Diablo 3 - EU RMAH Not Released, Enrage Timers, RMAH, Blue Posts, J!NX, Fan Art

Black Market Auction House Update
During the past few beta builds, unknown items appeared on the BMAH that turned out to be epic quality ilvl 509 Heroic items. It also seems that some items are sold on the BMAH that are available from trainers currently, such as the Pattern: Royal Satchel for the new 24 slot bag.



New Epic Items
The latest update tonight brought us some new epic items, along with several other items that were missing from our database. For the full list of over 600 new items, check out WoWDB!

Level Type Slot Name
476One-handed AxeMeleeOne HandInelava, Spirit of Inebriation
476One-handed MaceSpell SpiritMain HandJe'lyu, Spirit of the Serpent
509StaffSpell DPSTwo HandJin'ya, Orb of the Waterspeaker
509ArmorSpell DPSBackCloak of Overwhelming Corruption
509ArmorMeleeTrinketDarkmist Vortex
509ArmorPhysical DPSTrinketTerror in the Mists
509ArmorTankFingerVizier's Ruby Signet
502ArmorSpell SpiritNeckZian's Choker of Coalesced Shadow
500ClothSpell SpiritChestRobe of Eternal Rule
500ClothSpell SpiritChestLegacy of the Emperor
476ClothSpell SpiritChestRobes of Creation
509ClothSpell SpiritWaistHealer's Belt of Final Winter
509ClothSpell SpiritWristsCuffs of the Corrupted Waters
476ClothSpell SpiritHandsGloves of Creation
500ClothSpell SpiritHandsImperial Silk Gloves
500ClothSpell SpiritHandsTouch of the Light
509ClothSpell DPSHeadHood of the Burning Scroll
509ClothSpell DPSShouldersMantle of the Burning Scroll
509ClothSpell DPSChestRobes of the Burning Scroll
476ClothSpell DPSChestSpelltwister's Grand Robe
509ClothSpell DPSWaistSorcerer's Belt of Final Winter
509ClothSpell DPSLegsLeggings of the Burning Scroll
509ClothSpell DPSWristsAttenuating Bracers
476ClothSpell DPSHandsSpelltwister's Gloves
509ClothSpell DPSHandsGloves of the Burning Scroll
509LeatherMeleeWristsSmooth Beetle Wristbands
476LeatherSpell SpiritChestNightfire Robe
476LeatherSpell SpiritChestWildblood Vest
476LeatherSpell SpiritHandsLiferuned Leather Gloves
476LeatherSpell SpiritHandsWildblood Gloves
476LeatherPhysical DPSChestChestguard of Nemeses
476LeatherPhysical DPSChestGreyshadow Chestguard
476LeatherPhysical DPSHandsGreyshadow Gloves
476LeatherPhysical DPSHandsMurderer's Gloves
509MailMeleeWaistRanger's Chain of Unending Summer
476MailSpell SpiritChestLifekeeper's Robe
509MailSpell SpiritFeetLightning Prisoner's Boots
509MailSpell SpiritWristsLuminescent Firefly Wristguards
476MailSpell SpiritHandsLifekeeper's Gloves
476MailPhysical DPSChestChestguard of Earthen Harmony
476MailPhysical DPSChestRaiment of Blood and Bone
476MailPhysical DPSHandsRaven Lord's Gloves
476MailPhysical DPSHandsGloves of Earthen Harmony
476MailSpell DPSChestStormbreaker Chestguard
476MailSpell DPSHandsFists of Lightning
509PlateTankWristsSerrated Wasp Bracers
476PlateMeleeChestBreastplate of Ancient Steel
476PlateSpell SpiritChestLiving Steel Breastplate
476PlateSpell SpiritHandsLiving Steel Gauntlets


Blue Posts
Originally Posted by Blizzard Entertainment
Why is the Dragon Soul Entrance in the Caverns of Time?
Why is Dragon Soul in the Caverns of Time when the raid takes place at Wyrmrest Temple?
It's not quite as much for story reasons as it is for logistical ones. The raid starts in present day Dragonblight, heads over the Great Seas, and ends at the Maelstrom. The issue is that, unlike most raid instances, these are locations players can go visit in the world at any time. So we had to create instanced versions of them as settings for the raid. Because of this, we needed to put an instance portal somewhere. And due to the fact that the Caverns of Time locale fits with the rest of the story of the patch 4.3 dungeons, it seemed appropriate to put all the portals in the same place. (Blue Tracker / Official Forums)

Regular Dungeons at Level 90
There are no level 90 regular dungeons.

The Mists of Pandaria heroic dungeons are easier than the Cataclysm heroic dungeons.* Once we made that decision, we thought that having two versions of the level 90 dungeons (normal and heroic) didn't make sense because they would be very similar in difficulty and offer similar loot. We thought about calling them something besides "heroic," since heroic tends to mean hard to a lot of players, but we also needed to call them something, because some dungeons like Temple of the Jade Serpent have a lower-level and a level 90 version. We thought about calling them "level 90 versions" but figured "heroic" required less explanation. (We also could have dispensed with lower level dungeons, or made lower level versions of the level 90 dungeons, but we felt like both solutions were just to make the nomenclature of "heroic" more clear, which seemed like bad reasons.)

TLDR: Some Mists of Pandaria dungeons have lower level and level 90 versions. Others just have level 90 versions. In both cases, the level 90 versions are called "heroic."

* - If you like very difficult dungeons, Challenge Modes are targeted at you.

But what about queuing for the lower level version at 90? I should be able to join a group of friends of lower levels and have the queue work, like it did in Wrath.
If the leader of the group meets the requirements (meaning is below level 90 in this case), I believe they can still queue you, especially if your group is completely premade. I'd have to check this though. We went back and forth on it. In any case, you can always just show up at the entrance to the dungeon the old-fashioned way and zone in.

In general, we don't want players using Dungeon Finder to queue for lower level content that is much too easy for them because then players who want to run the content at the appropriate level are faced with overpowered players who trivialize the experience, or pull aggro off a lower level tank, etc. We have no problem with you running lower level dungeons, provided other players aren't adversely affected.

Are Challenge mode dungeons going to offer more than just speed runs and a flat ilvl? I love the idea but I hopes it's more than just racing against a clock in an easy dungeon in the gear it's meant to be ran in.
At the Bronze level, you'll do good to just complete the dungeon in a reasonable amount of time, but you'll probably need to take it slow and stop and plan. It isn't just a test of who has the fastest movement speed. At the Gold level, you'll need to up your game even more and play smart as well as quick, taking risks where appropriate. The Bronze level is more like Heroic Arcatraz, Shadow Labyrinth or Shattered Halls when they were new. Gold level is more like a Zul Aman bear run when you didn't overgear the content.

That's the intent anyway. Nobody outside these walls has seen them yet so you'll have to let us know how they feel.

Are they actually tuned harder or is it the ilevel lock on them that is suppose to make them hard?
They are tuned harder. There are even some additional pulls and mechanics when necessary. (Blue Tracker / Official Forums)

Rogue (Forums)
Rogue Class Design
Rogues are in a pretty good place in Cataclysm in both PvE and PvP. We don't see a lot of huge glaring problems that need to be fixed. I realize there are several players out there asking for change just because they're getting bored of the same class or at the very least wanting to spice it up, and that is a totally valid way to feel. But you also have to consider the risk we'd take for all of the rogues out there who are totally happy with the way their class is playing now, thank you very much.

As an example, we changed paladins in Cataclysm because we thought they needed a resource mechanic to make their gameplay more interesting. Overall we're happy with the way that has played out, and it's even better in Mists, but it's also very easy to find "please remove Holy Power" posts regularly. While we disagree with those players, the fact remains that we made the class worse for them.

To use a second example, we are changing warlocks pretty extensively for Mists because we thought they had several fundamental problems. Is every warlock going to like those changes? Of course not. Are there going to lots of players who beg us to revert the changes? Absolutely.

(And this is all ignoring the risk that even changing a mechanic from an acknowledged bad design to a good design still risks frustrating or annoying many players just because they have to relearn something.)

We are trying to fix some of the annoying things rogues have had to deal with and we are trying to offer some options in talents and glyphs that can help spice up the gameplay for someone who has been loyally Sinister Striking for these eight years. But we also don't want to fix what isn't broken. We try really hard not to change classes for the sake of change. It's hard. But we try.

I'd go as far to say that most of the class team would probably agree (and I didn't poll them, so I may be sticking my neck out) that the rogue is the best designed class. And much of that design was in place before virtually any of us started working on classes, so we can't even really take credit for it. The rogue has the best resource system (energy), a strong kit, a good toolbox, and a clear role in PvP and PvE, yet it still has disadvantages to go along with the advantages and can't just do everything flawlessly all the time. It's a good design, again in our humble opinions, which is why you see so few changes to the class overall. But please don't over-read that as my stating that we won't fix bugs, add polish, balance numbers, undo bone-headed design flaws when the need arises, or yes, add a little bit of newness once in awhile just to keep things shiny. (Blue Tracker / Official Forums)

Highlighting Some Major Issues
Homogenization - to a large extent, this is fallout from the decision to make spec choice one about rotation and move utility into talents or the class as a whole. We felt like we had been moving in the direction of having 30 classes (which would be 34 in Mists) and wanted to get back to our roots a bit and have a rogue feel like a rogue. I realize that isn't going to sit well with a player who wants Combat to play wildly different from Subtlety. If you feel like the combat rotations of the 3 rogue specs play too similarly, then that is useful feedback for us, but realize that it's going to be fairly subjective.

Play speed - the real issue here is the game design that requires us to reset player power to a large extent every expansion. I'll go ahead and call it a design flaw, because I think it is, but it's also a really difficult one to address and have WoW still feel like WoW. Our reward system is structured around continually offering more powerful gear, yet our combat mechanics begin to break down when say your crit chance approaches 100% and your haste becomes so high that you can fill every GCD. It's fine if say crit chance is 70% at the final tier of content, but that means we have to start every expansion with small crit chances (or have lame upgrades). It absolutely sucks though to see your combat ratings plummet when you gain a level (which is supposed to be a fun, exciting thing that you want to do). We'd love to come up with a solution where you feel more powerful at 86 than you did at 85, but math works against us. The only silver lining is that when you get to level 90 and accrue some good gear, you'll start to feel like your old self again. We'll keep trying to come up with something better.

Passive damage - there are advantages and disadvantages of passive damage. One of the big ones, for us, is it ensures that the best players can never move too far ahead of the worst players. It's fine if good players can do much higher damage than bad players. It makes our lives very difficult if the best players do say ten times the damage of bad players, given similar gear and everything else. We also like the differentiation we get from having classes with a larger or smaller percentage of passive damage. As long as you can still improve your performance as your skill and gear increase, and you can with rouges, we think the system will work.

PvP talents - I feel like we have addressed this concern extensively. If you are never called upon to snare adds, move quickly, hit something at range, pop a survival cooldow, crowd control a dangerous creature, or interrupt a dangerous cast, then you're doing relatively easy content. Talents aren't going to be as interesting in that situation, but then again neither are gear, skill, group comp, and all of those other things that can make the difference between success and failure when the latter is a possibility. Most classes still have a few talents that are more damage or healing though. We did take a few abilities for various classes and move them into the talent trees, but we felt we had to in order to make the talents powerful. We can make a CC potent when you have to choose one. It would have to be weak if you were able to layer it along with other forms of CC. The way we figured, if there was an ability you really wanted, you still had access to it, but you could also choose to give it up for another ability that is (hopefully) just as good but a little different.

Breaking the rules - I regret a little making that comment, because I feel like it's the kind of thing that gets lawyered. "GC said the theme was breaking the rules. If we can prove that the rules aren't being broken, then they will be forced to redesign the talents." Yes, your class, like every class, has some inherent disadvantages. Yes, it would be easier to play your class if we removed those limitations. (Rogue target switching would be much easier if cps were on the rogue.) But part of mastering your class is being able to overcome those challenges. An analogy I use a lot is that racing games would be easier without curves. Those tracks would also be pretty boring. It's also the argument you used above about passive damage - if there are no limitations to overcome, then it's harder to distinguish yourself.

I realize I didn't say "yep we agree and here is how we're going to buff you," but you have to realize that isn't going to happen very often. If we thought a class mechanic needed changing, we would go ahead and change it. We wouldn't wait for a request to change it. I try to avoid responses like this because it can bum players out if they don't see a bunch of incoming buffs, but the alternative is not many posts from us, which can also bum players out. (Blue Tracker / Official Forums)

Mists of Pandaria Talent Page Updated
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve updated the Mists of Pandaria talent page with all of the latest improvements you’ll find when you dive into the game’s next expansion. Take a look at the wide range of skills and talents that your new monk heroes will unleash on their foes, add glyphs to your skills, and link to and discuss your builds on the forums with your fellow theorycrafters.

Check out the newly updated Talent page to start exploring.

Talent data as of build 15752 and may not reflect more recent changes.

Mobile Gaming Survey
Mobile devices are an essential part of our everyday lives and smartphones and tablets are becoming viable gaming platforms alongside gaming specific handheld devices. We want to know how you use mobile devices to augment or play games.

Do you own a smartphone or tablet? Do you play games on it? Which types of mobile games do you play? We have created a short survey to learn more about your mobile gaming habits. Please take 3 minutes to fill out this survey and let us know how Curse can improve you mobile gaming experience.



Fan Art
The World of Warcraft Fan Art Section has been updated with three new pieces of fan artwork by Breathing2004.

This article was originally published in forum thread: Black Market Auction House Update, New Epic Items, Blue Posts, Survey, Fan Art started by chaud View original post
Comments 78 Comments
  1. mmoc1ef4944972's Avatar
    Quote Originally Posted by Sinn View Post
    And to those telling heroic gear sold at the AH is the same thing as big guilds selling runs, no it's not. You don't have to wait until content is on farm, guild members are geared and you can carry someone. It's also different because it comes from designers, which says something about how they see the future of the game.
    Bolded for truth. So many poor design-decisions, I can't belive they can really stand behind their choices. Where is the heartblood from the devs and the "hardships" demanded from players to get gear and clear every step of content? Oh-noes, game might be to challenging. It seems to me that the slowest is making the pace for this X-Pac. Or its just me getting older...

    /edited for typo
  1. slayton's Avatar
    The rare piece of level 90 gear that is going to sell for a ton in the BMAH is hardly going to be a game changer, everyone needs to relax.
  1. Meebo's Avatar
    The BMAH should be limited to anything from the previous expansions, that way noone can buy their way to good gear. This way its purely costemic with mounts, pets, and previous gear for transmogs.
  1. Roia's Avatar
    Quote Originally Posted by Meebo View Post
    The BMAH should be limited to anything from the previous expansions, that way noone can buy their way to good gear. This way its purely costemic with mounts, pets, and previous gear for transmogs.
    I really don't see your point. People currently run GDKP's on nearly every server, and some people already "buy their way to good gear" as you put it. You are bidding against your entire server for an entire week, wth cares how other people get their gear, they still spent lots of effort acquiring the insane amount of gold that these items will probably go for.
  1. Tarx's Avatar
    I like the idea buying the gear from BMAH.
  1. nemspy's Avatar
    It's about time there was a way for people who earned their gold to benefit in terms of gear. For too long its been about people who have had the time to commit to raids where they could just go in and get free epics by being dragged by their guild rather than EARNING it. A great change.
  1. Abie's Avatar
    I'm in two minds about this black market auction house.
  1. uka's Avatar
    Quote Originally Posted by chaud View Post
    509 Mail Melee Waist Ranger's Chain of Unending Summer
    there is no melee mail in mop. hunters need expertise in mop, too.
  1. good diu bro's Avatar
    Quote Originally Posted by KWC3587 View Post
    Appreciate you checking, are the mats the same as the pattern on the bmah? If so then what's the point of the pattern on there?
    So you dont have to grid rep / farm mobs?


    Quote Originally Posted by uka View Post
    there is no melee mail in mop. hunters need expertise in mop, too.
    You mean Shaman dont use mail anymore?
    Oh well, perhaps "physical" is the political correct word?


    Quote Originally Posted by nemspy View Post
    It's about time there was a way for people who earned their gold to benefit in terms of gear. For too long its been about people who have had the time to commit to raids where they could just go in and get free epics by being dragged by their guild rather than EARNING it. A great change.
    The problem is the quantity, BMAH gear only have a random selected 1 for sale for a limited time.
    If compared to BoE gear, which its number depends on number of mob farms, the supply for BMAH gear will become relatively rare, so as the price.
    If compared to crafting gear, its supply depends on pattern dropped and number of boss down in server. However crafters will always create the gear with the highest demand, rather than a random selected one with probably useless stats.
  1. mmoc868d8cd30e's Avatar
    Quote Originally Posted by Meebo View Post
    The BMAH should be limited to anything from the previous expansions, that way noone can buy their way to good gear. This way its purely costemic with mounts, pets, and previous gear for transmogs.
    Why shouldn't you be able to buy your way to good gear? Thinking that gold should only be good for buying mounts and pets, is silly.
  1. Seezer's Avatar
    Quote Originally Posted by Demez View Post
    Why shouldn't you be able to buy your way to good gear? Thinking that gold should only be good for buying mounts and pets, is silly.
    Uses for gold:

    -buying mats
    -buying food/water
    -purchasing training
    -repair costs
    -buying guild items
    -spending on the AH
    -pets
    -mounts

    But you people are cheering for nothing. Who's going to be the first ones going after this stuff when it goes up? Top guilds. And they'll get it. The min/max'ers that they are, they will be fighting each other over this stuff when it hits. And they have the resources to do it. By the time it gets down to joe the gold buyer, it'll be well into the next tier. If they think ppl buying gold is bad now, wait until this hits. It's going to be a massive problem.
  1. Sensa's Avatar
    the black market auction house just shows blizzard's greed and lack of integrity tbh

    any notion that this will be a "beneficial" gold sink for those with piles of gold and nothing to spend it on is pretty silly...

    it will only encourage more and more people to buy gold and potentially compromise their accounts in the process and it will only give an incentive for the bot farmers to crank up the number of famers...if you thought you couldn't get a herb/mine node
    now good luck in MoP

    this is also a classical way to introduce the RMAH to WoW - start with a few really good items - get people used to the concept and/or demanding the ability to buy more gear with gold - and viola the old "we hear you" speech and here is your RMAH

    an RMAH where of course blizzard profits from all the gold farmers compromising their own customer's accounts and who destroy the immersivness of the game in the process while still justifying charging $15.00 a month while introducing more and more micro-transactions into the game

    blizz is so greedy they, unlike most other MMO's, want both a monthly subscription and micro-transaction based game and the fanboys are quite frankly stupid enough to encourage and support them in ripping us all off

    and lastly, blizzard's integrity is finally out the window with the black market and subsequent RMAH - they said over and over again, categorically, you would never be able to buy progression gear in the game and they were lying through their teeth
  1. Quaero's Avatar
    Gold sellers can't create gold. they merely take existing gold in the game.

    The BMAH will effectively reduce the amount of Gold circulating, meaning the gold sellers will have a much harder time in MoP.
  1. vsb's Avatar
    Quote Originally Posted by Quaero View Post
    Gold sellers can't create gold. they merely take existing gold in the game.

    The BMAH will effectively reduce the amount of Gold circulating, meaning the gold sellers will have a much harder time in MoP.
    Those who wants to buy gold will have much harder time in MoP. Gold sellers just connecting those who wants to sell their excess gold and those who wants to buy gold. They don't really care about amount of gold circulating. If there are a lot of cool things to buy, it means that gold demand will raise and gold price will raise as well.

    ---------- Post added 2012-06-15 at 09:17 AM ----------

    Quote Originally Posted by Roia View Post
    I really don't see your point. People currently run GDKP's on nearly every server, and some people already "buy their way to good gear" as you put it. You are bidding against your entire server for an entire week, wth cares how other people get their gear, they still spent lots of effort acquiring the insane amount of gold that these items will probably go for.
    If you'r in GDKP raid you have to kill bosses, which is fine and means you deserved gear. If you'r buying guild run then guild have raid on farm and no one need items you want to buy, which means that conent is outdated and gear you'r buying doesn't mean anything, which is fine as well. Buying heroic raid gear from BMAH when the gear isn't obsolete is completely different. It will influence gameplay and progress race.
  1. Sylvre's Avatar
    Quote Originally Posted by Aurinax View Post
    Why in the holy hell do they need my household income for that mobile gaming survey? So they can ignore any that selected under $15k? Closed out when I got to that question. The world is going to hell.
    Hang on, let me see if I got this straight.

    1. Marketing surverys ask for basic demographic information.
    2. ???
    3. The apocalypse.

    That about right?
  1. Nathiest's Avatar
    MoP

    Heroic now means Normal and Challenge Mode means Heroic.

    Got it? Good.
  1. nemspy's Avatar
    Quote Originally Posted by Seezer View Post
    Uses for gold:

    -buying mats
    -buying food/water
    -purchasing training
    -repair costs
    -buying guild items
    -spending on the AH
    -pets
    -mounts

    But you people are cheering for nothing. Who's going to be the first ones going after this stuff when it goes up? Top guilds. And they'll get it. The min/max'ers that they are, they will be fighting each other over this stuff when it hits. And they have the resources to do it. By the time it gets down to joe the gold buyer, it'll be well into the next tier. If they think ppl buying gold is bad now, wait until this hits. It's going to be a massive problem.
    In my experience the wealthiest players (and I don't mean gold buyers - I mean those who enjoy playing the AH) are not in top raid guilds. I havent been in a high end raid guild since the middle of BC when I stepped down as GM and rerolled on my wife's server and yet I absolutely dominate GDKP runs, having spent more than a million gold on them during Cataclysm on various chars. If someone in a "top raid guild" wants to beat me to an item that I want from the black market they better be prepared to pay a six figure sum.
  1. cazetta's Avatar
    Yeah I love it!

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