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Alliance Pandaria Introduction
The latest beta patch added the Alliance introduction and reopened Jade Forest, now with a new starting quest line for the Horde and Alliance, as well as new and reworked quests throughout the zone. Today we are taking a look at the first few quests in the new Alliance introduction. Don't miss the part starting from 8:55!







Level Name Items Money Objective
86The King's Command98Find Grand Admiral Jes-Tereth in the war room at Stormwind Keep in Stormwind City.
86The Mission9 80Report to Admiral Rogers on The Skyfire.
86Unleash Hell9 80Use a Skyfire Gyrocopter to slay 60 of the Garrosh'ar troops and destroy 8 Garrosh'ar Shredders, and then sink the Bladefist Reaper and Stygian Scar.
86Touching GroundDynamic Rewards 9 80Use a Skyfire Parachute to touch ground in Garrosh'ar Point, then speak to Sully "The Pickle" McLeary.
86No Plan Survives Contact with the Enemy9 80Kill 6 Garrosh'ar Grunts and 6 Garrosh'ar Gear-Greasers.
86Welcome Wagons9 80Use Sully's Flaregun to destroy 5 Horde War Wagons.
86The Right Tool For The JobDynamic Rewards 9 80Use Sully's Flaregun to clear out the barricades and confront Ga'trul at the end of the dock.
86Envoy of the Alliance9 80Find and meet with the leader of Paw'don Village.
86The Cost of War9 80Slay 15 Sha Haunts and 5 Sha Harbingers in Garrosh'ar Point.
86Pillaging Peons9 80Kill 22 Twinspire Taskmasters or Twinspire Peons.
86Priorities9 80Collect 6 Applebloom Cider.
86Koukou's Rampage9 80Kill Koukou.
86Twinspire Keep9 80Slay 15 Horde troops in Twinspire Keep.
86Fractured Forces9 80Slay Dalgan and Bellandra Felstorm.
86Smoke Before Fire9 80Use the Alliance Flare to call in an airstrike on the Pile of Munitions, the Twinspire Demolishers, the Wild Imps, and Xhu'daggab.
86Unfair Trade9 80Free 8 Captive Pandaren Cubs from Twinspire Keep by slaying the demonic eyeballs that watch over them.


Elite and Heroic Elite Items
The latest patch added a few items that were higher item level than the normal items for that difficulty and tagged as Elite. Now we know that they come from doing the Protectors of the Endless encounter in a harder way. You can see the full listing of the Elite items on the Protectors of the Endless page.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
These items are obtained by defeating Protector Kaolan last on the Protectors of the Endless encounter.

Raid Release Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve been keeping a very close eye on the feedback players have shared for both Cataclysm and Mists of Pandaria raiding. We saw a lot of evidence and heard a lot of feedback which indicated that raid content was a little overwhelming at the beginning of Cataclysm. Our goal is to smooth that out a bit in Mists of Pandaria. Keep in mind, Mogu’shan Vaults opens up one week after Mists of Pandaria launches. And with its Heroic mode even the most seasoned raiders should be pretty busy. Once the raid dungeon has been cleared by a group on normal mode they’ll unlock Heroic mode, a definite ramp up in challenge. Also note, similar to Dragon Soul, Raid Finder mode for Mogu’shan Vaults will be available about one week after the normal raid has been opened.

Rather than putting a lot of pressure on players by opening up sixteen raid bosses in three separate difficulties upon release of the expansion, we hope you’ll have a chance to really dig into the lore, the gorgeous new continent, the amazing new quests, and all of the other goodies that are far too numerable to mention. Our intention here is not to artificially extend the life of the 5.0 content, but rather to pace it better than we have in previous releases. This is why we noted that a few weeks after Mogu’shan Vaults opens, raid instances Heart of Fear and Terrace of Endless Spring will become available. These dungeons will still very much be hot on the heels of Mogu’shan Vaults, particularly for the large majority of players progressing through Pandaria.

Here’s a basic breakdown of the pattern we’d like to follow for all upcoming raids: Dungeon opens on normal difficulty —> Heroic mode is unlocked once normal mode is completed —> the Raid Finder version becomes available about one week after the raid’s initial opening. To review all of the latest Mists raid release details, everyone is encouraged to check out our latest blog, Blizzard Insider #45 – Mists of Pandaria – Raid Preview, which has a wealth of exciting new information.

On a final note, thank you to everyone who has been testing the new content, sharing your feedback, and helping us bring you the most epic game possible! It cannot be said enough, but we genuinely appreciate it.

Just curious, why is raid finder being released a week after normal version?
This is a matter of striking a balance between preserving the feeling of guild progression and making the content accessible to players outside of organized guilds. We definitely want to see everyone have a chance to experience Mists of Pandaria raid content, so holding Raid Finder mode for a week feels like a reasonable window of time to accommodate players of all stripes.

For everything that thinks this is a good idea: Get ready to wait months for the second set of raids.
We thought our intent was made pretty clear in the Blizzard Insider article, as well as in my original post. But, if it’ll ease your concern, I’ll be more specific!

Raid dungeons Heart of Fear and Terrace of Endless Spring are scheduled to be released on normal difficulty four weeks after Mogu'shan Vaults has been opened.

So to be clear, the full schedule for US realms is:

September 25: MoP launches
October 2: Mogu'shan Vaults (normal) opens
October 7: Mogu'shan Vaults (LFR) opens, those who cleared normal Vaults can access heroic mode
October 30: Heart of Fear and Terrace of Endless Spring (normal) open, with Terrace only accessible by clearing Heart
November 6: Heart of Fear and Terrace of Endless Spring (LFR) open; queuing for Terrace requires clearing Heart. Those who cleared normal Heart can access heroic Heart, same for Terrace.


Yup, this is the plan! Barring there aren't any 1s where there should be a 0, you've done your math well.

The reality? The raids won't be completed for September 25th, and they're giving themselves an extra month to actually finish them.
This is 100% untrue. All 16 bosses are on the beta right now and have been tested. To be absolutely clear about why what you said has no basis in reality, once Mists is released we won’t need to apply a patch to the game before we can activate Heart of Fear and Terrace. This means we won’t have an extra month to continue working on these raids, as you’ve suggested.

Blue Posts
Originally Posted by Blizzard Entertainment
Upcoming Damage Reductions
You are soon going to see damage go down for several classes and specs in cases where we overshot our targets or fixed bugs that required adjustments. Hunters are likely among these.

I am mentioning this because what inevitably happens is a host of posts across the Internet saying that x is now gutted, won't get a raid slot, needs to reroof, was middle of the pack at best, and so on. It is most helpful to us if you want to argue that your DPS is too low (or high if you are being unusually honest) that you are specific about what situations you are talking about, against who you are comparing numbers and what those numbers are. If the Windwalker is doing 300,000 DPS in your challenge run, chances are that is not our new target.

(As I told my team recently, had I better access to a PC at the moment (I'm a long way from home as you can probably guess by the posting times), I would make a new version of the Ned Stark brace yourself meme image.) (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
They are adding a FoS for killing heroic bosses in MoP without the nerf. One can only hope that this FoS will disappear once the next tier comes out, otherwise it's a pretty pointless feat of strength.
Yes, those feats of strentgh you mention are the "Cutting Edge" achievements that you may have seen already in some fansites. The idea the developers have right now is that these won't be available once a new raid tier is introduced.

And currently the intention of the developers is to stick with these for future raid tiers.

I have always wondered why on earth blizzard releases % based nerfs that lower the difficulty of a fight through a buff or debuff. I mean by the time the nerfs are released ppl are hardly even geared in normal gear. Wouldn’t a better way to nerf content be to up the drop chance of items in the normal version? After all items are just another way of giving players a buff. Items are supposed to be the hidden in game nerfing that happens all the time jet it seems to hold no weight anymore.

When the time comes where blizzard says ok we have to nerf a raid zone now, they could increase the drop chance of loot in normal to maybe double of what usually drops(or more) then you will gear people faster and they will then be able to enter heroics. This way you are not making normal mode irrelevant to players, your actually making it more relevant.

You buffs/nerfs will be player/guild based and more importantly it will not feel like blizzard is stepping in and dumbing down the fights for you. You still killed the fight unnerfed just like the best guilds, it just took a bit longer.

The decision to implement the debuff is driven by the data the devs have access to. They can see participation and progression and how the numbers change every week in regards to completion rate.

And that data showed them that a large number of raiders was stuck at some point in their progression for multiple weeks and participation was declining.

The developers are aware that not everyone will agree with them (which is something I'll touch a bit later on this reply), but it's important to point out that they're making informed decisions based on comprehensive stats. And those stats tend to validate their reasoning for implementing the debuff/increasing it.

As I've mentioned on this thread in the past, the most advanced raiders that either rarely encounter something they can consider a true block in their progression or can work on them for weeks perceive the debuff as a nerf to content that is already doable (which it certainly is, for them), but it's not reasonable to ask the same from the majority of casual raiding guilds that would like to progress. Those players can't really wipe for weeks or months on a given boss without eventually giving up.

The developers feel it's better, overall, to make those goals in your progression feel more attainable over time before that discouragement to keep raiding comes into play.

Simple answer is of course that they don't know. All that stuff about devs and data is nothing but smoke and mirrors. The planned debuffs are well proclaimed months in advance for one reason only. To keep the majority of the player base subscribed through yet another carrot on a stick.

Boss too hard? "Don't worry lads and lasses it gets nerfed in two weeks time". Ah thats alright then, back to faceroll.

You ask for answers, you get them. And since you don't like them, you just conclude that it's a diversion and that you know what's truly going on. I wonder, why are you replying to the thread, then? I mean, I have the feeling that then, no matter what we say, it's a lost argument unless we say what you want to read. It certainly feels that way.

1.Will there be an achievement or are they planning an achievement for clearing all bosses of the raid on heroic without nerfs? (Cutting the Edge Heroic: for example).

2. Will the be any title rewards from these FoS achievements or are there any plans?

Both questions have the same answer, there're no plans right now. (Blue Tracker / Official Forums)

Attunements and Daily Quest Cap
Did I miss something? The daily cap is being increased from 25 to at least 48? Is that just the pandaria quests, or does that also include the non-pandaria dailies?
Not increased, removed. And the "around 48 quests available on any given day" means just for Pandaria dailies. Basically, in MoP you decide how many dailies you want to do, it's totally up to you.

How about the attunements for SSC and TK that became Guild wide? Why not implement such attunements?
The developers don't have any plans at this point to bring attunements back. (Blue Tracker / Official Forums)

What Purpose Does LFR Have?
Raiders complain they have to raid LFR to get the improvements.
They don't, really. The set bonuses are there in normal and heroic as well, and the item level is even higher.

Actually, in Mists of Pandaria, each new LFR tier will have an increased minimum ilevel requirement, so there'll be a natural progression path as the expansion goes on. This means that players will start running Heroic dungeons in order to gear up to hit the minimum ilevel for the first tier of LFR, then get gear from this first LFR tier to access the second, and so on.

However, it won't be mandatory to go through the LFR system if you're raiding normal or Heroic raids.

And since you'll probably ask, I'll answer pre-emptively, at this moment the developers are not ready to talk about possible 5-man Heroic dungeons with higher requirements that might come in future Mists of Pandaria patches. (Blue Tracker / Official Forums)

Mana Bandages
I'd have to agree with the earlier observation that mana is simply a resource, whereas health is essential, and the existing bandages can be a last minute life-saver.

A few questions that popped into my mind: Why should mana users get another way to regenerate their resource on top of all the regen abilities and potions they already have available? Isn't the ability to conserve mana and use it wisely part of the challenge of the game? Wouldn't it give mana users an unfair advantage over the classes that don't use mana? Are you suggesting all classes have a bandage-esque way to regenerate their resource? What about classes that regenerate their resource differently, wouldn't this new method be either practically useless or very overpowered? (Blue Tracker / Official Forums)

Beta Class Balance Analysis
it's[healer dps] ignored for the sake of game balancing.
It's not ignored. It's just not as big a priority. We know that if choosing e.g. a Resto shaman instead of a Resto druid increases group dps on fights where grasping for every point of damage is relevant, then it could be a stacking issue. You just have to keep these things in perspective. There haven't been historically many fights where stacking healers for their DPS benefit was relevant, and even if we're talking about 10k DPS you might get the same benefit by having your actual DPS characters step up their game by a teeny bit.

Now the original post about whether Enhance has a no-brainer talent tier is of more concern. It's less of a concern if Resto's spell damage is comparable to Enhancement's spell damage, given that the latter has a lot more going on.

Shaman (Forums)
As an Enhancement Shaman, I'm much more concerned about whether Windfury is supposed to activate off special attacks or not (far as I can tell we haven't gotten an answer about that yet).
We’ve just fixed it for the next build to proc off Primal Strike, Stormstrike, and Lava Lash.

Is it intended that stormblast isn't included in that list? Please tell me it was simply an oversight.
Stormblast is included; it should trigger everything that Stormstrike does. (Blue Tracker / Official Forums)

Shaman (Forums)
Telluric Currents
As I said in the other thread, the intent of Telluric Currents is for free Lightning Bolts. If the trivial amount of mana gain interests you, that doesn't offend us. We don't believe or intend for it to be a mandatory glyph.

To clear up th history of the mechanic, it was originally intended to be a way for Resto shaman to feel like they could contribute DPS when they didn't need to heal. It wasn't intended as a mana regen mechanic. It absolutely became one when mana pools became high. We try not to make changes just because the design ends up being something not originally intended, as long as we think the gameplay is acceptable. It was reasonably acceptable in say 4.2 and got to the point where we didn't like it in 4.3, but still not worth chnging -- we try to reserve changes for expansions and not patches unless we think they are important. In 5.0 it is time to return the mechanic back to an optional way to contribute some damage for Resto. A glyph isn't the right way to deliver active mana return for a healer. It's not fair to shaman to have to take the glyph or to other healers who don't have that option. (Blue Tracker / Official Forums)

Monk (Forums)
Upcoming Windwalker Monk Changes
In an upcoming build we’re essentially doubling the healing (healing only, not damage) of Expel Harm. We’re also increasing the healing done by Chi Wave, Zen Sphere, and Chi Burst. We want the level 30 talents to be an interesting choice for all monks, but they should not become DPS rotational abilities in PvE for Windwalker monks, as it would complicate their rotations to a degree we aren’t comfortable with. Our vision for PvE Windwalkers in regards to Chi Wave, Zen Sphere, and Chi Burst is that you’ll use them rotationally or in replacement of Blackout Kick in situations where your survival is more important than DPS (say, in situations like Chimeron).

That said, Zen Sphere (and that talent tier) was never intended to be analogous to Recuperate, more so Word of Glory. Some mild to moderate self-healing is acceptable for the Windwalker in PvP, but it isn’t intended to be their forte. Their forte is intended to be their strong mobility and the fact that their damage is mostly upfront and instant, as they have very little to no periodic damage. (Blue Tracker / Official Forums)

Monk Mistweaver Feedback
Spinning Crane Kick does not proc Eminence!
It is a bug that Zen Sphere, Chi Burst or Chi Wave don’t proc Eminence. This has been fixed internally. We also put an AOE cap on Zen Sphere’s detonate. Chi Burst not generating Mana Tea stacks has also been fixed.

We’ve also changed Eminence to be able to proc Gift of the Serpent (Mastery). (Blue Tracker / Official Forums)

Cutting Edge Achievements
One of the blue posts tonight mentioned the new Cutting Edge achievements, which are awarded from doing an encounter without a debuff similar to the on active in Dragon Soul. These will be unavailable after a new tier of raids is introduced, and new achievements for the new raid tier will be added.

Name Category
Cutting Edge: Grand Empress Shek'zeer
Defeat Grand Empress Shek'zeer in Heart of Fear on Heroic difficulty, with Klaxxi Resonance inactive or disabled.
Feats of Strength
Cutting Edge: Sha of Fear
Defeat the Sha of Fear in Terrace of Endless Spring on Heroic difficulty, with the Ritual of Purification inactive or disabled.
Feats of Strength
Cutting Edge: Will of the Emperor
Defeat the Will of the Emperor in Mogu'shan Vaults on Heroic difficulty, with the Dampening Field inactive or disabled.
Feats of Strength


The Daily Blink - Don’t Make Me Count to 90
The Daily Blink tells us about another one the new rules of Mists of Pandaria!

Don't worry, elitists, I'm sure you'll find something to feel superior about until you can raid. It's only a week, after all. Here, we've provided you a tip jar below the strip. Show everyone just how much more you can donate than anyone else. Go for the world first. Top that donation meter. It's just like WoW, only you actually *can* pay to win!
This article was originally published in forum thread: Alliance Pandaria Introduction, Elite Items, Raid Release Schedule, Blue Posts, Comic started by chaud View original post
Comments 67 Comments
  1. Blaschnack's Avatar
    Quote Originally Posted by AncientNecro View Post
    You know those same people will end complaining that the unwashed masses just farmed heroic gear with the debuff ("free epics") and then used that gear to achieve the cutting edge feat, thereby lessening their accomplishments somehow.

    I wonder if Blizzard has any plans on implementing Cutting Edge achievements at the guild level. At the very least, it would allow guilds to have a convenient track record of their progress.
    That might probably happen, true, since people ALWAYS find something to complain about. But there are also alot of guilds that might fall through that grid due to the cutting edge FOS being removed with every new content patch (or they aren't available anymore... you know what i mean ^^). Therefore there will be less guilds that can get those FOS later on in full heroic gear (just think about ragnaros heroic or lich king heroic, many guilds are STILL having a hard time beating them, because the mechanics make the fight not completely retard-proof, in MOP this will depend alot on the actual difficulty of the encounters).

    But yea, I can see many people still complain about people getting the FOS like 2 weeks before the new patch with full heroic gear, nevertheless I think it's a good step in the right direction.
  1. mmocb704ebc634's Avatar
    I really don't get how elitists can still complain, when we get challenge mode, where your skill level will be clearly visible trough the rankings. Ofcourse challenge mode will take individual skill, not just having the luck of being in the right guild.
  1. mmocdac9d654c2's Avatar
    Nice to see that they are allowing a bit of time and a maintenance period to pass before opening up the raids. Hopefully give servers a chance to stabalise and any of the big issues that will inevitably arise get sorted in that first maintenance.
  1. Schaapa's Avatar
    Quote Originally Posted by chaud View Post
    Not yet unfortunately!
    Yet he still managed to complete it. Weird.
  1. VanishO2's Avatar
    "Raiders complain they have to raid LFR to get the improvements.
    They don't, really. The set bonuses are there in normal and heroic as well, and the item level is even higher."

    They know how to look dumb, so they throw that kind of stupid answer...

    Set bonuses do give a advantage. The LFR ilvl is high enough that good set bonuses from new tiers are real improvements over keeping your old set bonuses with a little higher ilvl from (maybe) last tier heroic sets.

    So, to finish your set (2) and set (4) faster and get that damn good boost, every raider will feel the obligation to run LFR every week to get the damn set pieces (not mentioning trinkets with godly procs that always shows up every xpac and their ilvl doesn't matter since is just a little higher or lower).

    When you take in consideration that LFR benefits a lot 10man raiding (few drops per boss in 10man, more decisions of who will get their set bonuses 1st, etc, while new LFR loot rules are damn good for all 25 players), it's a must have if you want to progress faster (and without most of the "who gets the set bonus" dilema).
  1. mmocb704ebc634's Avatar
    Still, can't we assume that the first tier 5-man heroics will drop better gear than the first tier LFR? Something like this?

    5-man normal < LFR raid < 5-man HC < normal raid < HC raid

    This seems to make the most sense to me and should take away the "LFR is obligatory for raiders" sentiment.
  1. grexly75's Avatar
    Quote Originally Posted by MacHaggis View Post
    Still, can't we assume that the first tier 5-man heroics will drop better gear than the first tier LFR? Something like this?

    5-man normal < LFR raid < 5-man HC < normal raid < HC raid

    This seems to make the most sense to me and should take away the "LFR is obligatory for raiders" sentiment.
    Currently in beta heroic 5 mans drop 463 level blues. Where as LFR will drop 483's

    But if you see that part about the elite gear on that boss there will be 5 levels of gear.
  1. americandavey's Avatar
    Quote Originally Posted by MacHaggis View Post
    Still, can't we assume that the first tier 5-man heroics will drop better gear than the first tier LFR? Something like this?

    5-man normal < LFR raid < 5-man HC < normal raid < HC raid

    This seems to make the most sense to me and should take away the "LFR is obligatory for raiders" sentiment.
    Sense all 5 man is consider heroic as there is no normal 5 mans after you hit 90.
  1. Athinah's Avatar
    how did they get that video? The quest is bugged for me, the intro cinematic won't even play!
  1. mmocb704ebc634's Avatar
    Quote Originally Posted by grexly75 View Post
    Currently in beta heroic 5 mans drop 463 level blues. Where as LFR will drop 483's

    But if you see that part about the elite gear on that boss there will be 5 levels of gear.
    Well that's reason for concern :/.
    Blizzard can claim what they want: We WILL be obligated to do several LFR runs first (even if you loathe LFR, like let's say...most active raiders).
  1. McNeil's Avatar
    Daily Blink, your picture is not funny. Just saying
  1. Spotnick's Avatar
    It's kind of funny that the bad schedule that was posted in the question was replicated in mmo-c.. evident that it's not going to be released on October 7, which is a sunday, but on October 9.

    The blue answered a bit too fast.
  1. mmoc001f3d2ff9's Avatar
    Where are quarter 2 subs number conference supposed to be today?
  1. The Ogdru Jahad's Avatar
    I was actually a supporter of the slight delay in raiding content...but having some of the content delayed THAT far is completely ridiculous.
  1. Therec's Avatar
    Quote Originally Posted by VanishO2 View Post
    "Raiders complain they have to raid LFR to get the improvements.
    They don't, really. The set bonuses are there in normal and heroic as well, and the item level is even higher."

    They know how to look dumb, so they throw that kind of stupid answer...

    Set bonuses do give a advantage. The LFR ilvl is high enough that good set bonuses from new tiers are real improvements over keeping your old set bonuses with a little higher ilvl from (maybe) last tier heroic sets.

    So, to finish your set (2) and set (4) faster and get that damn good boost, every raider will feel the obligation to run LFR every week to get the damn set pieces (not mentioning trinkets with godly procs that always shows up every xpac and their ilvl doesn't matter since is just a little higher or lower).

    When you take in consideration that LFR benefits a lot 10man raiding (few drops per boss in 10man, more decisions of who will get their set bonuses 1st, etc, while new LFR loot rules are damn good for all 25 players), it's a must have if you want to progress faster (and without most of the "who gets the set bonus" dilema).
    Very true. Not that it matters for MoP, since Mogushan Vaults doesn't drop any tier. I'd rather this happen though then have to suffer through a single week of Looking for Derp mode.
  1. Bahamutx's Avatar
    Quote Originally Posted by MacHaggis View Post
    Well that's reason for concern :/.
    Blizzard can claim what they want: We WILL be obligated to do several LFR runs first (even if you loathe LFR, like let's say...most active raiders).
    But who obligates you to do these LFR runs: Blizzard or yourself/guild. If anyone says Blizzard you are surely misguided. It is your choice to raid hardcore and to get every piece of help you can get. Do not ruin LFR gear because your personal and guild choices.
  1. striko514's Avatar
    Ill take the top row second from the left. The rest are ugly as shit, dont be fooled by the cutenest and the skins.
  1. brothernads's Avatar
    Sky Admiral Rogers: "Get our birds in the air. Clear the decks. Stations, people!" ... "Cut the chatter!"

    Hackneyed dialogue is hackneyed. Also, she sounds like the same voice actor used for Jaina in the Theramore event. Couldn't find someone else?
  1. Nekosom's Avatar
    Quote Originally Posted by McNeil View Post
    Daily Blink, your picture is not funny. Just saying
    If you don't find it funny, then odds are it's directed at you.
  1. Beet's Avatar
    Quote Originally Posted by dystin View Post
    It's because one group like Paragon or whatever (who represent the TINIEST portion of elite raiders) would clear the raids within two weeks and then the greener raiders (the ones who will spend the next months on normal) will complain that Blizz didn't make enough content before they even set foot in a raid.

    As for the achievements, good news. Now the elitist raiders can feel like unique special snowflakes (which let's be honest is all they really wanted) and a wider audience can experience the raids.
    Sweet lets generalize an entire group of people in a negative way because you're not one of them! I guess I can say that the casual raiders are all garbage scrubs that just suck at the game and that's why they want the nerfs and no challenging content. See that's me doing the exact same thing you did.

    I know it's flipping crazy for you to believe some people want a challenge, but that's what video games were originally created for. To give folks a fun challenge. It's insane for me to think that it's now become a stigma for people to wish for hard content. 5 years ago it was the opposite, but that's what happens when those who do want a challenge don't get it often enough and leave. Not saying there was no challenge in Cata by the way. There was with a lot of BWD/BoT/Al'Akir Heroics and then Rag heroic, but yeah.

    ---------- Post added 2012-08-02 at 01:53 PM ----------

    Quote Originally Posted by MacHaggis View Post
    I really don't get how elitists can still complain, when we get challenge mode, where your skill level will be clearly visible trough the rankings. Ofcourse challenge mode will take individual skill, not just having the luck of being in the right guild.
    Luck with guild? What? Do you just randomly roll 100 to decide what guild you want to join? I've always picked my guilds based on which one suited me best personally.

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