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Update: Added tonight's Blue Posts, which address some questions about the difficulty change.

Dragon Soul Difficulty Change - Power of the Aspects to 10%
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During the scheduled server maintenance on the week of February 28, the “Power of the Aspects” spell will grow more powerful, reducing the health and damage dealt of all enemies in the Dragon Soul raid by 10%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Raid Finder difficulty.

Don’t need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.

We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.

Blue Posts
Originally Posted by Blizzard Entertainment
Dragon Soul Difficulty Reduction
MMO Champ JUST published a blog about how effective the 5% nerf was. As the graph indicates, progress is continuing at a healthy, linear rate. It hasn't leveled off. Why are you nerfing heroic mode, again? You explicitly told us that you would not continue with blind nerfs on auto pilot.
We're not "nerfing blindly." Keep in mind that, the debuff can be disabled. So if you and your Raid choose to do so, you can take on the encounter without it. We also explained our thought processes in the original announcement blog about the debuff here.

Despite arguments to the contrary, there is a choice involved here. You can choose to leave the debuff on or turn it off. If you're looking for the challenge that doing the raid gives you without the debuff and your raid group isn't interested in turning off the debuff, that is still a choice that is being made. No one is forcing that on anyone. If you personally feel forced, then it may be an option to find another group that is interested in the challenge of doing it without the debuff.

Meanwhile, the debuff affords those that want to progress a bit, who have experienced difficulty, more of a leg-up.

It's fine to disagree with us on this, but please make sure that you continue to do so in a constructive manner and refrain from starting flame wars or posting harassing/defamatory language toward posters in the thread. (Blue Tracker / Official Forums)

Dragon Soul Difficulty Reduction
And yes, maybe I'm a special snowflake who likes recognition. But I argue that the game is now somewhat built around recognition since achievements were added to the game.
We understand that there are players out there who do what they do for recognition and--dare I say it?--glory. Since we'll likely continue to use a model where we introduce a raid, then slowly remove roadblocks over time, there's a possibility that we could do something akin to adding a feat of strength for players who defeat an encounter in a non-debuffed incarnation, or possibly time-stamps on the armory raid progression section. At the very least, there are options on the table for the future. These aren't things we'll be able to do for Dragon Soul though.

Nobody is getting held up by 5% or 10% damage and health on bosses, they're getting held up by mechanics.
When a group is really close to taking down a boss, but just can't seem to manage it, a bump like this is sometimes enough to see them on to the next challenge. (Official Forums)

PTR Scheduled Maintenance 2/23/12
In addition to the maintenance going on today (2/22/12) the PTR realms will also be down tomorrow morning (2/23/12) from 5:00am-7:00am PST. (Blue Tracker / Official Forums)

War College - Strand of the Ancients
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The battlefields of World of Warcraft are littered with the bones of those who have become casualties in the ongoing conflict between the Horde and the Alliance. You do not need to become one of them. One of the keys to victory is knowledge, and that is where the World of Warcraft War College enters the picture. In these discussions between players, you can learn and share strategies with other players to improve your tactics and improve your odds of emerging victorious from the field of battle.

Are you a veteran Gladiator with countless victories tallied? Are you new to World of Warcraft and striving to improve your PvP skills? In this weekly feature, we invite players of all skill levels to ask questions, share tips and tactics, and join a conversation dedicated to surviving and thriving in World of Warcraft PvP.

Don’t forget to up-vote forum posts that are on-topic and helpful!

This week, the topic of discussion is: Strand of the Ancients - Which strategies are most effective in Strand of the Ancients on offense and defense? What tips, tricks and tactics have you discovered? What common mistakes have you witnessed?

Join the War College forum thread here.
This article was originally published in forum thread: Dragon Soul Difficulty Change - Power of the Aspects to 10% started by Boubouille View original post
Comments 280 Comments
  1. Bullarkie's Avatar
    Bring on the nerfs! If I really cared that much about being 8/8H before the nerf I'd raid 10 mans.
  1. Velkeri's Avatar
    i loled man its gonna be just like the end of wrath all over
  1. brirrspliff's Avatar
    Quote Originally Posted by Irishman View Post
    Originally Posted by Blizzard Entertainment
    Don’t need the help of the Dragon Aspects? The spell can be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul.
    Typical Blizzard coercion disguised as a choice. Imagine going to a restaurant ordering a 3 course meal, and the restaurant has an offer whereby you get the last course free, or you can alternatively choose to buy it; only an idiot would do the latter, and that's what we're seeing here folks.
    why are you trying to make up stuff? no one lures you onto the dark path of +10% buffs or something. you chose for yourself (and your friends) if you want to kill stuff like it was intended for the hardcore of the hardcore, or you chose to accept you are NOT that hardcore and accept the help offered. but it's really your choice. don't act as if something was taken away from you.

    because it's totally fucking cool that blizzard implemented that option, and not just hard-nurfed everything. i love them for that.
  1. mmoc51170d2a93's Avatar
    Nope i dont have cleared DS and still HATE the nerf. I didnt cleared it because i just dont have the time to raid every week. But does that mean i want to get an easy kill on the bosses?

    No i dont...for me its a fun killer. When i have a tough time with a Boss (no matter were) and have being whiping a lot and then finally kill it, im happy because i know we did better then before. We suceeded because we "worked" for it. But if im whiping on a boss a lot and then comes a 5 or 10% or later even 35% nerf then i dont feel any kind of satisfaction because I kow its was not that we got better, not because we worked for it, it was because Blizz decided that we should have an easy kill.

    Dont tell me you can turn it off...no one will turn it off well guess what, im not the only person in my 10 man raid. Or can i choose just for me to turn it off? You allways have a few in your group who just wants some easy and fast kills. Disabling is just no option even if you have a way to do so. Whoever is saying so must be playing a different game...
  1. mmoc801388ae7f's Avatar
    Dont tell me you can turn it off...no one will turn it off well guess what, im not the only person in my 10 man raid.
    That tells me you are admitting that this silly complaining is done by a super minority who want a challenge, but not really you see, and if its nerfed then they dont want to turn it off because...well..eh. You wrote the word "work" several times in your post, this is a videogame, i cannot believe we still have MMO players who believe otherwise. Everquest really had a profound effect on so many of you, even the ones who never played that game. If people within the game community does not care about your and my achievements then who does care? There is no other gaming community out there, not even the 12 year old Xbox Live crowd that eats CoD and Halo for breakfast that is as silly as the WoW community is, even those "KIIIDZZ" dont care what someone else does or how they play their game, yet WoW players are down right obsessed what some other guy, on another server does, who he kills and what he wears. Ive seen types like this, and it seems that a mental block is a problem here, you only feel accomplished if *YOU* and nobody else (or very few) do it. Its not even about challanges its about stroking that epeen and standing around Stormwind/Orgrimmar in hopes that someone will notice how much time you wasted. This will fall on deaf ears, because people will talk about "game design man!" and how things should be. Blizzard listened to your kind, and lost 2 million subs with Cata, they learned their lesson the hard way.
  1. Zechs-cenarius's Avatar
    Quote Originally Posted by butthe4d View Post
    Nope i dont have cleared DS and still HATE the nerf. I didnt cleared it because i just dont have the time to raid every week. But does that mean i want to get an easy kill on the bosses?

    No i dont...for me its a fun killer. When i have a tough time with a Boss (no matter were) and have being whiping a lot and then finally kill it, im happy because i know we did better then before. We suceeded because we "worked" for it. But if im whiping on a boss a lot and then comes a 5 or 10% or later even 35% nerf then i dont feel any kind of satisfaction because I kow its was not that we got better, not because we worked for it, it was because Blizz decided that we should have an easy kill.

    Dont tell me you can turn it off...no one will turn it off well guess what, im not the only person in my 10 man raid. Or can i choose just for me to turn it off? You allways have a few in your group who just wants some easy and fast kills. Disabling is just no option even if you have a way to do so. Whoever is saying so must be playing a different game...

    If you are as casual as you say you are then dont complain about other people not turning it off. Have an issue with the raid you are in that leaves it on? Guess what? Leave it and find another one. YOU and PEOPLE LIKE YOU are the minority in this entire so called debate. Get over it. The nerf and all future nerfs to DS have been told to the player base since they first were thumbing around the idea of 5% increment nerfs to DS. No need to keep complaining when they tack on another 5% just to read about how you were crying about something you have NO control over.
  1. mmoc1571eb5575's Avatar
    "We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty"Eh, aren't these changes doing the exact opposite?
  1. Lollerskates690's Avatar
    Yay. A 10% nerf! That means Eleventh Hour will finally be able to kill Madness in Normal 10-man. Bahahahahahaha
  1. mmoc51170d2a93's Avatar
    Quote Originally Posted by Zechs-cenarius View Post
    If you are as casual as you say you are then dont complain about other people not turning it off. Have an issue with the raid you are in that leaves it on? Guess what? Leave it and find another one. YOU and PEOPLE LIKE YOU are the minority in this entire so called debate. Get over it. The nerf and all future nerfs to DS have been told to the player base since they first were thumbing around the idea of 5% increment nerfs to DS. No need to keep complaining when they tack on another 5% just to read about how you were crying about something you have NO control over.
    I wouldnt be so sure if people like me realy minority...i would guess its more 50-50 and this is in my opinion one of the reasons why more and more people quit.

    The game doesnt have much challenges left. You log on wednesday, play tol barad, get arena points, goes lfr MAYBE if you realy can handle the darkside of humanity, ok 3 hours passed done for the week(i spread that over 2 evenings). Yeah lets raid the ONLY PVE challenge the game offers and now nope no challenge left.

    Even if youre right and im the minority, people like you can do lfr as much as you want. You can get your little epics(wich have no worth at all, the worth lies in the way of getting it not in the itemlevel) and see all the content. I think its a great solution for people like you. Thats the reason it got implemented.

    I just fail to see the reason to nerf normal and hard modes.
  1. Gavan's Avatar
    Quote Originally Posted by Marooned View Post
    No, these nerfs are not for us. We've started raiding since like 3 weeks and doing 1 night raiding per week. We have progressed 6/8 by now, and we want the 2 remaining bosses still be a small challenge for our casual group. You don't get it, we are having fun while doing balanced encounters rather than having the content finished without any fun. So this is probably for those who have finished all heroic modes and just want to have easier time farming.
    One way or another, they won't be. Warmaster is the hardest fight on normal mode.
  1. Fasc's Avatar
    Quote Originally Posted by Kazlehoff View Post
    Um

    T11 was, at current content gear levels, one of the harder tier contents blizzard has ever done bro

    the only reason it was cleared quick like it was, is there wasnt any stupid gating mechanics like ICC and Sunwell had.
    i'll agree with you, in part, for Firelands.
    Was refuting a post made by another poster that TRION Worlds (aka RIFT) had non-nerfed content and well balanced PvE, which is what my comments were directed at. I loved T11/T12 in WoW, with T12 being the weaker of the two in terms of good balancing. T11 was IMHO the best tier to date.

    BTW if your REALLY Fasc, the Druid, then hello and thanks for the Theroycrafting and stuff for the druid community.
    'Tis me and you are welcome, plan on jumping back in full swing for MoP Alpha/Beta.
  1. Asmekiel's Avatar
    Quote Originally Posted by mvallas View Post
    So much for "We may not do this every month if it proves necessary". The timing is just a bit too... obvious. :PI'm finally convinced that there's a "spin doctor" on call for the Blizzard forums whenever QQ erupts. He/she just flat out twists and fabricates things JUST to keep the calm on the forums and they don't actually follow through on them....I still FIRMLY believe the whole Alliance/Horde war focus in Pandaria is also nothing but "Spin" as well about an expansion primarily focusing on Pandaren, Pandaria and what effect we have on THEM (not us). :P
    Apparently it was necessary.
    I have feeling they review it once per month and if they feel they need to raise the debuff. If in March they feel enough people down Madness, they'll not raise it for April. But if the numbers stagnate to much in April, they'll raise it again for May.
    That is how I think it works.
  1. VictoriaLust's Avatar
    Quit crying about it. We all knew this was coming and for some of us, thank you very much, this is a help. My guild hasn't be able to progress that much due to problems in real life we have been stumbling upon and two of our best raid members leaving to a different realm. So yes, 10% - bring it on, it doesn't hurt anyone and if you are butthurt about it, then go and turn it off, spend weeks wiping on same crap if you wish for it. Right now, I'm at the point where I just want to kill the damn heroic content, doesnt matter how and which kind of nerf.
  1. Fasc's Avatar
    Quote Originally Posted by butthe4d View Post
    Even if youre right and im the minority, people like you can do lfr as much as you want. You can get your little epics(wich have no worth at all, the worth lies in the way of getting it not in the itemlevel) and see all the content. I think its a great solution for people like you. Thats the reason it got implemented.

    I just fail to see the reason to nerf normal and hard modes.
    LFR is primarily there for the same reason LFG exists, for people to participate in group activities without having to have a premade group to participate with. Bear in mind this has nothing to do with difficulty tuning on Normal/Heroic, which is the fallacy often made in these threads.

    Re-tuning Normal/Heroic is entirely different.

    A) They've always nerfed content to open it up a bit more, make the hard stuff slightly less hard so more people give it a shot. It isn't just to see it, it is to entice you to complete it or keep attempting to complete it.

    B) Some nerfs just need to happen for a smoother difficulty curve. See Yor'sahj and Spine nerfs. These are for problems that arise in basic mechanics or stop-gaps that shouldn't exist or whatever. Most people (most) don't have issues with these nerfs and balance changes.

    C) As previously stated, there is a unique gearing problem this tier involving Dragonwrath, 4pT13, and shared boss loot trinkets. These items constitute exceptional gains in limited slots, surpassing even several higher ilvl upgrades in other slots combined. Some raids are lucky enough to get a good spread of these things, others (like my own) have good tier bonuses but next to no trinkets, even LFR ones. The nerfs have come sooner rather than later because of this problem and the fact that in 2 more months, my guild could STILL be waiting on its first Heroic Cunning/Fetish and only be rocking a single Heroic Vial (assuming we keep that individual).
  1. Szemere's Avatar
    Quote Originally Posted by Realism View Post
    Fun fact...the ICC buff also gave your healers an additional 30% healing in the scenario you describe.
    Which is directly countered by the fact that taking less damage also requires less healing.

    Did you really have to make an account to say something as silly as that?
  1. mmoc51170d2a93's Avatar
    Quote Originally Posted by Fasc View Post
    LFR is primarily there for the same reason LFG exists, for people to participate in group activities without having to have a premade group to participate with. Bear in mind this has nothing to do with difficulty tuning on Normal/Heroic, which is the fallacy often made in these threads.

    Re-tuning Normal/Heroic is entirely different.

    A) They've always nerfed content to open it up a bit more, make the hard stuff slightly less hard so more people give it a shot. It isn't just to see it, it is to entice you to complete it or keep attempting to complete it.

    B) Some nerfs just need to happen for a smoother difficulty curve. See Yor'sahj and Spine nerfs. These are for problems that arise in basic mechanics or stop-gaps that shouldn't exist or whatever. Most people (most) don't have issues with these nerfs and balance changes.

    C) As previously stated, there is a unique gearing problem this tier involving Dragonwrath, 4pT13, and shared boss loot trinkets. These items constitute exceptional gains in limited slots, surpassing even several higher ilvl upgrades in other slots combined. Some raids are lucky enough to get a good spread of these things, others (like my own) have good tier bonuses but next to no trinkets, even LFR ones. The nerfs have come sooner rather than later because of this problem and the fact that in 2 more months, my guild could STILL be waiting on its first Heroic Cunning/Fetish and only be rocking a single Heroic Vial (assuming we keep that individual).
    A) There is a difference at adjusting encounter a bit and throwing a 5,10,20,25,35% debuff on all mobs...

    B) see A

    C) You dont realy want to tell me now that you have to slot legendary casters and rogues to beat spine on normal mode? 4T Bonus is more then enough for any class to manage the fight.And Heroic, yeah its there for a challenge. You can gear up easily. Even our small non progress guild took 4 bosses on the first DS run without debuff. It wasnt that hard to begin with and its the last raid of the expansion and its the easiest by far even without buff.
  1. Fasc's Avatar
    Quote Originally Posted by Szemere View Post
    Which is directly countered by the fact that taking less damage also requires less healing.

    Did you really have to make an account to say something as silly as that?
    The differences between the two forms of nerfs are exceptionally negligible at 5% and 10%, so why this is even being argued is beyond me. Yes DS is a true 5% nerf whereas the ICC 5% buff was slightly less than that in terms of needed output before and after to meet minimums, but honestly in terms of reality, player performance, RNG, and the like, the difference is almost utterly swallowed in the noise and not worth discussing.
  1. Dch48's Avatar
    This is fine with me and I see absolutely nothing wrong with it. My guild downed Ultraxion in 10 man normal last night for the first time and we just barely beat the enrage timer. I think it had 2 seconds left. The attempt before that he enraged at about 1% health left.
  1. Prag's Avatar
    This change is awesome. There have been raid-wide nerfs to dungeons and raids since what, Burning Crusade? Get the fuck over it already. It's going to happen because they want people to enjoy it.

    If you really had a reason to swing your dick around this thread, you'd link your Armory with your pre-nerf Heroic kills so we can all /applaud you for the next 3 months any of this shit even matters.
  1. Dch48's Avatar
    Quote Originally Posted by Nagassh View Post
    "We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty"Eh, aren't these changes doing the exact opposite?
    Absolutely not, it may get more people in to the Heroic modes that they would never have seen otherwise.

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