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Patch 5.2 - Isle of Thunder Rare Spawns
We already talked about the new rare spawns that drop some of the Direhorn mounts, so let's take a look at the new rare spawns on the Isle of Thunder. Thanks to Simca for helping to gather much of this information. You will need to kill these ten NPCs to earn the Champions of Lei Shen achievement.


Ra'sha is the eleventh rare spawn. He is somewhat weaker than the others, not an elite, and drops Ra'sha's Sacrificial Dagger.

The rest of the rare spawns have a chance to drop a Key to the Palace of Lei Shen and Shan'ze Ritual Stone. Every kill also will reward you with 15 x Valor Points. You can find a description of the encounter on the NPC pages.



Patch 5.2 - Quest / Rare NPC Sharing
One of the complaints that often came up in the Blue Tweets was people "stealing" mobs during daily quests or when killing a rare spawn. Patch 5.2 attempts to make things a little bit better with a new system that lets you share mobs. Currently, any mob that is flagged as a quest mob on live gives you credit when you participate in the kill, but Patch 5.2 takes this one step further.

When you encounter another player killing a rare spawn or quest flagged NPC, you can just start to help them kill it. Doing so will increase the maximum health of the NPC by 50% and give you a chance to win loot, completely separate from the other player. If someone else comes along to help out, this will increase the health by another 50%, and give them a chance to win loot as well. You will still get loot with just one hit while the mob is alive, even if combat drops.

This system allows anyone from either faction, in your group, solo, or in another group to take part in killing these NPCs and get a chance at the loot, without affecting your loot chances. For now, it only works for the new rares and big quest mobs introduced in Patch 5.2. Please note that this does not work for normal quest mobs (Kill 20 of X...), only the bigger ones that are usually named and have an icon on their unit frame.



Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
My point is that you have never been able to balance classes in the past, this makes it even harder.
But players want their guy to be the highest DPS so they don't have to switch. Not sure how to solve that. (Source)
I think it's impossible to balance say Fire, Frost and Arcane to be identical on every single boss. (Source)

Positive feedback on what basis? Because on the PTR the seal hasn't been working correctly at all.
While actual testing is the most valuable, I'd say we get 75% of our feedback just from player reaction and theorycrafting. (Source)

Hunter (Forums / Skills / Talent Calculator)
Survival Hunters - Black Arrow shares a cooldown with Explosive TRAP. Working as intended, but why? This baffles me.
We don't want you to have to drop a trap as part of a single target rotation. (Source)

Are you nerfing Silencing Shot because noone uses Wyvern Sting and Binding Shot? I think a better answer is SS as baseline!
Silencing Shot is really powerful and the short CD just felt like too much. (Source)

Why can BM hunters Use Stampede in arena, And Dks cant use Army of the dead, It would be fun for Unholy to have this in arena.
There is a teensy bit of damage potential between the two. (Source)

Mage (Forums / Skills / Talent Calculator)
why nerf arcane into the ground instead of buffing frost with a small arcane nerf?
Because Arcane is ahead of everyone else (along with Affliction). We'd have to buff everyone else (including the bosses). (Source)

Monk (Forums / Skills / Talent Calculator)
MWs wont stop Jab Jab Uplift, we'll just get more spirit to compensate. Possibly make t30 talents gen 1 Chi (2 for Chi Burst)?
You don't have to stop. Just don't be sad when your mana down. (Source)

Paladin (Forums / Skills / Talent Calculator)
would you consider the possibility of efficiently leveling as a Holy paladin (or ranged dps paladin new spec)?
Have you tried it in MoP? Ranged Judgment with Holy Shock and Denounce works pretty well for DPS. (Source)

GC, most Rets today are crying for sustained damage and not burst. Please re-evaluate this outdated assumption.
Go look at my Twitter feed a month or two ago. I speculated we could nerf Ret CDs and buff sustained. The earth trembled. (Source)

You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
There are like 5x as many Ret paladins as all monks put together. (Source)

Could you explain why you won't change Devotion Aura to also include Phys damage 5.2? At least for Holy Paladins.
We don't want every CD to be a carbon copy. Mantid just happened to have a lot of physical AE. Not the case for every boss. (Source)

Priest (Forums / Skills / Talent Calculator)
The 20% mindblast increase is a promising first tweak for shadow priests. Any chance mb haste scaling from ptr will come back?
Explain why your DPS needs it. What percent of relative DPS will you lose in the course of 5.2 because of scaling? (Source)

instead of buffing mind blast damage, why not scale the cd with haste? Would help stat scaling a bit.
Will your relative DPS drop 10% over the course of a tier because of haste scaling? If not, why does it matter? (Source)

When are you going to stop focusing on disc all the time and pay some MUCH needed attention on holy? (PvE)
We think Holy is in a really good place. They just get overshadowed by Disc so their representation is low. (Source)

And you still lose 25% output in the stance you're not in while no others healers have to deal with this. Why?
Chakra is the Holy priest resource. You could ask why Holy paladins need to build up Holy Power before using WoG or EF. (Source)
chakra is a resource alright, a resource for frustration, and will to bump my head in the wall.
Holy without Chakra is just a generic healer, a Molten Core priest. If you don't like Chakra, probably not a good spec for you. (Source)
I know you've talked about doing that before, and it really is the only way to make Chakra actually fun.
We agree it would be more fun with more different spells per stance. Making swapping super easy just makes swapping not a thing. (Source)

Let me ask you this, do you think Sanctuary, in its current state, is a good spell?
A good spell, yes. A high HPS spell, no, and it wasn't intended to be. You can layer it with other heals though. (Source)

so disc priest wont crit anymore but get a bubble instead... why are you nerfing priest so much? Being oom constantly sucks.
Your crits will "only" be 130% but now non crits will be 130% too. (Source)

will pws critting simply mean pws absorb is 2x or does it create da for 100% when crits? For pvp I hope it creates da.
PW:S crit is just a double absorb. (Source)

Rogue (Forums / Skills / Talent Calculator)
Does the t15 4pc 7 second gcd stack with the glyph of Adrenaline rush?
Yes. (Source)

how many patches will the devs ask and wonder why rogues pop isnt high enough when we have been telling you for months energy
Not a recent phenomenon. My pet theory is rogue pop started to drop as soon as gank -> guaranteed kill became less likely. (Source)

regen is TOO low, therefor the class is SLOW and UNFUN, want to bring your rogue players back up? Increase the sodding regen!
Our vision for rogues is not to have enough energy to fill every GCD. That makes energy not a thing. (Source)

Warlock (Forums / Skills / Talent Calculator)
Any chance at destro locks seeing the cataclysm spell thay we read about? survival is tough without blood fear. thankyou.
Cataclysm didn't help with that. Melee just stepped away then stepped back in. (Source)

Warrior (Forums / Skills / Talent Calculator)
Why should warriors be "forced" to stay in Battlestance?
Mostly because that's our design intent. You can go Defensive or Berserk for short situational reasons. (Source)

hate to pester but could you hit me with some insight?
Shield Barrier was just a little too good with high Vengeance. I don't think you'll notice much of a change. (Source)

PvE
Hey , i was wondering if the gear without a drop source on the new raid are trash loots or arent going to be implemented ?
Normal drops trash loot (and there is no heroic trash). In LFR, you can get those pieces from the bags that only have gold today. (Source)

Ra-den Limited attempts? Seriously? I am disappoint, #LevelALLTheAlts!
At some point, cutting-edge guilds making 500 attempts a week is no longer a test of skill. It's a test of endurance. (Source)

And that's not my standard. That's standard.
The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression. (Source)

thunderforged increases logistics problem for 25. It makes things worse. If this is the only solution this expansion...
Remember, the main goal of Thunderforged is to keep Jin'rokh kills interesting after 12 weeks. (Source)

I could see that if the 5.0 raids were en masse on farm, but they aren't. Most raiders haven't cleared Terrace.
Most raiders have, because they play LFR, and they're ready for something new. (Source)
How many % of players raid lfr, and how many % of players raid hardmodes? Have you got any current numbers?
I do, but it's probably not appropriate to share them. A whole lot of people do LFR. Very few do heroic raids. (Source)
That should not be interpreted as developing heroic raids is a waste of resources. We don't agree with that conclusion. (Source)

What is "the Mechanar Syndrome"? I've noticed you have mentioned it several times.
Players chain ran Mech because it was the most efficient way to earn BC dungeon currency. Efficiency in MMOs can trump fun. (Source)
You mean like dailies? Perfect example whether intended or not.
Mmm, not really. A better example would be if Klaxxi offered more valor than Golden Lotus so everyone just ran Klaxxi. (Source)

do you take those metrics into account when tunning drop chances? Just curious, not complaining.
No, we're worried that would cause a vicious cycle. We drop gear by number of potential users, not current class popularity. (Source)

this is crude and simple but true. current progression: LFR-----------Normal---Heroics. should be: LFR----Normal-----Heroics
Some of the normals had berserk timers that were a little tight. If you beat the mechanics you should probably win N (but not H). (Source)

Challenge Mode dungeons are great fun! How do you feel their acceptance is? Above or below expectation? Or on par?
I think we will see more players do them as they run out of other content to do. We always knew their niche would never be huge. (Source)

For the purposes of RPPM, do the Haste buffs (Melee / Spell) contribute to the proc rate?
Yes. (Source)

Misc
http://t.co/iy4hOZD2 Read the Disc feedback
The irony of the epeen stereotype is WoW players like to argue just as much about whose is shorter. (Source)

On the PTR forum:"Your next mind flay can be channeled while moving after a successful, non-instant cast mind blast" Thoughts?
I would get rid of every cast while moving if I could. It would be better for the game overall. (Source)

WoWDB Addon Data Collection
Finding the locations of the new Patch 5.2 Rare Spawn NPCs or adding new data from the other Patch 5.2 additions is done with the help of many players. The more people that contribute data, the more accurate and quickly we can update the database.

To help out, just click here if you have Curse Client already installed.

When you are playing the addon will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there.

If you have any WoWDB related feedback, you can post in this thread or send us an email.



TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: Isle of Thunder Rare Spawns, 5.2 Rare and Quest NPC Sharing, Blue Tweets, TCG Art started by chaud View original post
Comments 79 Comments
  1. Sugarpixie's Avatar
    Looking forward to see how the change to rares will turn out, hoping they have foreseen the griefing possibilities. Though I'm not thát worried about it, not everyone's a douche, as someone's stated earlier.
  1. ej33t's Avatar
    Who decides which class related questions get attention from Blizzard? I'm tired of pathetic answers to terrible questions. None of the important issues with our class gets addressed and we get stringed along for yet another few months while they decided how to fix us. Why can't we cast Feint during stun? Slice'n'Dice is a boring mechanic, why can't Eviscerate/Envenom refresh it? Why is Cheat Death so useless? Crits were the reason a lot of people picked the class, so why do we have one of the lowest base crit ratings and why did they remove the crit chance from our abilities? There are LOADS of suggestions on the MMO/official forums about how to make fixes or quality of life improvements to the class without making them overpowered. Jeez...
  1. PuppetShowJustice's Avatar
    It only works for the new rares in Patch 5.2
    This might be a bit much to ask but the clarification would be super awesome. Was this tested outside the Isle of Thunder? There are new rares elsewhere and I'm really curious as to if it extends to them. Primarily I'm asking about the direhorn mount dropping guys in Jade Forest and the other zones.

    Also, does this mean it would be more effective to disband my group while fighting these things? Or does the personal loot rule overtake the standard party loot rule? Meaning can myself and my party member both potentially win the rare's drop while together?
  1. mmocb4331d2a51's Avatar
    I have more and more the feeling that rogues are completely ignored by Blizzard.
    We dont need to have energy for every f*cking gcd but at least for every secend gcd would be fine. Played my rogue as assasin and combat.....so i know both styles with nearly everything reforged to haste and nearly nothing to haste....even with a haste rating of 5000+ you have energy (without cds) for about every third attack.
    Compared with monks (i never played feral druid so i cant compare it) it feels slow as hell when you need energy for nearly every move. I dont mind if the regeneration is slow if the mechanics where the same and rogue finishers dont need energy only combo points.
  1. Mr. Casual's Avatar
    Quote Originally Posted by Simca View Post
    It's basically a complete separate roll of the loot table - as if you had killed it by yourself with nobody else around - for every player involved in the kill.
    saw your name and was like.... oh man i love/miss air gear
  1. krogy's Avatar
    A little question, what addon shows the hp and percentage? Or is it a new 5.2 feature?

    Thanks
  1. ZeroWashu's Avatar
    Quote Originally Posted by Strakha View Post
    Q: You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
    A: There are like 5x as many Ret paladins as all monks put together.

    ^ Blizz quote in the Answer. I don't get why population size of a class has to do with helping out a spec that is falling behind in a certain regard. This seems like really bad form for them to use this as an excuse. I'm surprised there are so many ret paladins, but not one has replied to this yet to point this out.

    If monk was 5x more popular than ret paladin, then ret paladins would have received the buffs? Seems like a FOTM system to me, buff to low population specs/classes, punish the high population, rinse and repeat as people change class.

    The specialty of WindWalkers seems to be to sail past combat and pull even more mobs. Ret just feels so wrong. I mean, when leveling one it was a clusterf of CDs nearly ending on top of each other.

    As for Blizzards comments about Rogues and energy, they don't have an active filler and that is the problem with the class. I think rogues would be cool with an ability like steadshot/shieldslam/etc that adds energy. Give us something to do instead of watching a bar fill. I would rather have to fill it than watch it fill
  1. AngelXero's Avatar
    I think they forgot Godzilla.
  1. Palemoon's Avatar
    Quote Originally Posted by ZeroWashu View Post
    The specialty of WindWalkers seems to be to sail past combat and pull even more mobs.
    That quote made my day.
    And everyone that raided or grouped with a WW so far can definitely relate to it.
  1. Xeikai's Avatar
    There's no incentive for other players to grief, cause they wont get anything, Will some players do it? Sure, but i'm willing to pet people want loot from rare NPC's more than they'd like to grief. So i dont think it'll be a massive problem, but i'm sure it'll happen every now and then. Right now people who accually want to kill these mobs end up griefing more because they have incentive to wipe the party whom pulled first by whatever means necessary
  1. croana's Avatar
    Quote Originally Posted by FattyXP View Post
    Here guys, here is a great way to grief someone trying to kill a mob! heres 50% life for you to chew through, and i'm just going to sit here and trollololololol and oh looks, phat lewts!
    Yeah, this system looks so ripe for griefing, I really don't understand why blizz thought this would be a good idea.

    Quote Originally Posted by Xeikai View Post
    There's no incentive for other players to grief, cause they wont get anything, Will some players do it? Sure, but i'm willing to pet people want loot from rare NPC's more than they'd like to grief...
    You have it backwards. The extra loot for (read up) ONE HIT on the mob is a huge incentive to literally throw one spell on a rare NPC you see someone else killing, then keep on killing your quest mobs while the poor other dude has to deal with the extra 50% health before he gets his chance at loot. Now, imagine five players do this while questing. Ten players. You're starting to get the idea.
  1. Inirit's Avatar
    Jesus Christ who cares about the rare mob tagging, it's a nice feature at best and a very minor annoyance at worst. Why not complain about something more worthwhile, like Blizzard claiming experience in LFR to be justifiable as having seen the content and ignoring the abhorrent mess of progression for normal and heroic modes
  1. mmoc443165a3eb's Avatar
    Good change for the rares. I approve.

    As for this Tweet:
    The intent of Ra-Den is to be insanely difficult. Most heroic guilds should not consider him a part of progression.
    Is he nuts? Of course that will be part of progression. Hell, it will be the main goal.
  1. zaneosak's Avatar
    The things people complain about, who the fuck cares if it adds health to the mobs, I've done 5 of the rares and they aren't hard, they just take time. The only one that it could possibly be annoying on is the one that you have to kill within 2 minutes or you get death touched. But generally you can just kite them all around, they are all stunnable slowable knockbackable etc. etc.
  1. phyx's Avatar
    I don't know with whom do you play, but not all of the WoW players are douches. I very rarely encounter one. This rare mob loot change will bring more good than bad. Good players should not be ignored at the expense of dicks that will always abuse certain mechanics.
  1. Cirque's Avatar
    Quote Originally Posted by Strakha View Post
    Q: You know, youre giving WW an obscene buff in utility all around yet you give ret some small gimmick buffs. We need massive aid
    A: There are like 5x as many Ret paladins as all monks put together.

    ^ Blizz quote in the Answer. I don't get why population size of a class has to do with helping out a spec that is falling behind in a certain regard. This seems like really bad form for them to use this as an excuse. I'm surprised there are so many ret paladins, but not one has replied to this yet to point this out.

    If monk was 5x more popular than ret paladin, then ret paladins would have received the buffs? Seems like a FOTM system to me, buff to low population specs/classes, punish the high population, rinse and repeat as people change class.
    "We have limited time, so we prioritized the classes that are in the most dire situation"

    Rets are fine, honestly, especially compared to monks. The ret buffs are completely crazy as it is, but ah well. I guess rets won't be happy until you're back to the state and likely reason why most of you rerolled ret to begin with a couple of years back.
  1. Strakha's Avatar
    Quote Originally Posted by Cirque View Post
    "We have limited time, so we prioritized the classes that are in the most dire situation"

    Rets are fine, honestly, especially compared to monks. The ret buffs are completely crazy as it is, but ah well. I guess rets won't be happy until you're back to the state and likely reason why most of you rerolled ret to begin with a couple of years back.
    I don't even play ret, I was just pointing out that they seem to be making changes based on class population/representation, not on actual balance from a general perspective.
  1. Eleveneleven's Avatar
    Quote Originally Posted by Azrile View Post
    Because it would only be 50% more health, which isn´t that much. Yes, it would be a little annoying, but if your goal was to get loot, why not just keep attacking it, if the other person has aggro.. it would take almost nothing for the additional player to do 50% of the original mobs health.

    Anyone who flat out trolled and only did one attack and then watched, would just be wasting their time as they would then have to sit around and wait a lot longer for the loot then if they just did some damage.
    I don't think you realize that trolls don't feel like any time is wasted when they are just there to grief you. They could care less about the loot. In fact now there's incentive for trolls to ally and each tag a rare once after someone else engages.
  1. skidmarksteve's Avatar
    Macro for Announcing Isle of Thunder Rares http://pastebin.com/e4u446xd

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