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Patch 5.4 - Sky Golem Mount, Blue Tweets, Sha of Fear Solo Kill, Weekly News Recap

Patch 5.4 Arena Update
You can see the UI changes here.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Big changes are coming to World of Warcraft’s Arenas that will make participating more convenient and competitive than ever before, and some of those changes may begin appearing on the PTR very soon.

Today, competition is limited to the realms within your Battlegroup, and your ability to participate in the Arena system requires having a static team with friends on the same realm. In the upcoming Patch 5.4, we’re building on technological improvements we’ve made over time (such as region-wide matchmaking) to expand the pool of competitors and improve the Arena experience for all World of Warcraft players.

One of the first things you’ll notice in Patch 5.4 is that you’ll no longer need to join or create an Arena team to compete. Instead, queuing will work much as it does for Rated Battlegrounds: you can queue for an Arena battle in a party of the appropriate size (still 2v2, 3v3, and 5v5), and your opponents will be selected based on the average Match Making Rating of your party.

For the most part, the mechanics of Arena will remain the same. You’ll still gain and lose personal rating based on your wins and losses, though your Conquest Point cap will now be based on your Personal Rating. The rating requirements to purchase items will also be based on your Personal Rating.

The change will confer a few advantages over the old static-team-based system:

  • You’ll no longer need to worry about invitations, joining, or leaving an Arena team. Now you can play with who you want, when you want.
  • You’ll be able to join a cross-realm group and queue for Arena matches with friends from other realms.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, now all Arenas will be region-wide. You’ll be competing with a field of opponents that includes every Arena player in your region.

As before, at the end of an Arena season, the top players will still earn titles and mounts.

We’re excited for these changes, and we’re eagerly looking forward to hearing your feedback. Please join us on the PTR when these updates go live to check them out for yourself.

Patch 5.4 Official Notes Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
Redesigned Arena System
  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.

Classes
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.

Druid (Forums / Skills / Talent Calculator)
  • Restoration
    • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.

Hunter (Forums / Skills / Talent Calculator)
  • General
    • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.

Monk (Forums / Skills / Talent Calculator)
  • Talents
    • Chi Brew will now also generate stacks of Brew/Teas based on the Monk's specialization.

Paladin (Forums / Skills / Talent Calculator)
  • Talents
    • Eternal Flame initial healing has been reduced by 30%.
    • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
      • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
    • Sacred Shield changes have been reverted and is a talent once more. (Old) has been renamed to Holy Shield and is no longer a talent. Holy Shield is a Protection Paladin ability learned at level 85.
    • Sacred Shield (New)
      • Holy: When the Paladin or their Beacon of Light target falls below 30% health, that target gains a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
      • Protection, Retribution: When the Paladin falls below 30% health, they gain a Sacred Shield absorbing damage equal to 30% of their maximum health. Sacred Shield can only occur once every 2 minutes.
    • Sanctified Wrath
      • Protection: Now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active. reduces the cooldown of Judgment by 100% (up from 50%).

Priest (Forums / Skills / Talent Calculator)
  • General
    • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Glyphs
    • New Minor Glyph: Glyph of Feathers causes the Priest's healing spells to momentarily grant angelic wings.

Warrior (Forums / Skills / Talent Calculator)
  • Arms
    • Slam now deals 35% of damage dealt against the primary target to all other enemies within 2 yards, and causes an additional 10% damage to targets affected by the warrior’s Colossus Smash.

Items
  • Adjustments have been made to Mists of Pandaria faction quartermasters.
    • Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    • Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor.
    • Rare quality (blue) items have their Justice Point cost reduced by 75%.
    • No changes for items that require an Exalted reputation.
  • The conversion rate for Justice Points to Honor Points have changed. The conversion rate is now 500 Justice per 250 Honor (up from 375 Justice per 250 Honor).
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
  • [PTR]: For testing purposes, Flaskataur, Esq. will be available near the Niuzao Temple selling normal Tier-16 armor and Tier-16 trinkets for gold.
This article was originally published in forum thread: Patch 5.4 Arena Update started by chaud View original post
Comments 95 Comments
  1. chrisisvacant's Avatar
    Quote Originally Posted by Revak View Post
    Then remove the conversion all together if that's how it is supposed to be.

    I get what you're saying. But there's really no need to change it. It's still not as efficient as doing BG's...it's just an added bonus to running heroics for valor 6 months after you no longer need anything from them but valor. Why remove the added bonus or make it more difficult to attain? It just takes a little of the fun away from the game.
    Actually, it's way more efficient to run dungeons for honor.
  1. mmoc3eb006e951's Avatar
    I wish they would actually try to fix PvP instead of LFRetard bandaid fixes.

    Buff DK survivability in PvP please. Everyone and their mother can burst like a DK now but with much better survivability and CC tools.
  1. JunkHead's Avatar
    The VP and JP changes are nice. As are the VP items not requiring as much rep. But what about recipes? Thats what pisses me off. I got alts that could use some recipes. But the damn rep grind is so annoying after the first 2-3 characters.
  1. Repefe's Avatar
    Without the LFR approach WoW PvP can't compete with MOBAs at all. MOBAs are more balanced, varied, with more interesting modes and you can reach the highest level on your own schedule ... so good change from Blizz.
  1. Queen of Hamsters's Avatar
    ...aaaand they gimp justice conversion, when they FINALLY increased the damned earning speed. I don't pvp, converting JP to honor = the way I get my mogg sets. Sure I COULD pvp, but I reckon the groups are better off with a player that actually wants to participate...

    Thank you for once again making things more of a grind for those of us with many alts.
  1. Navitas's Avatar
    Stop moaning about the JP to honor conversation change. It was needed. People were just running dungeons, converting JP to honor and buying 476 PvP gear and getting into LFR too quickly. This change slows people down who are doing this.

    Also; please don't forget thay it was only a few months ago you got 40 JP per boss, now its 120. A 300% increase. So changing it to 500/250 rather than 375/250 isn't that bad. They could just revert it to 40 JP per boss, how about that? Nan, didn't think so.
  1. accosk8's Avatar
    Quote Originally Posted by Navitas View Post
    Stop moaning about the JP to honor conversation change. It was needed. People were just running dungeons, converting JP to honor and buying 476 PvP gear and getting into LFR too quickly. This change slows people down who are doing this.

    Also; please don't forget thay it was only a few months ago you got 40 JP per boss, now its 120. A 300% increase. So changing it to 500/250 rather than 375/250 isn't that bad. They could just revert it to 40 JP per boss, how about that? Nan, didn't think so.

    Did you even read the whole thing?
    Like this part:

    "Epic quality (purple) Valor items sold by the Shado-Pan Assault now have their reputation requirements reduced to Friendly or below, and have their Valor Point cost reduced by 34%.
    Epic quality (purple) Valor items sold by all other Mists of Pandaria faction quartermasters no longer have reputation requirements, and will now cost Justice Points instead of Valor."


    This is going to get people in LFR even quicker, and skipping at least Tier 14...
  1. TheNationGamer's Avatar
    Quote Originally Posted by Beefkow View Post
    Lol, still no buffs to single target damage for arms warriors, i am growing more desperate and less optimistic.

    Still adjusting slam? that 35% thingy isn't gonna do SQUAT, its like adding a grain of sand to the beach.

    Just re-roll dude...i grew tired and leveled alts..boy do i enjoy not being on the shit end
  1. Aerr's Avatar
    I did not quite undestand that if you want to do Arena you need to have a group or can just solo queue.
  1. mmoc66c44a2f62's Avatar
    Going to be really hard (Harder) to get Glad with REGION wide, all them Russians know how to cheat..
  1. Darth Primus's Avatar
    Also going to be harder to casual play arenas just for cap.

    Untill now, you disband team and rating resets to 0 = faster cap with opponents of low bracket (well not anymore)[COLOR="red"]

    ---------- Post added 2013-07-02 at 03:48 PM ----------

    Quote Originally Posted by TheNationGamer View Post
    Just re-roll dude...i grew tired and leveled alts..boy do i enjoy not being on the shit end

    Why should we be forced and reroll ? WHY???
    Is it our incompetence to blame for poor performance with our arms warriors? dont think so bro.... its either fix our class or move onto next mmog!

    ---------- Post added 2013-07-02 at 03:52 PM ----------

    Blizzard fix pvp, give balance to the damn game. Then remove for ever all russians & whatever nationality hackers that sell high ratings for euros. Then remove all bots !!!

    those are the news we d love to hear, not some fancy changes without any major impact...
  1. Dibbletiki's Avatar
    Quote Originally Posted by Bantokar View Post
    I wish they would actually try to fix PvP instead of LFRetard bandaid fixes.
    Hahaha, what? Nothing about this post talks about LFR. Calling people retarded is also rude and not funny. Please go away.
  1. Ealyssa's Avatar
    Quote Originally Posted by Darth Primus View Post
    Also going to be harder to casual play arenas just for cap.

    Untill now, you disband team and rating resets to 0 = faster cap with opponents of low bracket (well not anymore)
    Plain wrong.

    Only thing that matter is MMR, and it never was reset when yoou created a new team. No matter if your team is @0, if your team average mmr is 2400 you play against 2400 player.

    The only way to lower your rating is to chain loose arena (refusing arena when queue pop, many times). And that will still be doable with the new system.
  1. MrKnubbles's Avatar
    I'm really sad that the Holy Shield / Sacred Shield changes got scrapped.
  1. mmoc443165a3eb's Avatar
    Quote Originally Posted by Navitas View Post
    Stop moaning about the JP to honor conversation change. It was needed. People were just running dungeons, converting JP to honor and buying 476 PvP gear and getting into LFR too quickly. This change slows people down who are doing this.
    I buy 1 honor item when I reach 90 with the justice I gained while leveling. Yet I am in ToT LFR the day after I hit lvl 90 on a char. If you know what you're doing you can gear up really quick without honor gear. In fact, JP gathering goes slow compared to other venues of gearing (4 world bosses, 5.2/5.3 quest chains, barrens weekly, Thunder Isle rep, Treasure run / Incantations for coins + T14 LFR's).

    Not to mention that they're dropping a bunch of epic PvE gear on vendors from Valor to Justice so there won't even be a need to convert to honor any more.

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