MMO-Champion - Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic
Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I really don't want to do dailies every day.
I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

Patch 5.2 - New World Boss
Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



Blue Posts
Originally Posted by Blizzard Entertainment
Item Upgrades and Item Level
Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

WoW Graphics
Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

Maybe I didn't express myself very clearly. Here's the full quote:
Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

New Character Models
Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

Taste for Blood Nerf
No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
There’s a saying in my country that says “only fools never change their minds”.

Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

EU Battle.net Authenticators Temporarily Unavailable
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

Heroic Amber-Shaper Un'sok Burn Strategy
Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

This article was originally published in forum thread: Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic started by chaud View original post
Comments 151 Comments
  1. Maxvla's Avatar
    Quote Originally Posted by Mnevis View Post
    The music/timing on that video by Check Please is so perfect, it just makes me grin.

    Would have commented on YouTube but comments disabled, guess they don't want people flaming them for 'cheating'. Probably will get changed, but definitely falls into the 'clever use of game mechanics' category for me. Anyways, if by chance you read this, thanks for the
    Thanks, Platu, the exploding paladin did the video and picked out the music to go with my footage. It was a great fit.
  1. Yumisara's Avatar
    Oh goodie! More World Bosses! It'll be like Galleon.

    Only spawns when I'm at work. 3 Times a week.
  1. Ferrouswheel's Avatar
    I'm sorry but that comic is a boiling piece of shit. When Blizzard starts offering free server transfers from pvp to pve realms then people don't have the right to bitch about pvp servers. When most of us started playing this game we were told by our friends what server they were on. When we clicked create new character there was no warning that we'd be spawn camped by people who one shot us. Had I known I would have never leveled on a pvp server and until they offer free transfers the complaints are valid. Period.
  1. chocobo606's Avatar
    level 90 kiling level 70 = pillow fight. if I played on a PvP server I'd do it so I could PvP knowing the risks, but I sure as hell would enjoy getting ganked and fighting people my level while leveling up, then getting killed by a garbage 90 leveling up. Not really sure how "It's a PvP server" is really an argument, but I don't PvP, what do I know.

    happy about the rep changes, obviously not for my main but definitely my alts. hope the rep gained isn't insignificant though.
  1. nekobaka's Avatar
    Quote Originally Posted by Nerraw View Post
    What do you need the gear for if you don't like doing group-oriented activities in the game? Everything you need better gear for requires social interaction.
    And then there are dailies that reward raid level gear on top of a plethora of cosmetic rewards for far less challenge/effort than raids.
    Quote Originally Posted by TonyIommi View Post
    It's fucking bullshit but NOBODY defended harder dungeons by saying HEY MAN THEY ARE TOTALLY OPTIONAL. It's BULLSHIT.
    Both Blizzard and a portion of the player base acted like nothing was option in Cata and in part due to the lack of content regardless of what you did. Now That Blizzard has more content out, they are swapping stories. Still waiting for a heroic on the difficulty of WotLK launch heroics at launch, they feel like WotLK launch heroics at the end of the expansion.
  1. Nerraw's Avatar
    Quote Originally Posted by nekobaka View Post
    And then there are dailies that reward raid level gear on top of a plethora of cosmetic rewards for far less challenge/effort than raids.
    I wasn't aware the dailies rewarded ilvl 500+ gear.
  1. Leonard McCoy's Avatar
    Quote Originally Posted by nekobaka View Post
    And then there are dailies that reward raid level gear on top of a plethora of cosmetic rewards for far less challenge/effort than raids.

    Both Blizzard and a portion of the player base acted like nothing was option in Cata and in part due to the lack of content regardless of what you did. Now That Blizzard has more content out, they are swapping stories. Still waiting for a heroic on the difficulty of WotLK launch heroics at launch, they feel like WotLK launch heroics at the end of the expansion.
    They were totally optional though. You could step into raids with just normal dungeon gear and blues from questing.
  1. aztr0's Avatar
    So I'm guessing a lot of the public voice their displeasure towards the reputation/dailies approach. Better late than never to realize it.
  1. papajohn4's Avatar
    Quote Originally Posted by nekobaka View Post
    Both Blizzard and a portion of the player base acted like nothing was option in Cata and in part due to the lack of content regardless of what you did. Now That Blizzard has more content out, they are swapping stories. Still waiting for a heroic on the difficulty of WotLK launch heroics at launch, they feel like WotLK launch heroics at the end of the expansion.
    Daily quests are not more content in my point of view. Doing the same quest every day doesn't mean they have added more quests or anything. In fact dailies in general means the exact opposite, that because they lack of content they have you grind the exact same content over and over and over for a month+

    Quote Originally Posted by TonyIommi View Post
    They were totally optional though. You could step into raids with just normal dungeon gear and blues from questing.
    dungeons are optional too. You don't need to do them. The whole point here is that you can continue doing dailies and progress that way. The only thing that will change is that people that don't like dailies and prefer dungeons can also progress too the same exact way. Except if you believe that dailies are more difficult content than Heroic dungeons. I am not saying that heroic dungeons in Mop have any challenge, but at least have more than dailies.

    Anyway I don't understand why you are pissed off. Is that because I can get my reputation, recipes, mounts without doing the content you like most? Now imagine the opposite. Lets say that dailies reward you with 463 blue ilvl and dungeons give you reputation, recipes,mounts, and access to vendors with 476 ilvl gear. You don't like dungeons for example. Would you feel like forced to do dungeons? Would you do only dailies and then start raiding with 463 ilvl from dailies?
  1. Leonard McCoy's Avatar
    Quote Originally Posted by papajohn4 View Post
    Daily quests are not more content in my point of view. Doing the same quest every day doesn't mean they have added more quests or anything. In fact dailies in general means the exact opposite, that because they lack of content they have you grind the exact same content over and over and over for a month+



    dungeons are optional too. You don't need to do them. The whole point here is that you can continue doing dailies and progress that way. The only thing that will change is that people that don't like dailies and prefer dungeons can also progress too the same exact way. Except if you believe that dailies are more difficult content than Heroic dungeons. I am not saying that heroic dungeons in Mop have any challenge, but at least have more than dailies.

    Anyway I don't understand why you are pissed off. Is that because I can get my reputation, recipes, mounts without doing the content you like most? Now imagine the opposite. Lets say that dailies reward you with 463 blue ilvl and dungeons give you reputation, recipes,mounts, and access to vendors with 476 ilvl gear. You don't like dungeons for example. Would you feel like forced to do dungeons? Would you do only dailies and then start raiding with 463 ilvl from dailies?
    Ultimately everything is optional but what kind of a choice is that? I love running dungeons but after 463 their's very little reason. I'd like to be rewarded properly and sufficiently for whatever activity I do. If I want to run heroics for valor gear I should be allowed to. You can run dailies and do the exact same thing. In cataclysm everyone whined and moaned about how hard the heroic dungeons were. Well guess what. Those heroics were OPTIONAL. You could get into raids (and if it had existed at the time LFR) with simple blues from questing and normal dungeon gear. Yet nobody said heroics were optional then. What happened?
  1. papajohn4's Avatar
    Quote Originally Posted by TonyIommi View Post
    Ultimately everything is optional but what kind of a choice is that? I love running dungeons but after 463 their's very little reason. I'd like to be rewarded properly and sufficiently for whatever activity I do. If I want to run heroics for valor gear I should be allowed to. You can run dailies and do the exact same thing. In cataclysm everyone whined and moaned about how hard the heroic dungeons were. Well guess what. Those heroics were OPTIONAL. You could get into raids (and if it had existed at the time LFR) with simple blues from questing and normal dungeon gear. Yet nobody said heroics were optional then. What happened?
    well I think we are on same boat and I misunderstood you. I thought you were against that change and you wanted reputation stay exclusive to dailies..btw I never complained about cata dungeons and they weren't hard at all...I play since vanilla and I have seen much more difficult dungeons.Even in wrath of the lich king dungeons was harder at the start but we felt was easy because everyone back knew how to play them. We all came from TBC and doing CC was very normal back then and so we felt they were easy. The problem with cata was the new philosophy of DPS pull first, aoe with no cc. That philosophy came from the last patch of wotlk when in my opinion have started the wow downfall.
  1. Rolly's Avatar
    Quote Originally Posted by aztr0 View Post
    So I'm guessing a lot of the public voice their displeasure towards the reputation/dailies approach. Better late than never to realize it.
    I'm betting sub numbers came in and they were declining and the reason given was dailies. In typical Blizzard fashion they did their usual bi-polar thing and went from one extreme to another with the start of MOP. They blathered on about giving choices and then did the exact opposite.
  1. Vikmourne's Avatar
    Haha! I'm on MMO Champion! I thought that World Boss question had been asked already... surprised by Zarhym's quick response, doubly surprised to see it on MMOC with my name on it. :P
  1. Leonard McCoy's Avatar
    Quote Originally Posted by papajohn4 View Post
    well I think we are on same boat and I misunderstood you. I thought you were against that change and you wanted reputation stay exclusive to dailies..btw I never complained about cata dungeons and they weren't hard at all...I play since vanilla and I have seen much more difficult dungeons.Even in wrath of the lich king dungeons was harder at the start but we felt was easy because everyone back knew how to play them. We all came from TBC and doing CC was very normal back then and so we felt they were easy. The problem with cata was the new philosophy of DPS pull first, aoe with no cc. That philosophy came from the last patch of wotlk when in my opinion have started the wow downfall.
    Yea miscommunication. I didn't think they were very hard either but I had a good group of players who were co-ordinated. Even in LFD I got good groups all the time but I can understand the frustration of many players.

    Ultimately what I hope they learned is that being bored because you've done everything in the game is worse than being bored because you don't like what's being offered to you. I'd much rather be bored because I exhausted the rewarding content then be bored because I was getting fucking nowhere in daily quest mists of grindaria.
  1. papajohn4's Avatar
    Quote Originally Posted by Rolly View Post
    I'm betting sub numbers came in and they were declining and the reason given was dailies.
    This is what I did. I canceled my sub and added that reason. "Dailies and no alternative way for reputaion, recipes, valor gear". Funny thing is , the last time I have canceled my sub I had added the reason that we have not a feature to modify the look of our characters and we all look the same and "bam" I read after 2 weeks that transmogrification will be added lol...of course is coincedence but it happens two times in a row

    Quote Originally Posted by TonyIommi View Post
    I'd much rather be bored because I exhausted the rewarding content then be bored because I was getting fucking nowhere in daily quest mists of grindaria.
    this x100
  1. Maelstrom51's Avatar
    Quote Originally Posted by Nerraw View Post
    I wasn't aware the dailies rewarded ilvl 500+ gear.
    They do, in the form of elder charms.
  1. Summerdrake's Avatar
    New world boss? Still haven't downed Galleon...thx to Shamans griefing and after "fix" he is up when I'm asleep or at work. GG Blizz...haven't even seen him since 'fix'...or any "lfm galleon"

    New world boss better not be like Galleon, created to exclude people..maybe I should quit my job to have a chance to get a kill, huh Blizz?
  1. wanna993's Avatar
    Quote Originally Posted by Nerraw View Post
    I'm on the faction that's outnumbered 2:1 on my server, have been for 3½ years. And you know how I've dealt with it? By always having a set of PVP gear equipped out in the world, instead of wasting my time whining on a forum about how it's unfair that my server doesn't have rules.
    I'd like to see where you get a lvl 40 pvp set so he doesn't get ganked 24/7. Oh wait there is none.
    People are bitching about LOW LEVELs getting ganked, not your main who's 90.
    Jeez
  1. Mayna's Avatar
    Quote Originally Posted by Summerdrake View Post
    New world boss? Still haven't downed Galleon...thx to Shamans griefing and after "fix" he is up when I'm asleep or at work. GG Blizz...haven't even seen him since 'fix'...or any "lfm galleon"

    New world boss better not be like Galleon, created to exclude people..maybe I should quit my job to have a chance to get a kill, huh Blizz?
    Why does everyone think like this? This mindset is slowly killing the game. If you don't play enough to kill the boss, then you don't get to kill it. Get over it. Everybody feels like they are entitled to do everything, leaving the dedicated players with nothing to show for the time they put in. Even heroic raiding, which was specifically designed to fix this problem, is fucked now with all of the nerfs that come out. Who DOESNT have the Deathwing heroic mount? Sure, dedicated players get cool gear for a few months, and then everything is thrown out the window when the nerfs roll in. It's retarded. Stop complaining.
  1. Maelstrom51's Avatar
    Quote Originally Posted by Mayna View Post
    Why does everyone think like this? This mindset is slowly killing the game. If you don't play enough to kill the boss, then you don't get to kill it. Get over it. Everybody feels like they are entitled to do everything, leaving the dedicated players with nothing to show for the time they put in. Even heroic raiding, which was specifically designed to fix this problem, is fucked now with all of the nerfs that come out. Who DOESNT have the Deathwing heroic mount? Sure, dedicated players get cool gear for a few months, and then everything is thrown out the window when the nerfs roll in. It's retarded. Stop complaining.
    I've played a few hundred hours this expansion and I have not even seen Galleon yet. On my server he dies within minute of spawning, if you don't camp for him you don't see him. Its dumb.

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