bosses in the game.
  1. Iosif's Avatar
    Quote Originally Posted by Sledfang View Post
    The graphs were not given enough context. If you only going to use a 2.7mil sample size it should at least be indicative of the overall population. Which Blizz stated it clearly wasnt. Theres a lot of raiders not in that 2.7mil.
    Agreed.. Overall they should never have posted this the way they did.. It should have been as part of a larger post, just throwing some graphs up gives the ignorant among us a hammer to say "look at how big a failure Blizzard/WoW is" or "look wow is dieing because blizzard is failing".

    I think Blizzard could make some head way to make raiding easer less confusing so players can focus on the content.

    Adding the Raid finder i think is a bad idea... I think they should continue to try and rebuild server communities and make an Casual/Normal/Heroic modes (with appropriate rewards) for all raids and call it done with.. Give the community something to pug, make players deal with each other like they use to back in Vanilla/BC.
  1. Keile's Avatar
    Morkoch is supposed to be a boss? Better give out free loot instead of spending 5mins with pure boredom.Though Yor'saj looks interesting. Hope the first will be tuned a bit up, but the mechanics seems very easy to master. Guess we have our shannox from DS already.
    Looks to me like Morchok is not working properly. From the Dungeon Journal description he is supposed to make a twin of himself at 90% hp. I do not see that anywhere in the video posted. The ability probably isn't implemented yet, but I'm theorizing some sort of tank swap mechanic. So things are still being worked on :P
  1. Halym's Avatar
    Quote Originally Posted by Keile View Post
    Looks to me like Morchok is not working properly. From the Dungeon Journal description he is supposed to make a twin of himself at 90% hp. I do not see that anywhere in the video posted. The ability probably isn't implemented yet, but I'm theorizing some sort of tank swap mechanic. So things are still being worked on :P
    Look again, it's a heroic only ability.
  1. Zathrendar's Avatar
    Quote Originally Posted by Iosif View Post

    I think Blizzard could make some head way to make raiding easer less confusing so players can focus on the content.
    Normal modes are easy as hell. How much easier do you want it? Even heroic could do with some tune-up on bosses other than Ragnaros. Heroic mode raiding is there to be challenging, not provide feel-good content.
  1. Injek's Avatar
    What UI is n1kftw using?
  1. afrokid53's Avatar
    cant wait for the real models! right blizz... right?!?
  1. The Glitch's Avatar
    I think some people need to remember this is PTR and the first pass of testing, what looks easy right now, is more than likely not where it will be come Live. Give it a bit of time guys, this is why we have PTR, so blizz can tune things up and down as we test it.
  1. Tellah's Avatar
    I loled about the explanation of the content nerf... Did they forget NM ? They said exactly the opposite when they nerfed T11 Tiers - We don't want to nerf Heroic content because there is the normal mode for the players who want exploring the game... Blizzard bullshit us, why don't they assume that they nerfed content because they realized the fact that most of players are playing WoW only to dress their toons...? Really disappointed how Blizzard really take us for fools
  1. Vulryth's Avatar
    dont forget, this is the ptr, so things will probably be harder, and the videos for the first 2 bosses were towelliee, who basicaly plays games for money. so dont worry about difficulty just yet.
  1. BananaInsane's Avatar
    that Dark Legacy Comic... the 6th pic looks very dirty the way he painted it o0
  1. Xionn's Avatar
    these fight look really easy...and they said will be easier in random raid?? omg...want to see heroic mode now XD
  1. FrantACs's Avatar
    Quote Originally Posted by Studioburst View Post
    so glad i kicked pve to the kerb at start of Cata, utter garbage so far in comparison to other games - mechanics is one thing, but a game from 2011 must be visually stunning in my opinion, and WoW has failed on that for a lonnng time indeed.
    Oh look, another "GR4PHIX MATTERS ONLY" guy. Games with 1000x worse graphics are better than the games that come out nowadays. And WoW is one of those great games. So I find to disagree with you. Graphics matter the least. - That's a general rule of good games. And many game companies fail at that, that's why their games SUCK!
  1. Meera's Avatar
    I really like how Blizzard dismantle everything we study and found as a proof. It's clear we don't have the latest numbers, the complete ones, but hell, we do have an important number of data made as public. They can deny it, but the data is there. Saying the meaning is wrong, is denying the inevitable. It doesn't help a shit acting like this, but well, what can we spect from the company.

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