Update: It appears Accession (US-Stormreaver) was able to kill the Grand Empress Shek'zeer and confirm that a single Sigil of Wisdom dropped. The first person to loot the boss with the quest got it.

Also, don't forget that you could originally get Elementium Gem Cluster from LFR on the Patch 4.3 PTR, which turned out to be a bug. When introducing the Raid Finder, Blizzard said "Also, there are certain items, as well as components for legendary weapons, which will not drop in Raid Finder raids".

Diablo III Hotfixes for August 3rd - Rubberbanding

Legendary Questline Update
After meeting Wrathion and sharing a drink with him, he gives you a quest that requires you to collect Sigil of Power x 10 and Sigil of Wisdom x 10.

When LFR opened for testing tonight, we found that Sigil of Power drops from every boss 100% of the time. It appears as a quest objective in the tooltips for most bosses in Raid Finder difficulty, but drops from all of the bosses that have been killed so far.

Earlier today, we saw that Sigil of Wisdom appeared as a quest objective on Grand Empress Shek'zeer's tooltip in 25 Man Normal Difficulty Heart of Fear. Unfortunately, no one was able to kill her to confirm that it actually drops. Keep in mind that this is beta and things can change in the future and may not be working as intended.

Once 10 of each Sigil has been collected, Warthion sends you into the Terrace of Endless Spring to defeat the Sha of Fear. Before entering the Terrace of Endless Spring, you must have completed the Heart of Fear raid. Upon defeating the Sha of Fear you will loot a Chimera of Fear from him and bring it back to Wrathion.

When the items that you collected are combined, you will be able to choose from a Crystallized Dread, Crystallized Horror, or Crystallized Terror gem. These gems are unique equipped, and go into a Sha-Touched socket in the weapons below. These weapons drop from bosses in Terrace of the Endless Spring and the last boss of Heart of Fear.

Sha-Touched Weapons

Level Type Spec Slot Name Dropped From Dropped In
509Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
509GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
509One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
509One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
509StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
509StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
509DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
509One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
509Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear
Level Type Spec Slot Name Dropped From Dropped In
496Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
496GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
496One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
496One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
496StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
496StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
496DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
496One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
496Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear
Level Type Spec Slot Name Dropped From Dropped In
483Two-handed AxeMeleeTwo HandShin'ka, Execution of DominionSha of FearTerrace of Endless Spring
483GunPhysical DPSRangedTaoren, the Soul BurnerLei ShiTerrace of Endless Spring
483One-handed SwordMeleeOne HandKilrak, Jaws of TerrorSha of FearTerrace of Endless Spring
483One-handed SwordSpell DPSOne HandLoshan, Terror IncarnateTsulongTerrace of Endless Spring
483StaffPhysical DPSTwo HandGao-Rei, Staff of the Legendary ProtectorTsulongTerrace of Endless Spring
483StaffSpell DPSTwo HandJin'ya, Orb of the WaterspeakerLei ShiTerrace of Endless Spring
483DaggerPhysical DPSOne HandSpiritseverLei ShiTerrace of Endless Spring
483One-handed MaceSpell DPSMain HandKri'tak, Imperial Scepter of the SwarmGrand Empress Shek'zeerHeart of Fear
483Fist WeaponPhysical DPSOne HandClaws of Shek'zeerGrand Empress Shek'zeerHeart of Fear


Don't forget that this is only part of the questline, as it continues when war comes to Pandaria in Patch 5.1! There are also achievements that hint at the questline continuing in patches that come after 5.1. We also haven't seen a source confirmed yet for Breath of the Black Prince or the legendary icons below.



Icon Name Icon Name Icon Name Icon Name
Legendary Axe Legendary Fist Weapon Legendary Gun Legendary Knife
Legendary Mace Legendary Shield Legendary Staff Legendary Sword

Name Side Points Reward Category
Chapter I: Trial of the Black Prince
Prove your worth to Wrathion and acquire a sha-touched gem upgrade.

25

Pandaria
Chapter II: Wrathion's War
[Coming in Patch 5.1...]

25

Pandaria
Chapter III: Two Princes
[Coming Soon...]

25

Pandaria
Chapter IV: Judgement of the Black Prince
[Coming Soon...]

25

Pandaria


New Character Creation Preview Gear
This build finally finished adding the last of the new character creation gear used in the preview. This is not the gear that your character will get when starting the game, but the gear that is used to show you what a higher level character will look like. Keep in mind that this is beta and things can always change!



Beta Class Balance Analysis
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Pretty much this...for some reason devs think most progression guilds are quite happy to bring an underperforming player to a progression fight (Obviously none of them are in progression oriented guilds).
Actually, several designers have been farming Heroic Madness of Deathwing (some on 25, some on 10), for over 6 months. Some of them are in very performance-intensive guilds too, that definitely adjust raid comp based on individual performance above all else. In any event, you don't make a stronger case for yourself by arguing that the designers must lack your experience. And, as has been stated multiple times, this thread is for discussing numbers and mechanics, not making anecdotal accusations.

The point is this: Would your raiding developers ever bring the MoP Affliction Warlock to a unnerfed Heroic Spine-like fight? Desto and Affliction locks did not have competitive burst. Demo lock was there as the buff bot and actually did pretty decent damage as long as the lifts were no often than every 2 minutes.

Current Affliction damage is fairly stable until execute, with no real spikes or troughs. We still cannot bring competitive burst, unless my sims are incorrect. We will be sat for these encounters or respec, just like we were in Cata. Oh and we will be sat for AoE fights as well since things will be dead before we even get going. Spine left some pretty deep scars I must admit.

Heroic Spine is an extremely skewing fight, as it forced you to value 20-second burst damage every 1:30 to 2:00 over just about everything else. It’s no surprise when that does unfortunate things to class/spec balance. We try to balance different specs to do similar sustained damage, but allow them to have different strengths and weaknesses, such as burst potential. One of the class designers (who also happens to be a raid leader in a 25-player raid progression guild) says that if there were a similar encounter in Mists of Pandaria, he would definitely ask his warlocks to switch to Destruction, given that Destruction’s potential 20-second burst is incredibly high. Warlocks would definitely not be sat in that situation.

It seems that Halo and Divine Star have a DR now... is it at "beyond 6", similar to Sanct/Healing Rain?
Yes; we recently did a pass on making sure that new AoEs were appropriately following our standard AoE capping rules (10 targets for damage, 6 targets for heals). There were a number of Monk AoEs and a few other class level 90 talents affected, I believe.

Death Knight (Forums)
In the current beta build when an unholy death knight uses blood boil (speced into Rolling Blood), blood runes don't turn into death runes (Reaping effect). Just an obvious bug which we can hopefully see fixed in a later build.
Fixed for the next build.

Hunter (Forums)
After some discussion with a fellow hunter, I have been questioning the worth of Focus Fire. In its current state, it seems that casting Focus Fire could actually result in a net DPS loss, based on information gained using Zeherah's sim and personal observations.
We did notice this and have buffed it a bit, but that change didn’t make the build you’re just now getting. I believe the amount of haste it grants your character went up to 6% and we might need to increase it further. It should be a significant DPS increase, not just break even.

Hunter level 90 talents (glaive shot, etc.) appear not to be triggering Marksman mastery. Is that intended?

Murder of crows benefits from BM mastery, but Dire Beast does not. What's the intent here (e.g., presumably Lynx Rush benefits from it)?

The Hunter level 90 talents should trigger Wild Quiver, with the exception that Barrage has 1/6th the normal proc rate (so that it isn’t overwhelmingly dominant for Marksmanship).

The next build will include a new version of Murder of Crows. It’s mostly a mechanic and visual change; the damage should remain roughly the same, including being affected by Master of Beasts. Dire Beast will also be affected by Master of Beasts in the next build (so that the entire talent row is consistently affected by it).

Paladin (Forums)
Latest finds from doing hitting dummies for an hour.
  • Judgment can be dodge/parried from 30 yds away
  • Hammer of the Righteous is really bugged.
  • Nova is doing only 1-2 damage at several AP levels
  • It really only hits for 0 yds.
These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

Warlock (Forums)
Another bug which may confuse Affliction warlocks in the current beta build is Malefic Grasp’s interaction with spell haste. It is appropriately getting its period reduced by haste, but the channel bar is incorrectly still 4 seconds long. The debuff it applies is the accurate duration. It should not gain additional ticks with additional haste. The channel bar will be fixed in the next build.

Sorry but I am confused. Can you please explain this a little better? Are you saying that the MG ticks benefit from haste but the extra dot damage is still every 1 second? Or are you saying something else?
No, the extra DoT ticks are directly tied to the MG damage ticks. The bug is simply that the channel bar UI is not being affected by haste. The gameplay functionality is correct.

Blue Posts
Originally Posted by Blizzard Entertainment
World Boss Availability
I understand that Mogushan Vaults is going to be out a week after the xpac drops, but what about the 2 world bosses? Will those be spawning and killable the week of the xpac?
Yes, world bosses will be available on day 1. Oh, the days of trying to down Azuregos. September 25 is going to be epic! (Blue Tracker / Official Forums)

Teleports Rewarded by Gold Medal Challenge Modes
They share a cooldown with each other, but not with the hearthstone or other player spells like shaman Astral Recall or mage Teleport. Whenever you complete a challenge mode, this shared cooldown is reset. (Blue Tracker / Official Forums)

LFR Rewards and Difficulty
While LFR difficulty requires less coordination and organization than normal raids, it still generally takes more effort than completing a heroic. Therefore, shouldn't the rewards be greater?

Also, I think people generally like the normal dungeon>heroic>LFR>normal raid setup. Removing a step would give people less diversity. (Blue Tracker / Official Forums)

Content Difficulty and Consumption Speed
As my son (Lambey) pointed out a number of times, releasing LFR this early into a patch means content gets done on week 2 its out.
personally me AND my son feel the schedule needs to be adjusted to the following:

September 25: MoP launches
October 2: Mogu'shan Vaults (normal) opens
October 7: those who cleared normal Vaults can access heroic mode
October 30: Heart of Fear and Terrace of Endless Spring (normal) open, with Terrace only accessible by clearing Heart. LFR difficulty for Mogu'shan Vaults opens.
November 6: Those who cleared normal Heart can access heroic Heart, same for Terrace.
November 27: Lfr for Heart Opens.
December 11: Lfr for Terrace Opens.

This means that even a month later, the content has NOT been burnt out by the casual gamers. it also allows raiders to feel somewhat superior as they are seeing content others arent, while also providing incentive for players to at least TRY normal mode raids!

If others want to try and burn the content in two weeks through LFR. How is your gaming experience diminished by it? I can't honestly understand what's the big deal on people that isn't you doing something that you don't want to do. I mean, what could you possibly do when someone that is not you storms Mogu'shan Vaults on the LFR...

it also allows raiders to feel somewhat superior as they are seeing content others arent
Perhaps we should just tell the devs that we should close all raids until the Top 10 guilds clear them on heroic, so that they can feel superior to everyone else as they are seeing content that you, the raiders not-as-good-as-them aren't seeing. Does it make sense?

Again you come back to a frankly stupid and absurd statement about locking content till the top 10 guilds kill it....I mean why do you have such a problem with players doing stuff that others cannot?
Do you mean that the argument of locking "casuals" from LFR so that raiders can feel superior because they aren't doing that content is fine, but that same example applied in a higher level is wrong? Both situations are the same, just applied at a different scale.

I don't have a problem with players doing stuff that others cannot, I have a problem with proclaiming that locking others so someone can feel superior is a good thing (and regardless, what I may have problems with is irrelevant to this discussion, is not me who decides what's wrong and what's not).

Have you never looked at a player in full gear beyond your skill levels or content and thought wow I want to look like that someday.
No, never. Back in the old days I remember looking at a T1 geared player, and my reaction was something along the lines of "that armor is cool, I wonder how long it'll take me before getting to reach the place where I can get that". And the only reason that particular player caught my attention was because he was playing the same class than me.

For a lot of people clearing things on a higher difficulty is not content.
The developers consider the Normal-Heroic transition to be part of the raiding progression. Of course, it's your choice to decide if you want to go and deal with Heroic content or not.

What most are advocating in this thread is not to remove content from casuals, it’s to ensure that their content lasts longer and that they will learn and become better from their gaming experience.
I'm quite sure that the "casuals" can handle themselves in what they want and how they want it, and they don't need parenting from "hardcore" players. And what I mean is, the goal, probably, is having fun, right?

If that's the goal, then it's probably best to worry about how you can have fun yourself, and point out the flaws there, point out what doesn't let you have fun, without factoring in what other players do. That's something we can send to the developers. But judging how others should have fun is certainly not going to get us anywhere.

But parently by nerfing is different somehow?
The debuff is a design decission made by the developers based on the data they have. In the other hand, the players that say how the game should be for others only have their opinion. And opinions are great, as long as you don't try to turn them into facts.

Loads of people are trying here, including me, but somehow you seem hellbent on telling me that I play for gear, status and titles.
That you're playing for gear, status and titles is not a bad thing (if that is your case), the issue comes from saying that the only way those things are worth it is preventing others from getting it.

I'm not having fun by the highest tier of raiding being watered down. I'm telling you, since you are our relay to the devs and designers. Please take note of it, since your arguements are based on some kind of assumpion of pride, while it really isn't. In fact, that shows only your personal view of the matter. Take one step back and look at it more objectively.
Hopefully the Cutting Edge FoS will give a reason to you and your guildmates (if they don't share that view with you) to go and tackle the content without any debuffs.

We post because we care (I hope). Just look at how (relatively) civil this 200 page thread still is. People take it serious. Perhaps you should to. Think. Reread, and only then post.
I take it seriously, otherwise I wouldn't be posting here anymore. Actually, from this thread we've gathered useful feedback, and questions, that were forwarded to the developers.

One thing, just as an example, was that some players here pointed out they feel the Power of the Aspects kicked in too early for them. The developers are happy with the point in time at which it was introduced. The timing of each increment of the debuff is completely driven by data. When they see participation and progress declining across the board because of "brick walls" on some bosses, they introduce the nerf to encourage those players to come back and keep trying. And every time they've done it they've seen the participation in Dragon Soul increase exponentially in comparison to previous weeks.

So, with that in mind, it might be an aswer you like or one you don't. But, it is an answer (along with others we've shared) that came due to threads like this (and, as you remarked, its mostly civil tone). (Blue Tracker / Official Forums)

Tabard Reputation Rewards
The point is some people like how their character looks, and gaining rep with x factions forces you to wear different tabards you might not like (if you choose to gain rep via dungeons).
Just as an update, we're going to change the whole tabard system with MoP, so this shouldn't be an issue any longer.
We're fixing this in Mists of Pandaria by removing the whole concept of tabards providing reputation bonuses.

Of course we're still in beta and things can always change... (Blue Tracker / Official Forums)

Spells in PvE vs PvP
I think some of you are making big assumptions about how the spell data work. I realize that the mechanics behind our data can quite obtuse, but you'll just have to trust me that having two sets of numbers is just more risk than one. It is a risk worth taking sometimes, but it is a risk. Set bonuses, talents, tooltips, basically everything that can modify a spell need to modify two spells instead. There are opportunities for bugs to creep in, and long term players know how many strange bugs or quirks show up in character spells already.

(Armchair programmers at thIs point can argue how our data structure *should* be set up, but you'll also just have to trust me that it's probably a more complex problem than you give it credit for.)

In any case, I'm also not convinced at all that even if we could easily manage two different sets of numbers that it would really solve the problem. I think sometimes in players' minds, they say "Man, I just can't kill anyone in PvP. It is a truth universally acknowledged that my dude's PvP damage is too low, but Blizzard can't buff it because I do well in PvE." The shortcoming in that logic of course is that the truth is rarely universally acknowledged, and in the case of PvP there aren't even logs or target dummies to look at. In some cases your damage is just fine and it's not the game rules holding you back. In some cases you lost not because the deck was stacked against you, but because you got outplayed.

I'm not saying there aren't PvP balance issues. There are and there may always be. But I also don't think players would suddenly become much more objective about their own personal skill just because we adjusted more numbers independently. (Blue Tracker / Official Forums)

Class Changes Discussion
I know it may come as a shock, but this forum is not our sole conduit though which to monitor player feedback. The twin strategies of "shh, don't admit we're overpowered" and "shh, don't let them know we're happy" are about as transparent as you would imagine. I would suggest leaving the psychological warfare at home and just be honest about how you feel (and as I said above, backing it up with evidence of some kind is vastly more helpful to us).

We had just been discussing whether it would be better to warn players that some nerfs were coming and let them worry themselves to death, or to just make the changes and have players be surprised. Conveniently, this thread came along.... (Blue Tracker / Official Forums)

Warrior (Forums)
New Enrage Graphic
It was an experiment. We're not crazy about it and the player response has been negative overall, so we're going to revert it. (Blue Tracker / Official Forums)

Pet Battle Blue Posts
Originally Posted by Blizzard Entertainment
Weakened by Capture
We have made a few adjustments to the both the weakened by capture pets and the overall XP curve. Details below!

  • Catching any pet level 15 or under retains its current level.
  • Catching a level 16-20 pet will lose 1 level.
  • Catching a level 21-25 pet will lose 2 levels.
  • We have dramatically reduced the XP required to level for pets after level 10.

Thanks for all of your feedback on this stuff guys. (Blue Tracker / Official Forums)

Healing Pets is Getting Old
We have reduced the cool down to 10m in the next build. Don't forget you can get single use heals in the Sack of Pet Supplies from the Tamer dailies as an alternative to using the Stable Master or your Revive spell. (Blue Tracker / Official Forums)

Northrend Tamer
When can we expect this achievement to be fixed? as it stands right now, there are still no battle pets in Crystalsong Forest so this achievement is currently unobtainable.
Good catch! This is fixed in the next build. Thanks for the report. (Blue Tracker / Official Forums)

Microscopic crabs.
Is there a specific reason as to why every wild crab that I run into is almost microscopic? I wouldn't mind capturing one, but I would at least like to see the pet that I'm using.
This is fixed in the next build. (Blue Tracker / Official Forums)

Revive Battle Pets Exploit?
This is a good thread, here are a few of our thoughts:

Healing pets to full after every battle is not a change we are interested in making. We want to encourage players to not only win a battle, but to win by taking the least amount of damage or by using pet heals in a smart way. Attrition is a driving part of the gameplay and it won't be going away anytime soon. We do have tunable factors that we will continue to watch though. (Battle Recovery, Revive spell cooldown & pet bandages)

In regards to the Revive Pets spell, we have just reduced the cooldown to 10m for the next build. (Down from 15m) We will keep a close eye on the feedback and continue to monitor how often players are using the Stable Master to heal. The Stable Master should be a fallback, not a requirement. We know the pet bandages are a bit too sparse right now too, we are going to amp that up as well to help fill in the gaps.

Finally, the cool-up's that we added to the heal spells (both the player and stable master) are to deal with exploit cases of players using multiple characters/accounts to avoid cooldowns. We used 3 minutes as a baseline since most players can fly to one in that amount of time from pretty much anywhere on a full speed mount.

Thanks for all the feedback, we are listening! (Blue Tracker / Official Forums)

Curse Weekly Roundup
Pico is back with the Curse Weekly Round Up. She covers Dragons Dogma, SWTOR going free to play, Battlefield, EA, Mists of Pandaria, Minecraft, and our indie highlight Awesomenauts

This article was originally published in forum thread: Legendary Questline Update, Character Creation Gear, Blue Posts, Weekly Roundup started by chaud View original post
Comments 157 Comments
  1. Hitei's Avatar
    The items drop from LFR for the sake of convenience of testing. It's pretty likely that Blizzard will stick to their normal plan and make normal drop the items at a chance, heroic drop 100%.

    The gem is just the first tier of the legendary quests, and is (98% likely) unrepeatable.
    This is the equivalent to getting Fear and Vengeance.

    Recall that later on you get the Breath of the Black Dragon, which will permanently upgrade a sha-touched weapon (to a legendary) and destroy the gems/enchants you have on it.

    I.e. you get the gem, go do more stuff, get the breath, and turn your sha-touched epic into a legendary with the gem being consumed in the process.

    Seriously guys, cry pointlessly more.
  1. Chorin425's Avatar
    Wow, and once again, Tanks (With the exception of Bear Druids) Get fucked over AGAIN in the Legendaries Department. Thanks a lot, Blizz. There has not been a single Legendary designed solely for tanks. Plenty for DPS (3/4 Greatstaff of the Guardian. Thunderfury, Sulfuras, Warglaives, Thori'dal, Fangs, Shadowmourne, Dragonwrath) And one for Heals (Val'anyr) But NEVER an item specefically made for Tanks, and I'm getting sick and tired of it -.- Hell, it could be an item like Quel'Delar (Quest leads to the same reward, but different stats for your class) and make it a Mace, all Tank classes can use Maces, 1H or 2H, even Monks can use Maces. Make it a Mace. WE JUST WANT A LEGENDARY TO CALL OUR OWN!
  1. Hitei's Avatar
    Quote Originally Posted by Chorin425 View Post
    Wow, and once again, Tanks (With the exception od Bear Druids) Get fucked over AGAIN in the Legendaries Department. Thanks a lot, Blizz.
    A legendary shield icon was implemented with all the other legendary weapon icons.
    The epic item is probably just not yet implemented.

  1. Tyrathius's Avatar
    I would really hate to be the Blue who has to vainly attempt to appease the hardcore crowd.
  1. hplaner's Avatar
    Quote Originally Posted by GamerLCD View Post
    Sucks to be a hunter haha
    how so? I see a gun in there. Please don't tell me you still haven't learned that hunters can only equip guns/bows, and no more weapons.
    If any, it should be the tanks and healers getting hurt by this since there is no +500 stamina/spirit gem. But beta is beta, I'm pretty sure blizzard is smart enough to also include those gems.
  1. Chorin425's Avatar
    I wouldn't be so upset about it, but as a Mainspec Protection Paladin, I've had to sit through Vanilla and three expansions, without so much as a hint of something truly awesome coming our way, Us tanks have had to sit through watching every class and person get legendaries, BUT us. It's very...disheartening
  1. mmoc142a69d787's Avatar
    Quote Originally Posted by Soratrox View Post
    The items drop from LFR for the sake of convenience of testing. It's pretty likely that Blizzard will stick to their normal plan and make normal drop the items at a chance, heroic drop 100%.

    The gem is just the first tier of the legendary quests, and is (98% likely) unrepeatable.
    This is the equivalent to getting Fear and Vengeance.

    Recall that later on you get the Breath of the Black Dragon, which will permanently upgrade a sha-touched weapon (to a legendary) and destroy the gems/enchants you have on it.

    I.e. you get the gem, go do more stuff, get the breath, and turn your sha-touched epic into a legendary with the gem being consumed in the process.

    Seriously guys, cry pointlessly more.
    Not really, since you can get "Sha touched" weapons from LFR. Therefore, you would need the gems to go into those weapons too.
  1. Hitei's Avatar
    Quote Originally Posted by Shibuya View Post
    Not really, since you can get "Sha touched" weapons from LFR. Therefore, you would need the gems to go into those weapons too.
    No, you can get the epic sha-touched weapons because otherwise LFR would be missing an entire tier of weapons.

    The weapons drop independently of the quest, and aren't needed to start it, or to do the first section (the part up to rewarding the gem).

    I.e. Lot's of people will have sha-touched weapons, including LFR geared people.
    Much fewer will have sha-touched weapons gemmed with crystal gems, or the legendary versions of the weapons.
  1. Wishblade's Avatar
    So far no shield around, guess it'll show up later, otherwise Pally and Warr tanks will have to hope that the 1-hand sword works for them, we'll see. And LFR dropping the items is definitely testing purposes, LFR won't get any legendaries. Guess the hardcore raiders will want their heroic weapon before getting that gem. Love it so far, so much to look forward to. =)
  1. mmocb47210f7aa's Avatar
    lol gear from character creation preview looks so better than actual tiers gear....
  1. mmoc37672be2a3's Avatar
    Being Hydraulic means that you can take out the socket from the weapon?
    BEcause otherwise no one will ever put a legendary gem in the normal version of a sha touched weapon...
  1. greech's Avatar
    Quote Originally Posted by Nephyron View Post
    Being Hydraulic means that you can take out the socket from the weapon?
    BEcause otherwise no one will ever put a legendary gem in the normal version of a sha touched weapon...
    Unless they are a normal mode raider and have no intentions of doing heroic content.
  1. Tirilka's Avatar
    These starting gear sets are gorgeous! I especially like the mage's one. It is D1 (Magister's Robes) with upgraded textures by the way.
  1. 08nolanni's Avatar
    Oh I got a good one.

    Remember how all of you hate players for not putting gems in their gear ?

    Solution: Make the Gem legendary ;D
  1. chaud's Avatar
    Quote Originally Posted by Nephyron View Post
    Being Hydraulic means that you can take out the socket from the weapon?
    BEcause otherwise no one will ever put a legendary gem in the normal version of a sha touched weapon...
    No, it is mislabled in our tooltip. It is a sha-touched socket.
  1. grexly75's Avatar
    Was nice to see a Blue lay into some of those folks on the board, this I do know there is no way I would ever want their job as I would basically tell the folks asking these questions to take a long walk off a short pier and that is being nice.. lol
  1. lanerios's Avatar
    to destroy any image of heroic raiders:

    I have been an hardcore raider (top 3 of my server), and I love the fact that LFR can get legendaries as well. You want to know why? Because it doesn't make my pixels worth any less. I still do the same tanking, the same healing, and the same dps.

    To all the other so called " real raiders that do deserve legendaries and anyone else doesn't ". What does it matter to you, if you are good, you will get the better one, if you aren't you will get the LFR one. Either way, you're not affected in any way, shape or form.
  1. mmocf0a8756358's Avatar
    well as a pvper dnt much care for the legendaries since i wont ever see them anyway
  1. Vynalan's Avatar
    So then how is it decided who get's the legendary?
    Or at least starts this gem quest?
    Can anyone just pick up the quest and be able to loot the sigils from the bosses? Or what if multiple people have the quest? Does only one get the sigil?
    Oh the questions left unanswered!
  1. mmoc67bb788d61's Avatar
    Quote Originally Posted by lanerios View Post
    to destroy any image of heroic raiders:

    I have been an hardcore raider (top 3 of my server), and I love the fact that LFR can get legendaries as well. You want to know why? Because it doesn't make my pixels worth any less. I still do the same tanking, the same healing, and the same dps.

    To all the other so called " real raiders that do deserve legendaries and anyone else doesn't ". What does it matter to you, if you are good, you will get the better one, if you aren't you will get the LFR one. Either way, you're not affected in any way, shape or form.
    Thank you.

    I think one of the issues with this community is that people seem to have a need to feel superior. "I have better gear then you and that makes me happy". Idiots.

    I for one would love to be able to step into LFR, to get to have fun raiding / see content and mechanics - to get some gear - do more damage. For the people who don't like it, stay away from it. Do what you enjoy and let the rest do that too.

    OT: I welcome a questline in LFR, even if it's not legendary. It would be fun. Simple as that.

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