MMO-Champion - World of Warcraft - Mists of Pandaria Preview Panel
Originally Posted by Blizzard Entertainment
What is Mists of Pandaria?
  • The goal is to combine new gameplay with most fun parts of the past.
  • The plan is to get people back into the world, instead of having players roam around Stormwind and Orgrimmar all the time once they reach max level.
  • Developers want you to do what you want to do to progress your character. They really want you to feel like you have a menu of content where you can pick whatever you want to do, and you shouldn't feel forced to do something to progress your character. For example, daily quests will reward you with valor points but it will still be faster if you raid of course.
  • Character builds are going to be entirely revamped. Talents were still too cookie cutter, so the developers want to give players more choices in their talents.

Pandaria
  • 5 New leveling zones to explore
  • Single, unified continent
  • Influenced by Asian landscapes
  • AH, Bank, and Central Questing Hub
  • No flying until max level
  • There's 5 leveling zones but they are very large zones, and you won't have your flying mount.


Lore of Pandaria
  • A long, storied history.
  • Magically hidden since The Sundering
  • A new land to explore....
  • Pandaria was discovered during the cataclysm, a naval battle between horde and alliance was taking place close to it.


Pandaren starting zone
  • It's a turtle! It left Pandaria 10 000 years ago and never came back. Pandarens who wanted to discover the world left on that turtle.
  • Story focused with simple mechanics
  • Cross faction, choose Horde/Alliance at level 10.





Creatures of Pandaria
  • The Jinyu are fish-like creatures and will be in a wide number of zones.
  • The Hozu are a monkey-like race, they stand up on their legs and can walk around. They play tons of pranks on the local pandarens and are also in a lot of zones.
  • Verming are ... new kobolds, they kinda look like evil bunnies.
  • Mantid: Whole raids and dungeons around this race. Insect race that has been there since the beginning of ages. They have been seperated by a giant wall. They are starting to go crazy and are going through the wall
  • Mogu: Ancient race, original race on pandaria. The mogu want the island back from the pandaren, they are really mad. You will see them in dungeons.
  • Sha: Manifestation of the evil energies that flow through the earth. If there is any sort of battle these guys pop up.


The Jade Forest
  • This is where Alliance and Horde will be landing. The horde is washing up on the north side, the alliance on the south side. There will be one unified start zone and Alliance/Horde will end up meeting up in the middle.
  • Lush rainforests and stone spires
  • The Alliance will try to become friend with the Hozu, and the Horde with the Jinyu and will try to turn them against each other.
  • Temple of the Jade Serpent will be the dungeon of this zone. It will be your 85-86 Dungeon, it has been taken over by Sha




Valley of the Four Winds
  • Two zones for the price of one! This zone is huge, the whole north side of the zone is pandaren farmlands, the south is a coastal jungle.
  • You will get to choose between the north side and the south side when you arrive. You can go back and switch side if you want the other quests.
  • The dungeon of this zone is Stormstout Brewery.
  • This is where you will have your first interaction with the Mantids, they broke through the wall and are now attacking pandarens villages.
  • This is a level 86-87 zone




New Features
  • The pandarens are the new race.
  • The female model isn't done yet.
  • At level 10, you will get to choose between horde and alliance.
  • Pandaren Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
  • Racial - Epicurean - Increase the stat benefits from food by 100%
  • Racial - Gourmand - Cooking skill increased by 15.
  • Racial - Inner Peace - Your rested experience bonus lasts twice as long.
  • Racial - Bouncy - You take 50% less falling damage.
  • Racial - Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.




Monk New Class
  • Brewmaster - Tank spec
  • Mistweaver - Healer, a healer who can stand up in melee and will let players experience a "new healing style"
  • Windwalker - Melee DPS
  • This is not a hero class, and it will start at level 1
  • The class is very martial-arts based
  • Lots of monk-only animations, the healer and tanks will have different stances they can stand in, etc ...
  • Monk Races - All of them except Goblin and Worgens



Monk Equipment
  • Leather Armor (Agility or Intellect)
  • They hit a lot with hands and feet
  • They will need weapons for some finishers: Staves, Fist Weapons
  • They will also be able to use 1H Axe and maces, swords
  • Healers will get off-hands, they don't want healers to use shields.

Monk Resources
  • Chi (energy) slowly regenerates and is only used for your Jab and Roll abilities.
  • Jab generates Light and Dark force, which are used for everything else. Some finishing move uses dark force, some use the light force.
  • No auto attack! Devs want you to have this street fighter feel where you punch a lot


Cataclysm Talents
  • Pro - The level 10 specs were really nice and gave you a role early in the game, definitely a keeper.
  • Pro - Removing junk from the talent trees was also a very good move.
  • Pro - Having some kind of choices for optional skills/subspecs worked out pretty well.
  • Con - You had a risk of "skipping" important talents
  • Con - There wasn't enough junk removed
  • Con - There wasn't enough choices, you might have a different final talent point than another combat rogue but it just wasn't enough. The cookie cutter build still persists.
  • Con - No enough customization, no true hybridization (Using a little bit of 2 different trees)
  • Con - Players got grumpy

Talent System 2.0
  • The talent system is gone! Ok, not really, but it's greatly changed.
  • You now have your class abilities, your spec abilities, and your talents.
  • You still choose your spec at level 10, and you get a spec ability at level 10. You will get additional spec abilities later. There are anything that you really need to function, they will just be given to you to make sure you have all the tools you need to have.

Example - Prot Paladin
  • LVL 10 - Avenger's Shield
  • LVL 20 - Hammer of the Righteous (Prot and Ret)
  • LVL 30 - Judgement of the Just (Passive)


Talents
  • There is not talent points or ranks.
  • There is one talent pree per class.
  • You earn talents every 15 levels.
  • You get to choose 1 out of 3 every time you get a new point, you can only pick one of them and can't go back to get the other ones.
  • There will be no mandatory talent. There won't be any cookie cutter build or anything, it will depend on what kind of optional ability you want.
  • You can now change talents as easily as you change glyphs.
  • More info in the Talent Tree Panel at 2:15


PvE Scenarios
  • PvE Scenarios are a way to give new interesting content that doesn't make sense in a dungeon content.
  • Scenarios are more about reusing parts of the world in interesting new ways, and introducing new types of PvE gameplay that we've never seen before like PvE battlegrounds.
  • They are short instances for a few players, the amount of players can vary depending on the scenario, some of them can be for 3 players.
  • You don't need the typical tank/heal/dps setup, you will just be able to enter and play your role no matter what it is.
  • It will be a staged experience where you will try to accomplish some greater goal
  • For example, a scenario might require you to kill 25 kobolds in stage 1, then find and return 4 goldshire children, and then kill the boss.
  • Developers would like to do PvE battlegrounds, where you will have to slay 50 alliance/horde soldiers, destroy 6 towers and the barracks, and then defeat the enemy General.
  • They could replace group quests.
  • It uses the same queue system as the dungeon finder
  • Since there is no role requirements, queues should be instant.



Challenge Mode Dungeons
  • Complete a dungeon in x minutes
  • To earn Bronze, Silver, Gold medals.
  • Gear levels are normalized, all your gear will be brought to the same level to make the competition even.
  • You can't just get better gear to overpower it.
  • It will reward sweet looking gear with no stats, and valor points!
  • Challenge Mode will reward you with very unique looking gear to show off how awesome you are to your friends
  • A new challenge dungeons UI will be added, you will be able to check your medals, your ranking, show what rewards you can unlock, etc ....


Pet Battle System
  • You will be able to collect, level, and battle with companion pets.
  • It will be accessible to all players.
  • Works with almost every pet
  • Pet Customization, you will be able to name your pet, give them visual abilities, etc ...
  • There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
  • Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc ...
  • Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
  • Most pets will become tradable, even after it's leveled, etc ...
  • Pets will be account wide
  • Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
  • Winning battles earns you experience, and levels your pets.
  • You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
  • Every time you level you will also increase the stats of your pet.
  • You will level multiple pets to build your team.
  • You have 3 battle slots, one for each pet in your team.


Pet Battle System - Battle
  • PvE and PvP Battles
  • It will be turn based.
  • A simple combat system.
  • Fight with a team of 3 pets
  • Queuing system, you will be able to find a fight pretty fast depending on the level of your pets.


Pet Battle System - Customization
  • You will finally be able to name your pets, and see that name in battle.
  • Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ...
  • Individual builds of abilities and different teams.
  • Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!


Dungeons
  • 9 new dungeons in the new expansion
  • 6 dungeons will be on Pandaria
  • Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode



Raids
3 new Epic raids!
  • They will feature two enemy races, the Mogu and the Mantid.
  • Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
  • World raid bosses will return!
  • More info will be available at the Raids & Dungeons Panel today.

Questing
  • Increased focus on max level content, it will reward you with Valor Points.
  • Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
  • More quest choices, and a lot less linear
  • No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.
  • Faction improvements, there will be group of factions and they will let you work for all factions from that group to get your rewards. This way you don't have to grind a single faction anymore.


PvP
New Battlegrounds (Not final yet)
  • Stranglethorn Diamond Mines - Payload style gameplay.
  • Valley of Power - Murderball
  • Azshara Crater - DOTA
  • New Arena - Tol'vir Proving Grounds


STV Diamond Mine
  • Goblin Mine below northern STV
  • Payload style gameplay
  • Escort mine cars to depot
  • Multiple tracks, you will get a lot of options and you will be able to decide which way you want the cart to go.
  • First to x resources wins


Valley of Power
  • Located in the Vale of Eternal Blossoms
  • Murderball style gameplay
  • Holding the object earns points
  • Multiple point zones, depending on where you're hiding you will earn more/less points
  • Object deals damage to holder
  • Damage increases over time.


Tol'vir Proving Grounds - Arena
  • Located in Uldum
  • Simple layout based on Nagrand arena
  • Sense of place in the world
  • Just a simple square with 4 pillars/statues, etc ...


Achievements
  • Allow achievements to be shared among all characters on the same Battle.net account, things such as the raid achievements and the ones which are difficult to get.
  • Allows to include new achievements such as "get all the professions to the maximum level"


Major Class Changes
Resilience
  • Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
  • Resilience is a pretty huge barrier for people who want to start PvPing.
  • Resilience will become a base stat, and will increase a little every time you level.

Ranged Weapons
  • Hunter minimum range is gone!
  • Hunter melee weapon is gone!
  • Ranged slot for all other characters are gone.
  • Relics are gone.
  • Rogues and warriors can now throw their melee weapon
  • Wands become main hand weapons


Warlock
  • Unique resource for each spec.
  • Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
  • Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
  • Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.

Shaman
  • Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
  • All totems are now utility
  • New totem examples:
  • Earthgrab totem - roots
  • Repulsion totem - repels
  • Bulwark Totem - absorbs

Druid
  • They always felt like they had 4 specs, so now they do.
  • Feral - Cat (melee dps)
  • Guardian - bear (tanking)
  • Some overlap between the two
  • All druids can still go cat or bear form.

All classes
  • Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
  • Rotations will be improved
  • Spells will be automatically learned, you won't have to go to your trainer anymore.
  • You will get a new spell at level 87, level 90 new talent point.
  • Talent trees should be fun, and you should have more choice than just a cookie cutter build.

This article was originally published in forum thread: World of Warcraft - Mists of Pandaria Preview Panel started by Boubouille View original post
Comments 404 Comments
  1. Zock's Avatar
    Well I never, not in my wildest dreams would I have imagined so much negative feedback regarding the details of a World of Warcraft expansion from this community. In all seriousness though I like what I see so far especially the pet battles, PvE scenarios, and new class to play around with. Regarding the "VP from Dailies": anyone that actually gets upset about this won't be missed. Matter of fact I'm sure we'll see you all there.
  1. drglenn's Avatar
    Awesome - I love every change mentioned .
  1. Deatheryn's Avatar
    [QUOTE=bbr;13769623]
    Leather Armor (Agility or Intellect) [/quote It was expected... but still. Damn it,, more competition on gear for rogues T_T. It will be a very bad time to be a rogue in dungeons, because there will be 3 pandaren in every group.. T_T
    With the lvl cap raised the food buff will probably be increased to 120-180 for everyone then the pandaren get X2 so 240-360 food buff! that's = to flasks almost!
  1. Daxos's Avatar
    Quote Originally Posted by Prag View Post
    Hahahahahahahaha.

    I don't know what's more insulting, the fact that they took an old joke and turned it into an expansion, or the fact that they're dangling what I expect will be an amazing mount in our faces to get us to subscribe for a FULL YEAR.

    "Hey, we're about to release some really shitty content... BUT, if you commit to a year of putting up with it, we'll toss you an overused mount for your $200."

    Bobby Kotick -2
    Gamers - 0
    Your point would be valid, if it weren't for the fact that you also get a free copy of Diablo III, and guaranteed beta access into MOP, the fact is. taking this deal with a 6month sub plan only costs you about 150 bucks, and DIII will run pretty close to $60 by itself. The way i figure it is you're getting a year of WoW, a bad-ass mount, and guaranteed beta access for $90, or 7.50 a month
  1. DBFBlackbull's Avatar
    Pet Battle System - Battle PvE and PvP Battles It will be turn based. A simple combat system. Fight with a team of 3 pets Queuing system, you will be able to find a fight pretty fast depending on the level of your pets. Pet Battle System - Customization You will finally be able to name your pets, and see that name in battle. Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ... Individual builds of abilities and different teams. Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!
    Just in case no one has said it yet.... ehhh heemmmm... POKéMON Gotta catch 'em all!
  1. Maltorio's Avatar
    I dont know, guys. This whole expansion seems a bit improvised, dont you think?
  1. kolz4ever's Avatar
    Well since this game is turning in to the world of bonsai like the free to play korean games I would like to play for free on this also. Would be even more fitting since we are bringing pokemon and kungfu panda in.
  1. Laughriot's Avatar
    Quote Originally Posted by colester View Post
    Firstly, Pandas LMAO HA HA HA HA Ok, feeling a bit better. Not to be mean, but TBC was where they peaked. It has been a downward spiral since then. Do you not remember the devs saying that they considered wrath to be a failure. They tried to bring in more casual player base and in doing so dumbed down the game and made it even easier. All the raids since wrath has just not been as fun and I have played from vanilla till recently. I remember waiting to go into BT and being excited even though we have cleared it tons of times before. The game has had a nice run, but It's seems that this patch is more towards the younger kid crowd. They will probable get decent amount of sales, but with bigger games such as GW2 and swtor coming out they will probable loose more subs. I don't doubt the long time players, like myself from vanilla, will want something different after playing a game for 5+ years.
    Yep, I remember TBC clearly. I started playing a bit before BWL was added to original WoW.

    TBC was a turd of an expansion, in my personal opinion. It catered far too much to far too tiny of a demographic. Everything was pink/purple. The gear looked absolutely atrocious. End-game raiding had one of the most ignorant, pointless, overly convoluted attunement models in the history of online gaming.

    Old WoW was excellent. TBC was a sophomore effort that flopped.
  1. Icro's Avatar
    Alright... So let me get this straight... Blizzard has basically said, with a straight face, we're adding pokemon. Ripping off GW2's cool new skills system, we're using this new monk class an example profession from GW2, oh and you know those PvE events in GW2 we're taking those too I'm not saying it doesn't sound awesome or they couldn't have come up with the idea on their own, but seriously, Master Trainers. (derp derp derp, time to go to the next gym Red)
  1. tostitos's Avatar
    I like every idea except the pet battle thing could stand to be a little less pokemonesque and less races should be able to be monks. Tauren, orcs, trolls, pandaren, dwarves, night elves, and humans would make more sense

    ---------- Post added 2011-10-24 at 02:45 PM ----------

    Quote Originally Posted by Prag View Post
    Hahahahahahahaha.

    I don't know what's more insulting, the fact that they took an old joke and turned it into an expansion, or the fact that they're dangling what I expect will be an amazing mount in our faces to get us to subscribe for a FULL YEAR.

    "Hey, we're about to release some really shitty content... BUT, if you commit to a year of putting up with it, we'll toss you an overused mount for your $200."

    Bobby Kotick -2
    Gamers - 0
    There isn't a single part of that post that I agree with. Also you give me diabetes with your ignorance
  1. Raleik's Avatar
    I love how everyone is complaining about VP for dailies without taking into account other things that have been said. This for example,
    Valor Points will follow a new philosophy with 4.3, as a parallel way to gear up alongside the Raid Finder, but not as a fill-in for boss drops.
    VP gear will be parallel to RAID FINDER. As in, lower ilvl than actual raid gear. They're making Valor gear worse, so it will be useful as a stepping stone to raiding, but will be replaced by normal and heroic raid gear. So earning valor for doing daily quests make perfect sense when you think about it. You should earn stepping stone gear for questing.
  1. Bladesmith's Avatar
    Anybody else think the Pet system is kinda Pokemon based?
  1. FrozenFlames's Avatar
    Quote Originally Posted by notorious98 View Post
    Companion Pet fights = Pokemon. Gotta catch em all. I'm so glad TOR comes out on 12/20. I couldn't stomach leveling through this stupid expansion. Really? Split faction races? Pokemon? Valor points for completing quests? At least they're getting rid of min range for hunters. Wow. Blizz is making everything stupid friendly nowadays.
    What is wrong with:
    split faction races?
    pokemon?
    valor points from quests?
    And what is so noob friendly of these 3?
  1. Spawnstar's Avatar
    Quote Originally Posted by Bladesmith View Post
    Anybody else think the Pet system is kinda Pokemon based?
    Thanks for your original post, have you even read any of the other forums?

    This is pretty much the attitude and "talk of the town" of all the MoP bashing kids who've only played the game since WotLK.

    If you don't like the idea of pet battles then don't do them, simple yes?
  1. akk222's Avatar
    Is the monk class going to heal with there energy or?
  1. Deleo's Avatar
    Quote Originally Posted by akk222 View Post
    Is the monk class going to heal with there energy or?
    They'll use mana for healing.
  1. Otaka's Avatar
    Quote Originally Posted by Nathiest View Post
    Worgens actually have the prefect build for monk style fighting. They should make Monk not available for Gnomes and Goblins. Also the new talent tree sucks balls.
    The new talent tree is good, you have to make crucial choices in abilities and not have them all at once... like frost mages can have 5019283 novas now, but not in Mop...rogues can have shadowstep and preparation, not in Mop.

    For pvp its gonna rule.
  1. Spargon's Avatar
    I liken the Pet Battles more to Monster Arena in Dragonquest 8 myself but meh I think its a fun idea better than "gotta get them all" for the last 7 years to sit uselessly in your ui or beside you after you get the achieves which reward....*gasp* more pets.

    What I find absolutely hilarious is how much people put TBC up on a pedistool and hate the Pandaren yet Blizzard said Pandaren were originally going to be in TBC for Alliance. If they had would people still think TBC was the best?

    Personally I've been playing wow since MC and I was a hardcore raider through Wotlk and TBC was some of the crappiest raids and by FAR the worst dungeons I've played. I loved Vashj Kael and Illidan and Sunwell but getting to those bosses was agonizing SSC im looking at you you steaming pile of garbage. People love TBC heroics so much was spending 2 hours in the dungeon (after spamming for more in trade for an hour then trying to get someone to come to the stone to summon) cc'ing every pack to get maybe a blue drop and some badges? mind as well have called them 5 man raids but I digress. But I have had absolutely ZERO interest in raiding Cata the raids look boring and uninspired and sweet jesus enough fire already.

    MoP is going to be a great xpac IMO and once people realize Pandaren aren't the only thing on Pandaria they will get over it or go and play World of Starwars-Craft either way im excited.
  1. Tristan Khan's Avatar
    This will be the first expansion I don't buy. Can't believe Blizzard is doing this to their fanbase. Or actually I can believe it when I look back at the incredibly dissapointment that Cata was. MoP should be some free to play junk on Facebook, not an expansion for WoW.
  1. Vorticough's Avatar
    Quote Originally Posted by Spargon View Post
    What I find absolutely hilarious is how much people put TBC up on a pedistool and hate the Pandaren yet Blizzard said Pandaren were originally going to be in TBC for Alliance. If they had would people still think TBC was the best?
    I remember TONS of QQ about Draenei and Ally Shaman. And almost as much for Belves and Pallies. Honestly, that seems worse, if not just as bad as the current QQ with Pandas now.

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